Posted Sep 04, 2008 at 09:04AM by Isaac C. Listed in: Interviews, Games, Final Fantasy Agito 13 Tags: mythology, Motomu Toriyama, Tetsuya Nomura, Kingdom Hearts, Fabula Nova Crystallis
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Fabula Nova Crystallis - Image 1 Fabula Nova Crystallis - Image 2 Fabula Nova Crystallis - Image 3



In a recent interview, Square Enix producer Yoshinori Kitase, talks on some of the specifics for the command systems of the three games that comprise Final Fantasy XIII.

Now if you've been following news on the Fabula Nova Crystallis series, then most of what Kitase says will already be familiar to you, but let this serve as a refresher course. Fabula Nova Crystallis 101.

Kitase explains that while all the games in the Fabula series are all based on the same legend and mythology of a crystal, each director has a free hand on interpreting the myth. It was revealed some time ago that all three take place in the same universe, although they aren't directly related to each other.

Seeing as each director has his own favored style, each game will have its own different command system. Kitase explains: "These three XIII titles will all take familiar gameplay styles and evolve them further, to create an entirely new experience for everyone."

Final Fantasy Agito XIII will be directed by Hajime Tabata, who worked on Crisis Core: Final Fantasy VII. The game will have a "merging of action and command" similar to the one found in Crisis Core.

Final Fantasy XIII - Image 1 Final Fantasy XIII - Image 2


Final Fantasy XIII (PS3, 360), under the direction of Motomu Toriyama, will have a more traditional "command-style" system. As we know from past interviews with Toriyama, the Active Time Battle system we know from past FF games will return, but that the "waiting time until you choose a command is gone for the most part."

Final Fantasy Versus XIII, under director Tetsuya Nomura, will have a more "action-based" command system. If you're wondering what that means, think Kingdom Hearts, which was also under the direction of Nomura.



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