Posted Aug 25, 2006 at 06:02PM by Justin B. Listed in: Homebrew Development, Homebrew Emulators, Nintendo 64 Tags: Super Mario, StrmnNrmn, Daedalus, Matrix, Daedalus R7
Ó

Daedalus


The most talked-about emulator has received yet another update from its dedicated coder - StrmnNrmn. StrmnNrmn told us previously that we would receive this build with less features and more optimizations, and that is exactly what we got. This coding-machine managed to get the new clipping method working and actually excerpts better results and is more efficient.

We've already seen a few user-created Daedalus R7's with the modified line that would provide a significant increase in speed, and this version has that fix along with many others! This is, as you would expect, the fastest version of Daedalus available and is looking better and better each release. Mario is now fully playable (in my opinion) and has come a long way since the initial release. The following has been changed in this new version (R8) of Daedalus -
  • [^] Replaced all uses of sceCtrlReadBufferPositive with sceCtrlPeekBufferPositive.
  • [^] Various known value optimisations for the dynamic recompilation engine.
  • [^] Various texture cache optimisations and rendering optimisations.
  • [+] Implemented a new clipping method which is more efficient and gives better results.
  • [-] Removed 'tesselate large triangles' setting.
  • [+] Added option to reset emulator to the main menu.
  • [^] No longer use index buffers for rendering.
  • [^] Implement matrix multiplication using VFPU.
  • [^] Implement vertex transform and lighting code using VFPU.
  • [^] Implement clipping code using VFPU.
  • [^] Minor AddTri optimisations.
  • [^] Free background and font textures while emulator is running to free VRAM.
  • [!] Fixed bug in default controller config (c-down and dpad-down were broken)
Download: [Daedalus R8]


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170 Comments


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   by D.I (Unregistered) - 2006-08-25
 » Mario 64

Tried it and mario goes to 30 in the fountain area of the castle

   by WOWZER (Unregistered) - 2006-08-25

Woot
First post ever

   by kevtav (Unregistered) - 2006-08-25

Finally been waiting for this 4 ever

   by op (Unregistered) - 2006-08-25

I never understand how these updates get posted but the most obvious question is never answered along that huge list of improvements: Is it playable yet? Does the audo work?

   by EdgEy - 2006-08-25

op some tracks in mariokart are quite playable (and were in R7...) the audio would be in the improvements list...

   by Dardum (Unregistered) - 2006-08-25
 » Finaly!

I've been waiting for this! FINALY He releases it. Great work.

   by awsome (Unregistered) - 2006-08-25
 » this is sweet

sweeeeeeeeeeeeeeeeeeeet

   by scythe - 2006-08-25
 » wow

wow,that was quick! how does it play? lol@#2.someone stole his glory.

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   by awsome (Unregistered) - 2006-08-25
 » this is sweet

sweeeeeeeeeeeeeeeeeeeet

   by Talidan (Unregistered) - 2006-08-25

nice i tried those pre-R8 releases and they didnt do much. looking at the changes i know there'll be a noticable speed increase.

For those of you with much higher standards, such as wanting audio at this stage - no it wont be here. But its one step closer. And i believe strmnnrmn can achieve a decent end product by the end of this ride. But at the moment we're still going!

   by manizzle (Unregistered) - 2006-08-25
 » shibby

i'm waiting for R10¨!

   by Mason (Unregistered) - 2006-08-25
 » Getting Better!!!

Mario 64 is playable - WOW! No sound yet - but everything is going in the right direction! Thanks for the update!

   by thesack41 (Unregistered) - 2006-08-25
 » Yeah!

Keep up the great work!

   by Talidan (Unregistered) - 2006-08-25

i just tested this and there are immediate noticable differences. i tested mario 64 and immediately it boots a lot faste

outside in the garden i used to get 11/12fps. Right now im getting 22fps max, and 13fps at the very least. On average you'll get about 17fps outside - very playable. It starts off low then you'll notice speed rising quickly.

inside the main area of hte castle its around the same, 17fps usually often dropping to 15

as usual rooms before entering levels are literally full speed.

lastly, i tested the snow level which required 3 stars, since in my experience this was very recourse heavy. i used to get 8-10 fps in this level. now im getting an average of about 11.5, maximum about 12.22 and lowest 10. This doesnt seem to be a significant increase. The level doesnt run too well still. However if you like to play this level as much as i do, you'll notice the small speed boost. Note the interior part of the level where you race the penguin runs much better - i got about 17-18fps consistently

if strmnnrmn reads these comments id also like to thank him for the clipping code - mario 64's graphics are flawless.

   by 14th (Unregistered) - 2006-08-25
 » 14th

14th!

   by l0l (Unregistered) - 2006-08-25
 » LMAO

how is MARIO 64 fully playable if there is no sound? .......

anyways, good progress

   by D.I (Unregistered) - 2006-08-25
 »  - scythe

Yeah i was sick of the those "1st post!" lol.......

Anyway playing in the first area is around 20+ fps.In the bomb omb level around 14+fps.And in the castle where the fountain it around 28-31fps

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   by sdg (Unregistered) - 2006-08-25

it's playable

doesn't mean it has to have sound for you to play



and can you get super smash to work?

   by Talidan (Unregistered) - 2006-08-25

Just tested mario kart 64.

The menu runs at an average speed of about 12fps - not so good.

I tested one race which is the Luigi Raceway. Upon starting i noticed that the cloud with the traffic light has odd animations - something i dont think i saw in R7. other than that the graphics look great.

As for the speed - in R7 i didnt like to play mario kart because it ran about 1/3 of the speed - races would take AGES. Now im getting a consistent rate of 13fps. Doesnt sounds a lot but its a BIG improvement. Not enoguh to make me play MK64 on my psp though (yet) since races are still slow. One annoying thing which existed in R7 is that there is a sudden 'backward jerk' every so often while playing MK64. this still exists. it dosent affect the overall gameplay too much but its annoying. StrmNrmn explained the cause of this in his blog if you want to check it out.

- Talidan

   by Talidan (Unregistered) - 2006-08-25

okay this is the last game i'll test - Super smash bros.

The intro movie thing runs full speed - though lots of textures are purple (namely the hand and curtains)

Now i got to the menu where it asks you to press start...

I press start and it crashes. No improvement on the super smash bros situation im afraid.

   by JD (Unregistered) - 2006-08-25
 » Looks great THANK YOU !!!

Just simply Amazing cant believe my eyes. Thank you so much StrmnNrmn !!!!! YOU THE MAN!!!

   by StrmnNrmn (Unregistered) - 2006-08-25

Your Welcome

   by cfszero - 2006-08-25
 » idea for next release

StrmnNrmn should make it so if the .tmp file(the one it makes if your rom is zipped) is the same as last time it just uses it right away instead of extracting again

   by yeaaah!!!!!!!!!!!! (Unregistered) - 2006-08-25
 » this rocks!!!!!!!

best homebrew on psp!!!!!!!!!!!

   by magnesium - 2006-08-25
 » ...

i love you StrmnNrmn you're my hero times seven hundred and sixety-five, o and btw good job on teh speed increases

   by O_o (Unregistered) - 2006-08-25

lol cool ive been playing mario 64 on project64 just waiting for this cant wait to try it when i get home

   by Mario64 Emulator (Unregistered) - 2006-08-25

Am i the only one who thinks this is a mario 64 emulator???? I meen this is the only game that is improving at all

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   by Gimlyly - 2006-08-25
 » maan

I wish I could rotate my head 360 degrees around.. that would rock. BUT NOT AS MUCH AS THIS!!!!!!!!!!!!!

   by _F1 (Unregistered) - 2006-08-25
 » @27

Are you the only one here who's a total retard? Mario 64 is used as an example, to see the improvement.

   by PS2MAN (Unregistered) - 2006-08-25
 » Gets better and Better BUT some things get worse too.

Pilot wings No longer loads ANYTHING when you load it, the background is just pitch black.

Goldeneye refuses to boot completly.

Zelda has a few more graphical issues involving Black/purple squares and splattered textures, watch the rolling demo to see what I mean.

Super smash bros still refuses to load with the recompiler on, but with it on it loads everything purple but at a high 30fps or so.

Aside from this the EMU keeps getting better as alwies. I was VERY surprised with Mario 64. 20 fps with perfect graphics compared to the 8fps perfect graphics of before? Talk about improvement.



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