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Woot for progress! For the past couple of days, all we've been hearing from the DaedalusX64 team were updates and partial changelogs. Time to change all that with some concrete evidence. Shinydude100 has announced that they've finally managed to compile their first alpha build for DaedalusX64! Congrats to Captain Morgan, shinydude100, Kreationz, Moers, and Wally! For now, shinydude100 has only managed to check a few games if they worked or not. He says that though the alpha build isn't at full speed yet, the general FPS speed has increased. It seems he even had quite a good run on Legend of Zelda: Ocarina of Time! Certain games have dramatic speed-increases that are sustained in certain spots like main menus and logos. I almost screamed when I saw the Nintendo Logo on The Legend of Zelda: Ocarina of Time run for like a good second at 129 FPS. Then of course it dropped down, but the menu before initiating game-play ran at about 55-60 Frames per second. The area of the game where Link walks out of his house to be greeted by Sarah, that seemed to run at about 8 Fps Average, but it goes up and down, the Z target makes it jump up to 9 FPS and running around drops it to a 6.8 to 7.. Each PSP may run this differently due to: If your psp is at 333 Mhz, if your options are set the same way I have mine, etc. Of course, this being an alpha version, it doesn't get released to the public. As Kreationz said in the previous post, the first public beta (yes, beta) will come out around early December. Be that as it may, we get a special treat from the DaedalusX64 team. They're letting us in on the progress - visually! Chilly Willy has posted a couple of screens of Mario 64 running on his TV with the following message:Just a teaser for those of you not a dev. Screenshots of Mario64 running on my TV. The aspect ratio in the pictures looks off, but remember these are a shots of an NTSC TV. I have it set for no overscan. Oh - fixed the screenshot function too. It was dumping the screen after one update when it needed to be dumping after two updates. Now you actually get an image instead of a blank screen. Finally, here's something we can all look forward to: shinydude100 is promising to upload a video of Ocarina of Time! Hey shinydude100, give us a heads up once you get it live! Related articles:
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[Via DaedalusX64]
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17 Comments
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Nice looking screens for mario 64, especially the water. i remember last time i tried to play it the water was giving me graphical errors all over the place and was always messed up. Of course we dont yet know the framerate but as far as quality if emulation it looks like the changes you guys are making seem to be coming along quite nicely. Keep up the good work guys!
P.S. You think you could get super smash brother running another 3 or 4 frames per second faster? lol, its on the border between good and playable now, and its one of the best 64 games ever made! I'd definitely donate to you guys if you can get that game in specific running well, it'd b more then worth my money!
i think that super smash bros will run a whole lot better.
this is great news I can't wait to see the video. Any progress is good progress, lets just hope there is much more to be made!
When it is released a compatibility list can be found at Myspace.com/DaedalusPspCompatibility
Well done, guys! That should finally quite down all these *****gots who said that this is fake.
BTW: no wonder you guys make such fast progress. You are five compared to one, after all ;)
This IS a fake, won't you see this? these guys do post 4 or 5 times either they haven't been able to do any public release. However maybe they're just speaking too much for the work they are actually not doing...
Kreationz says on the project forum:
"Nope, long way too go. I plan on at leas two more alpha builds before public release. December is still the current plan... early, mid or just before Christmas. It all depends on if I can finish a few things I want done by then."
Do I remember right or these guys were promising a released by the end of October. Now it's going to December... It'll then move to February to finally be aborted.
Don't expect anything... If these guys truly put something out I'll be first to retract, but I still belive that they must show something downloadable for everyone to be considered.
About time these guys got some respect and credit. Remember all the M33 flamers? Just because it didn't have the OE label, they though it was crap. Look how that turned out.
I hope this Cinderella story (of sorts) works out. I've been waiting with bated breath for a Daedalus update for 11 long, hard months now...Ever since the Yuletide article seen here on Qj.
/Gets boner at thought of playing Zelda and Goldeneye on the go
i am very suprised that strmnrm hasnt made any comments or public words of encouragement on this project. probably to dam lazy. he always was a piece of *****. oh well at least now we have some good solid dedicated coders who keep us updated.
That is so inconsiderate and horrible. I still cannot believe your post is rated 5/5. Strmnrm spent countless amounts of time on Daedalus and did most of the work himself. He probably had something more important to attend to in life, and these programmers are nice enough to take over for him.
how u gonna talk ***** about him like that?
not like he HAD to even work on this project at all..
well where is he now, im sure these other coders wouldnt mind his help... if they told him their ideas he could just do what they say... but like i said he doesnt give dam anymore.
Graphics are nice, but are they ever going to fix the sound? If these guys get ocarina of time working I'll be sooo happy.
I'm sure they will do everything they can, sound fix would be nice but that will come with faster fps.
Happy to see it working all great. I see graphical improvements on SM64. Keep up the good work guys :) I've been waiting months for a Daedalus emulator in progress.
when i first joined qj it was the beginning of OE, which i forget was how long ago. somewhere along i saw a lot of news about this emulator, and i do have the latest version, which is from last year o.o pretty cool blast from the past
i hope they'll succed in improve the speed of the game.
@Damik
The SVN is up dumbass. The code you see in the above pics is from Chilly Willy AKA the guy who added the ME code to SNES9X TTYL
I expected it to take till December myself, but it has actually progressed faster than expected. (Expected release is in less than a week now with possible 2nd release in December or January.) We have more we want to add, but right now we are only fixing bugs. There are two bugs left. One is a Phat compatibility bug, one is a sound lock-up bug. We know the source of both and are working on a solution. Alpha three is currently RC1, but those two bugs were reported by the Alpha testing team. There are about 10 Alpha testers who have all been able to use it. After these bugs are fixed there will be a final round of Alpha testing after which the beta will be online.
Research a bit for yourself first before jumping to conclusions next time.
@majorbb100
Strmnnmrn had personal had a work related conflict and other personal matter to take care of. All I will say is many of you will see his work without even knowing it. No, he's not part of this team at the moment, a member or two does have a contact for him. Long story short, similar to what I said to Damik, "Back-off!!"
@Both
ASSuming makes an A.S.S. out of you.
@Everyone else (Including those w/questions about sound)
Thx for the support, and sound does work better now. Not perfect, but better and with less slowdown. (I'm working on a freeze bug concerning that and then for Beta 2 going to work to minimize the impact.)
Very Nice Work, Keep it up! =)
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