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What I realised on Monday is that I can make an assumption that lets me remove the error handling code for certain types of load/stores. The assumption is that when the N64 accesses any memory through the stack pointer ($sp) register, the address is always going to be valid, physical memory. The assumption relies on the fact that most roms don't do anything particularly clever with their stack pointers - it gets set up for each thread to point at a valid region of memory then the game just runs along, pushing and popping values from it as the code executes. Of course, if the assumption is wrong then the emulator will just crash and grind to a halt in a unpredictable manner :) |
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[Via StrmnNrmn]
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Great news! R13 is shaping up great!
Go to Myspace.com/DaedalusCompatibility for a list of working games
10% speed up, let's do the math!
5 fps + 10% speed up + 5.5 fps...
the previous 15% speed increase
5.5 fps + 15% equals 6.325 fps :)
It doesn't even work in pj64
10%, quite sweet :-)
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Firstastic.
when is he gonna make paper mario and oge battles work? thsoe games dont need a whole lot of fps to be playable so why not work on their compability?
Doom64, PerfectDark, 007 and other such BIG HITTERS!
We need to get big games that require tons for graphics.
If you can successfully run a game like Perfect Dark,
then everything else should run smoothly, in theory.
If, for example, he focused all his energy into making Perfect Dark run well, he might go around putting in all sorts of little tweaks and hacks based on assumptions about how Perfect Dark works, which would have significantly detrimental effects to any other game which doesn't do things quite the way Perfect Dark does.
I'm glad he's still focusing on overall speed improvement instead of game-specific hacks. Besides, this 10%, coupled with the 10%-15% improvement mentioned in the previous update, already means that R13 should have about a %20-%25 speed improvement, and that definitely ain't shabby.
and dont forgett WORMS Armagedon!!!!!
THIS JUST IN...........
It appears that STRMNNRMN has manged to take a sh1t!
QUICK QJ POST THIS TRIVIAL, UNINTERESTING, "NEWS" ON YOUR ADD-CRIPPLED "BLOG"..........
oh wait....you already did
Such news take about 12 hours to turn out here ^^
No, serious.
QJ needs to filter a bit better between interesting news and not so relevant blog updates :)
While its good to hear that StrmnNrmn makes progress it is meeningless for this page.
Atleast they did not include the complete blog entry.
I am realy looking forward to a release!
I hate it when they post an update to the progress of the N64 emulator
now if it were every now and then when a big jump in progress happens, i'd be fine with that but every little thing opp post it and it's automatically bumped up to the top.
N64 emulation on PSP is ass and isn't worth the space it takes up on the memory stick end of story.
if none of you like this, then just jump off a cliff, they will keep posting updates on the n64 emulator even if you dont like it.
plz die
im still confused why all you little bi.tch.es always cry about an update, is your computer so slow that these little pieces of text slow it down? i dont understand just scroll past it and ignore it, but you cant can you. You have to troll over and leave your comment that is more useless than the post itself. Just goes to show how ignorant people are. Wait heres an idea, fork out some cash and start your own site that doesnt have little updates, oh you cant, then shut your mouth TROLLS!
You are right pro.
I did take the Trollbait.
This is a Blog page for PSP related news and more.
this is PSP related.
And QJ needs the news to draw viewers, to gernerate clicks to finacne this site wich often has good and interesting news :)
QJ go on and grab every thing you can. its all of interest to someone.
psphat roooooooooooooooooooooooooooolz
"The assumption relies on the fact that most roms don't do anything particularly clever with their stack pointers - it gets set up for each thread to point at a valid region of memory then the game just runs along, pushing and popping values from it as the code executes. Of course, if the assumption is wrong then the emulator will just crash and grind to a halt in a unpredictable manner :) "
wait so theres a chance that while i,m using R13 it can crash my psp really hard? or are u like fixing that. when u said if the assumption is wrong then the emulater will just crash. so will this be possibal to happen while i,m using R13 when its released? or are u fixing that?
unless the emulator for some unknown reason should start accessing the flash, your psp won't die..
Worse case scenario is you will have to restart the psp
ten percent? thats it? only a 3fps difference. who gives a sh*t.
Hopefully this means Goldeneye!!!
If It Is Unable To Run On Eloader For 2.71,Just Like R10 Could.
downgrade. I'll rip your head off and sh*t down your neck.
Downgrade, then upgrade to a custom firmware, I'd recommend 3.52 M33-2 or 3.40 OE.
However, when this is released I expect no games to be remotely playable. No games will be playable for a long time but he has done some really great work on this. As long as you are realistic about the improvements and speed increases of 1-3 fps then you won't be dissapointed. In a long time this emulator will most likely reach full speed though.
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For those of you who are asking for other games such as doom64, paper mario, perfect dark, ect., you will have to wait. Just cherish what he has already done then when he wants to he will try to fix those games.
Thanks StrrmnNrmn For all the hard work and everything you have put into this emulator!
nice. I LIKE IT!=) i need to find some good games. cause i already beat supermario 64,mario cart,ssb, and other from real N64
This is great that the N64 is being updated, I only wish that MAME was being updated for the PSP. Others that run slow or sound is bad
Amiga
ATARI Lynx
please someone take up baton and see if we can get more out of these others!
so its kind of cool. but its like earlier comments. its gonna be 2-4 fps faster.. so who really cares? no game wont be playable anyway. ill wait until he gets like 50-70 % more speed, then i will play the games :D
freepspdownloads.co.nr free psp games. pass it on
ill be more than satisfied, if mario 64 will run at full speed, with sound. even in r12, the sound caused too much slowdown. ever since i played mario 64 on PSP i've been obsessed with it. and so... we wait. ^_^
for those that dont know, it said 10% speed increase. a game running at 10 fps will now get 11 fps. yay.
he reported a 15% improvement BEFORE this article so..... more like 12 fps
so nobody cares about playing resident evil 2!
obviously you dont, or else you woudve figured out that it works by now
dude, just get the psx version and you can play it full speed.
keep up the good work Strmnnrmn, and dont pay atention to ignorants
Can this emulator even play games? It's been updated thousands of times already. Give it a rest. Let it die! Work on another emulator please! Besides the N64 only has like 5 good games.
I shat on all of you- except strnmmmm
or does QJ ALWAYS say 15 increase of speed?
Just want to say, that any progress is significant, and interesting in emul world. QJ's doing fine this way.
That will be very sad, if the guys from Daedalus team quit it. I belive it's possible to make it run ok. 2-3fps more every release, that's good! )
All that angry kids around there, just can't realize, that's StrmnNrmn got a better game than Mario 64, he got Daedalus-debuging game he likes more, I suppose! )))
bakit kayo nagtya2ga jan dana ang bagal2 tapos ang laki ng memory na ginagamit!!! cant they make it 50 to 60 fps? you cant even play other games
Was that english? I understanded the last half.
good times for my psp!
ps go to www.livevision-online.com for free cable and satelite tv!!
Don't release anymore n64 emulators...
just finish the emulator make all gmaes works in it with full speed and full sound...
make it 100% compatible with psp...
when it is works like real n64 release it!!!!
thanks
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