Posted May 08, 2007 at 10:55AM by Chris L. Listed in: Games, Cube Tags: D3Publisher
Ó

The closest we can come to explaining Cube in pictograms. - Image 1 


Do you remember an old and adorable productivity killer called Chip's Challenge? That's what this writer was reminded of when a preview copy of D3Publisher's Cube dropped on his lap. Both are maze-based puzzle games wherein the objective is to collect items and navigate hazards to get to a goal. The only difference is, besides Cube's blocky theme, is that while Chip's is flat (as in the playing field, not its presentation and play), Cube goes 3-D.

Cube is 3-D trippy. Motion sickness bags not included. - Image 1The maze is a three-dimensional navigation challenge. Solutions are often not "on top" of the playing field, meaning you have to get used to running along walls and "going under." While the camera can be adjusted to view the field, movement (with the D-pad) can only be done from one perspective, which might confuse some players unable to orient themselves accordingly.

The tied perspective might be the game's drawback for some, being unable to change the viewpoint at will while moving (it will always reset before you can move). Others may take this as part of the game's challenge: it really does depend on one's perspective. The good news here is that there are tutorials and difficulty levels to ease the player into the game. Because of the 3-D navigational nature of the mazes, people not used to the idea may need the hand-holding to get a hang of the puzzles.

Just like Chip's, Cube's world is filled with an assortment of tools and hazards between you and the goal. While Cube doesn't have Chip's' medievalectronica bestiary of spiderbots and gooey globs, its bombs and traps and AI killers still demonstrate absolute one-hit lethality to your cube. That they also are scattered around and roam the 3-D space adds to the puzzle-solving challenge.

Cube's cubic and iconic presentation is simple, clean, nothing too outstanding, but it gets the job done. The colored themes do add a bit of visual variety, but it's all still within the Tron-esque, cubical theme of the game. The game's synth soundtrack suits the presentation as well.

Chip's stands alone... but you can get help in Cube. - Image 1Now not everyone will take to puzzle games, and even in that genre, Cube's visual and gameplay minimalism may not make it stand out in the crowd. But it is quite the challenge for those willing to embrace it, and with up to 135 levels of single-player gameplay, plus multiplayer and level creation features, there's more than enough head-scratching for a barrel of monkeys.

Nostalgia bonus points for reminding me of Chip's Challenge. Sure, Cube doesn't have Chip's' adorable quirkiness, but it does have its heart in the right place.


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5 Comments


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   by MEEE (Unregistered) - 2007-05-08
 » brings memory

Oh yeah I remeber that game (chip's challenge) I used to play it on my first PC running windows 3.1 Where can I get it. although it was very graphically impressive but it was very addictive and a lot of fun. Hmmm. maybe someone can make a PSP port of it ;) (hint anyone)


   Re: There already is.. (Unregistered) - 2007-05-08
 » There already is a psp port...

Its called "Tile World" though, you can search for it on QJ.net and download it. It has some different graphics than the original chips challenge, but uses the level file from chips challenge, so all of the levels are identical ;) Have fun.

   Re: Advertising -


   Re: Marco (Unregistered) - 2007-05-08
 » Chip's Challenge LYNX

I used to play Chip's Challenge for ages on the Lynx (which I believe it the original version, which would make the PC version a port). Anyway, just get PLynx 0.9 bugfixed and you can play the Lynx version.

   by BlackShark (Unregistered) - 2007-05-08
 » Nice

Very cool, I was thinking of porting Chips Challange to the PSP as homebrew, I love that game!

   by mikekearn - 2007-05-09
 » Sweet

I still play Chips Challenge to this day; the game just rocks that much. I remember playing to the point of massive hand cramps, where I would then switch hands and keep going, because I always had to get 'just one more level.' Damn the creators of that game for wasting many hours of my youth.

Anyways, this game looks pretty sweet, so I'm definitely gonna have to check it out when it's released.



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