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[UPDATE] Well, it seems that some brilliant member of our comments section
(Visigotico) took it upon himself to re-compile the emulator with this one-line
fix. He has also taken the liberty as to compile a separate version with frame
skip set at 1. StrmnNrmn has stated that adding frame skip will not show a
drastic increase, but Visigotico compiled it anyways (maybe to hush those
complainers of frame skip). According to StrmnNrmn, frame skipping will only
add about 0.5 fps to the overall rate - nothing noticeable. You can view the original article below the line to find out what you can
expect from StrmnNrmn in a few days; the speed increases for a few games due to
this fix can be found below as well. The download is not of StrmnNrmn's next version but rather a small user update to R7 with the speed fix. Download: [Daedauls Pre-R8 Release - Compiled by Visigotico] |
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[Via StrmnNrmn]
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104 Comments
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NOTE - Please download R7 first and then copy this folder over to your PSP's directory, it only contains the updated eboot (not the other required files) Thanks Branin for sending in the tip, but us bloggers didn't get notified about it until I had already started the article after I saw StrmnNrmn's blog when I woke up.
1st post hopefully ;)
But when are we going to see frame skip introduced? This all means nothing to me if it's still taking twice as long to do everything.
StrmnNrmn said a while ago that frame skip speed up performance less than 1%
Now this is the shyt i like to hear! Wow StrmnNrmn its freeking great news man! AWSOMEEEEEEEEE!!!!!!!!!!!
Crazy how one word in a line of code could make that big of an increase in speed. 15fps constant in Mario? Daaayim, we're(he's) gettin close, I'm startin to get excited.
When this does hit playable speeds I'm going to be eternally grateful of you, StrmnNrmn.
It's not about performence. It's about being able to play it without it feeling slugish, and taking twice as long to do everything.
I really have hope for a full speed emu. Keep it up man.
With these improvements we'll soon get a full running emulator with sound and with High compatibily for Christmas.. Cant' wait =^_^="
cool more speed increase!!! thx for ur work!
That is amazing news. 15 fps is GREAT, and 20 fps is perfectly playable. If he could get it to run at 20 fps for most games, I'd be set.
I never would have imagined that so much progress could have been made on something like this!
*Waves finger at the naysayers of the past*
hahahahahahahahahahahahahahaha DS can suk my balls
PSP forever!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
When you read the comments on strmnnrmn's blog, PSdonkey was the one who gave strmnnrmn the code first to optimize his emulator not ps2dev.org. Qj.net needs to get their info correct.
this is great news
cant wait
Ah ***** now the staff are trying to get first post :'''''''''''''''''''''''''''(
Can't wait!
i love this guy
I just had to get first post so no one else claims they did, I hate those kinds of posts :p
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
I could not imagine that so much prograss could have been done in such a short time. This has been truly the summer of PSP homebrew. Too bed about $ony and Devhook not getting along. The patch was not evan oficial devhook fix.
20 fps being playable is only in emulators where frame skipping is used and helps the speed. since this emulator doesnt use frame skipping, wouldnt full speed have to be 60 fps?
And his emulator?
O ive got a feeling devhook will be appearing again very soon :wink:
cant wait till they get full sound emulation on this!
eboot of daedalus recompiled with sceCtrlPeekBufferPositive.
OBS.: no zip support, no png support since zlib and lib png is missing in my environment.
frameskip = 1
http://rapidshare.de/files/29775959/daedalus_fs.zip.html
no frameskip
http://rapidshare.de/files/29776529/daedalus_nofs.zip.html
Think how popular StrmnNrmn will be once this becomes full speed i want to donate but im only 15 god dam you!
Will someone test this just incase hes messing around and made a bricking tool.
Probelydidn't buti'm never to careful.
it isn't, but I do not see much difference in the speed...
The R* version is not relased yet !
visigotico made a little change but not to much maybe R8 would improve more
it's only a unoficial version... daedalus is opensource.. U can change and recompile...
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