Posted Jun 12, 2007 at 09:16PM by Ceasar S. Listed in: Interviews Tags: ESA, Florida, Jack Thompson, EMA, IGDA
Ó

The recent outbreak of anti-video game movements and ideals pressed the Entertainment Consumers Association to build defenses around the gaming consumer. This came at a critical moment in gaming history as the ordinary gamer didn't have an official body to represent him against those that may attempt to hinder one's right to responsible entertainment.

ECA: protecting consumers from anti-video game movements - Image 1 


The ECA was established to protect the consumers of the gaming community, just as the International Game Developers Association (IGDA) enveloped the developers of the industry, the Entertainment Software association (ESA) represented the publishers, and the Entertainment Merchants Association (EMA) spearheaded movements for the game retailers.

In an interview with GoNintendo, Hal Harpin dived into the ECA's objectives and its history, all the while hinting the ECA's views and opinions that gamers might find helpful and could relate to. The ECA is currently concentrating on monitoring developments of anti-games legislations nationwide, including updating a tracker frequently for "potential" laws as they pass through the legislative process.

Interestingly, they are also mindful of the fear of violence in video games that seem to come from people who hardly had any gaming experience. They provide the needed education for interested parties to see the pluses and minuses of gaming, while slowly dropping the non-gamers' irrational fear of games.

But perhaps more interesting than most is the ECA's view of infamous anti-video game advocate Jack Thompson. Harpin cautiously answered GoNintendo's question about their perspectives and opinions of the Florida lawyer and said:

With the resignation of Doug Lowenstein, the former president of the publisher’s trade association, I may be close to the top of his hit list. Jack is definitely not a fan, let’s put it that way. My thoughts on Jack are that he is an extraordinarily effective communicator and advocate. He’s able to pull together groups of otherwise disparate people and channel their support for his side of the argument. To-date, we, as a people, haven’t given him near enough credit, nor concerned ourselves with uniting against him and other anti-games groups. The time has come to do just that, and we need member support in order to be effective in combating them.




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6 Comments


Sort by:
   by 8th (Unregistered) - 2007-06-12
 » 8th!!

OMG OMG

8TH COMMENT LOLZ!!!!@! U GOT PWNDZ'T!


   Re: Neuromancer (Unregistered) - 2007-06-12
 » 8th

Take your riddilin and stfu!

   Re: Advertising -


   Re: 13245678 (Unregistered) - 2007-06-12
 » your rude

mr neuromancer hes just anticipating that there were gonna be 8 first posters before him

   Re: 13245678 (Unregistered) - 2007-06-12
 » oh yea...

i'm also an idiot wtf
   by Eclipze_ (Unregistered) - 2007-06-13
 » Its about time...

But I hope they know how 2 talk. Id feel happier if I could be the 1 doing it lol (thats just me)
5th

   by Ben_darkpikachu02 (Unregistered) - 2007-06-13
 » Violent Video Games

This law was passed in Maryland a little while back:
http://mlis.state.md.us/2006rs/billfile/HB0707.htm
Now I am not saying that Violent Video Games do/don't cause people to go crazy, but there is some studies like the most famous one from the American Psychological Association (http://www.apa.org/releases/videogames.html) that says that they can do it. It doesn't mean that they do do it. And there is Dr. Phil McGraw, a psychologist who had this posted on his website:
http://www.drphil.com/articles/article/297
and he had also said this on Larry King Live:

DR. PHIL: "Well, Larry, every situation is different… The question really is can we spot them. And the problem is we are programming these people as a society. You cannot tell me - common sense tells you that if these kids are playing video games, where they’re on a mass killing spree in a video game, it’s glamorized on the big screen, it’s become part of the fiber of our society. You take that and mix it with a psychopath, a sociopath or someone suffering from mental illness and add in a dose of rage, the suggestibility is too high.

And we’re going to have to start dealing with that. We’re going to have to start addressing those issues and recognizing that the mass murders of tomorrow are the children of today that are being programmed with this massive violence overdose."

Now, there is next to no evidence that violent video games don't do this. I have yet to find any on Google.
Ben



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