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15 Comments
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I am so freaking geting this.
Aren't many turn based stratagy games? Thats the biggest genre on PSP
I have been waiting for this one, its games like these that will get me buying a second 2.7 PSP to compliment my 1.5.
Very nice game. When the White PSP comes over I'll get two of those, one for my GF =). Then it's a badass black 1.5 and a good white version 3.0 with PS1 emulator!
Ah the future is bright.
is it just me or isn't this just a HUGE FREAKINg rip off the GBA game advanced wars... I mean everything is exactly the same....the way u move ur troops...u can capture buildings..it's exactly the same!!! FFS
EVEN THOUGH I LIKE THE GAME TYPE AND LOVE!!!! ADVANCED WARS I THINK IT SUCKS THAT THEY JUST RIPPED OFF A GBA GAME AND MADE IT 3D..... FFS.... THIS SUXS
Uh, not really. Well, maybe a little, but it's not like Advance Wars was the first game to do those things either, kid. If you've been playing games as long as me, you'd know that those elements have been around in games LONG before Advance Wars was even conceived. Games like Panzer General, V for Victory, The Perfect General, and Conflict (NES version) defined this genre long, long ago in a galaxy far, far away. Things have simply gotten prettier along the way.
where is it
I want to play it now
read my name
Even Red Alert (1 & 2) had some of these aspects . . .
Apples and oranges?
It wasn't even those games that I mentioned before that defined this genre... The real pioneers here came back in the day in the form of "miniatures" games from companies like The Games Workshop with the Warhammer and Warhammer 40,000, FASA Corp.'s Battletech, TSR's Chainmail (Dungeons & Dragons game), and OGRE from Steve Jackson Games, and all the others that were similar.
The late 80's and early 90's saw a lot of turn-based strategy video games (a couple of which I listed before) based on concepts from those games, or in some cases, almost literal translation such as Battletech: The Crescent Hawk's Inception. The developers simply updated them to work in a video game format and changed the setting, units, etc. to add whatever flavor they wanted.
I'd say it's more like comparing different types of apples. The Command & Conquer games are Real-Time Strategy, as opposed to Turn-Based Strategy. Many of the concepts are the same really. Accumulate resources, build armies, capture objectives, kill stuff. The main difference is that time becomes an additional element that is either totally ignored in turn-based games, or is handled significantly differently (wait x number of turns for something to happen instead of x number of minutes or whatever). Real-time games require quicker thinking by the player since you don't have all the time in the world to plan out a move before your enemy attacks because you're doing things at the same time as your opponent. Large scale battles become more difficult to manage because you have to split your time among controlling various areas/groups of troops at a time while things are still going on elsewhere rather than controlling everything equally.
in fact, The Games Workshop ripped off their ideas from a little ages old game I like to call CHESS
yes, in fact, chess was taken off of some Chinese war turn based miniature type of game
Yeah, but more so over, Chinese war miniature turn based strategy game idea was stolen from some cavemen that took turns throwing little rocks at each other.
So as you can see... THE ORIGINAL TURN BASED STRATEGY GAME COMES FROM AMOEBAES DOING THE HAPPY DANCE OF ASEXUAL REPRODUCTION
thank you
PS.... anyone else thinks it sucks that FC is gonna be 2.7?! I do
Yes, Chess technically is where a lot of the more modern games got their inspriation, but the only similarities between Chess and "modern" turn-based strategy games is that you use strategy to win (duh), you have multiple "units" with unique attributes (they have different ways of moving around the board) and you take turns moving them. "Modern" turn-based strategy games are much more involved in that and implement things like acquiring/managing resources, terrain, and more complex goals. The point I'm trying to make is that the leap from Chess to Warhammer 40K is much larger than from Warhammer 40K to Field Commander. For the sake of this discussion, Chess isn't even in the same league due to it's simplistic nature. I know many would argue that Chess is deceptively simple, yet extremely complicated at the same time. I'd agree, but it's no more so than any other more modern turn-based strategy game. It's complexity is a matter of strategy and that carries over to any "strategy" game.
im definately getting this, theres no doubt in my mind
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There aren't a great many turn-based strategy games for the PSP platform, but Sony's new release, 






