Posted Jul 23, 2006 at 09:10PM by Remi M. Listed in: Homebrew Emulators, Nintendo 64 Tags: StrmnNrmn, Daedalus, N64
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Daedalus



UPDATE: One of our avid readers, Morgan, gave us a heads up on what StrmnNrmn has been doing. This time around, the developer has made some relevant improvements on the dynarec (dynamic recompiler). The amount of memory this is using has been decreased by approximately 10 to 12%, and the emulator's speed has been increased by around 7 to 10%. A bug that has been causing stability problems on PSPs using 1.0FW has also been fixed.



After the oh-so-many updates we have given you about speed improvement, graphical fixes, and its release date, finally the much-awaited build R6 for the Daedalus N64 Emulator for the PSP is released for your own downloading pleasure. StrmnNrmn has fulfilled his promise of releasing it today which was reported in our previous article about the emulator's progress.


If Daedalus seems like a foreign language to you, then you're in luck because we're here to hook you up with some info. Daedalus is a Nintendo64 emulator for Windows and PSP. Daedalus is named after the craftsman at King Minos' court who designed the labyrinth for the Minotaur. The good developer mentioned in the readme text that "this release of Daedalus for the PSP is currently in the very early stages of development. It is intended to show the potential for a N64 emulator on the PSP, but the current release has many missing features that make it far from usable. But Strmnnrmn believes that the following problems would be fixed in the coming versions:
  • There is limited savegame support.
  • There is no audio support.
  • Not all the N64 controls can be used simultaneously.
  • Many roms won't boot.
  • Many roms have serious graphical glitches.
  • Many roms have random lockups and crashes.
  • Most roms run at a low framerate.
If there have been challenges, then surely there have been really interesting achievements one can be really proud of. Here is the changelog that came from the good developer himself.

Changelog:
  • Added over 50 new combiner modes
  • Added support for c-buttons
  • Load roms from ms0:N64 in addition to local roms directory
  • Fixed backface culling issues
  • Correctly implemented flipping to avoid flickering with certain roms
  • Plugged memory leak in texture handling code, fixing various crashes
  • Fixed issue which caused screenshot function to hang the emulator
If you remember from our previous reports, the developer has been working hard on fixing a handful of graphical issues such as adding combiner modes to popular roms. The bugs that have affected stability seems to have been fixed, and aside from that he managed to add "a couple of nice usability improvements (in particular mapping the c buttons to the dpad, using the circle button to toggle back to the n64 dpad)."

Now StrmnNrmn is on a little bit of a bind since he has not yet decided on what to concentrate for R7 - will he be focusing on speed issues, compatibility problems, graphic fixes, or usability. He just released R6 and he is now thinking of R7. Wow, this guy's really amazing! So aside from telling us about R6, maybe you can give out your suggestions on what the good developer should give his attention to for R7. Tell us through your comments. For more info on the app, don't hesitate to read the readme.txt that comes with the downloads.

Download: [Source Code]
Download: [Version 1.5]
Download: [Version 1.0]





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176 Comments


Sort by:
   by Tattoo (Unregistered) - 2006-07-18
 » Awesome, Again.

nocomment

   by richar (Unregistered) - 2006-07-18
 » YEAHH

YESSSSS FINALLY !!! I'VE BEEN WAITING FOR THIS ALL DAY !!!!

   by maverick990 - 2006-07-18
 » yeah strmn!!

great to see strmnnrmn, love your releases.

   by Nicolas B. - 2006-07-18
 » Great Update!

The games that "will" play look excellent now!... Very minor graphical issues to report. Don't expect a speed increase for this release though (obviously, as it wasn't mentioned in the changelog), but seriously, looks nice.

Hopefully some day we can get some speed on this and make it... err.. playable.

   by apoptygma (Unregistered) - 2006-07-18
 » Anyone used it?

How's the performance?

   by me (Unregistered) - 2006-07-18
 » full speed

whateve happned to the full speed 64 emu?

   by yourmater (Unregistered) - 2006-07-18
 » 7th

awsome great work

   by yourmater (Unregistered) - 2006-07-18
 » hey

MARIO KART 64 WORKS!!!!!!!!! YAHOO!!!! oh yeah and by the way ive been using this thing for 1n hour and a half

   by Advertising -
   by Nicolas B. - 2006-07-18
 » Performance:

Playing Mario 64 on the new release:

About:

~14 FPS in Peach Intro
~7-8 FPS around the castle
~8.5 FPS in the castle
~13-14 FPS in small room (such as bob-omb battlefield room)
~34 FPS on the Menu screen (not that that matters)
~6-6.5 in the bob-omb battlefield level.

   by polsky (Unregistered) - 2006-07-18
 » any good

is this any good in speed?

   by my name (Unregistered) - 2006-07-18
 » Other N64 Emu

Yeah what happened to that? At first they said it was going to be released pretty soon and that it was full speed. Only 3 roms but full speed.

What happened? And yeah, this one is going pretty much the same speed, but hey, he's working on it :)

   by .... (Unregistered) - 2006-07-18
 » yay...

Yes!!! Its Here!!! But I dont see any significant improvement from the last release.

As many people said before, graphical issues can be dealth with later, speed it up first.

   by Humberto (Unregistered) - 2006-07-18
 » same speed

same speed yust grafical isues taht sucks

   by :) (Unregistered) - 2006-07-18
 » :(

:( or :) ???

   by ... (Unregistered) - 2006-07-18
 » R7 focus

SPEED SPEED SPEED....then worry about the other stuff... :)

   by juggaleaux (Unregistered) - 2006-07-18
 » nice job

strmnnrmn,

you're doing a great job on this. it's looking very promising, keep it up, the entire homebrew community respects what you're doing.

in regards to what to work on next, I am sure I speak with the majority of people here when I say framerate should be goal #1.

I don't care how pretty a game is if it runs at an unplayable speed. However, I would gladly play a game at a faster speed even if it were missing some textures/skins/etc.

Speed first, bells and whistles later.

Thanks,

Juggaleaux

   by ! (Unregistered) - 2006-07-18
 » !

alesome love it!

   by Advertising -
   by maverick990 - 2006-07-18
 » ...

holy ***** everybody, try mario kart. 13 FPS in game and graphics are nearly perfect. GREAT improvement StrmnNrmn.

   by cr1msynt3arz (Unregistered) - 2006-07-18
 » change

u should try adding audio support and speed

   by kenny (Unregistered) - 2006-07-18
 » finally

its a bout efin time bin waitin for this like for ever

   by SPEED (Unregistered) - 2006-07-18
 » SPEED

SPEED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

   by jx1 (Unregistered) - 2006-07-18
 » nice update

cant wait test this

   by firyice (Unregistered) - 2006-07-18
 » speed

the first thing that you should focus on is without a doubt speed!

   by Spirit (Unregistered) - 2006-07-18
 » Great job. What games..

What are the most playable games for this emulator? I'd like to try it out for the first time.

I'd greatly appreciate a response.

   by lordroba - 2006-07-18
 » Once again...

Thanks A LOT StrmnNrmn!

Hope further work on this emulator continues smoothly. If your looking for something to work on, try to get Zelda: Ocarina of time to work smoothly. This way many speed issues and graphical issues can be tackled at the same time, and of course everyone will love you (even more) for it!!! :P

Thanks again.

   by Nicolas B. - 2006-07-18
 » Performance Chart

SUPER MARIO 64
-----------------------
(With Tesselate Large Tris ON)
~12 FPS in Peach Intro
~7-8 FPS around the castle
~8.5 FPS in the castle
~13-14 FPS in small room (such as bob-omb battlefield room)
~34 FPS on the Menu screen (not that that matters)
~6-6.5 in the bob-omb battlefield level.
>
~24 FPS Main Menu
~11-15 Lakitu Intro
~10-11 Around Castle
~11 In Castle
~18! in small room
~7.5 Bob-omb BattleField

Sorry, thought it was only fair to have both types.

   by Shlongaconda - 2006-07-18
 » cool finally

weve been waitin' for this a looooong time now and it should be pretty good cant wait to try great job StrmnNrmn we just need speed and speed!

   by Advertising -
   by Monkeyman (Unregistered) - 2006-07-18
 » YAY

I must say this emulator is coming along quite fantastically. Do continue to make more updates to this amazing n64 emulator. Tis a fine achievement indeed...

   by goldeneye (Unregistered) - 2006-07-18
 » ... =[

Is there ANY WAY there will be a full speed Goldeneye64 on PSP?

   by dcsox09 - 2006-07-18
 » sweet

mario kart is chill on this great job!



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