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Posted Aug 02, 2007 at 08:58AM by Ryan A. Listed in: Games, HOT PXL, Screenshots Tags: Atari, North America, zSlide
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More quirky Hot PXL screenshots - Image 1More quirky Hot PXL screenshots - Image 2


Our Australian and European friends are probably having a blast with zSlide's Hot PXL. The title was released in the said territories last February and June respectively. On the other hand, the rather unique, Wario Ware-reminiscent video game will be available in North America this coming September.

Hot PXL belongs to the mini game genre that offers a different gameplay experience for each mini game. It goes without saying that the life of such titles depend on having a continuous supply of mini games and Both zSlide and Atari seem on the right track as they've already started to offer new ones.

Here's the latest screenshots with a few of them coming from the new mini games. Staying true to Hot PXL's nature, the new screenshots still sport that hand-drawn photo-realistic graphics that has an urban feel to it. A demo for the title was released recently.

More quirky Hot PXL screenshots - Image 1More quirky Hot PXL screenshots - Image 2More quirky Hot PXL screenshots - Image 3More quirky Hot PXL screenshots - Image 4

See the rest of the screens after the jump!



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Posted Jul 02, 2007 at 12:22PM by Ryan A. Listed in: News, Games, SOCOM U.S. Navy SEALs Fireteam Bravo 2, HOT PXL Tags: Atari, Socom
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PSP demos: Hot PXL and SOCOM Fireteam Bravo 2 - Image 1 PSP demos: Hot PXL and SOCOM Fireteam Bravo 2 - Image 2 


Still don't know what new titles to buy for your PlayStation Portable unit? Well, maybe these two new demos would help you decide. Yup, we have two for you today and they are for video games Hot PXL and SOCOM: Fireteam Bravo 2. It should be remembered that another demo for Bravo 2 was also released a couple of weeks ago.

Anyway, we guess we really don't have to talk about SOCOM Fireteam Bravo 2 very much as you are probably familiar with it. After all, it's a part of the successful SOCOM franchise - the series that has players thinking where to put their team members best before assaulting enemy terrorists.

Hot PXL, on the other hand, is one of the more unique titles that we've come across in recent times. It's unique in such a way that it offers players a lot of mini games, providing a different gameplay experience every single time. Although, some have not warmed up to the title and oftentimes refer to it as a clone of Atari's Wario Ware.

Anyway, we guess we'll just let you decide for yourselves on that one. The download link for the demos can be found below.

Download: Hot PXL demo
Download: SOCOM Fireteam Bravo 2 demo

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Posted Jun 26, 2007 at 10:07PM by Tim Y. Listed in: News, Games, HOT PXL Tags: Atari, zSlide
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Hot PXl banner - Image 1 


For the guys in Europe and Australia who already have a copy of Hot PXL handy, we've got something for you. The game's official site is announcing that they've just released a download pack containing 70 extra mini-games for you playing pleasure. Here's how to get the pack:
  • Download the zip file "HotPixel_70OnlineGames_PSP" (15.1 MB)
  • Connect the PSP via USB cable to your PC and select USB Mode on your PSP Menu
  • Check that you have a memory stick with enough space available (15.1 MB)
  • Unzip the file "HotPixel_70OnlineGames_PSP.zip", it contains the folder "ULES00642DOWNLOAD"
  • Copy the folder "ULES00642DOWNLOAD" in the folder "PSP/SAVEDATA" of the PSP™ memory stick
  • Launch HOT PIXEL and in the main menu select "WWW PLAYLISTS" or "WWW GAMES"
That's the latest update we've picked up for Atari and zSlide's minigame medley for the PSP. More details should be available in the read link below (the Hot PXL site). Hot PXL for North America is expected to land later on this year.

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Posted Jun 14, 2007 at 01:59PM by Ryan C. Listed in: Games, HOT PXL, Screenshots Tags: Atari
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Hot PXL screenshots - Image 1


Minigame insanity the likes of which has only been reserved for the much-revered WarioWare series in this new batch of screenshots for the upcoming Atari title, Hot Pxl. Get your glowing hand away from that hamster!

As the people behind Hot Pxl have already admitted that their entry into the minigame-smorgasbord genre is in fact inspired by WarioWare, the graphics have that gritty, hand-drawn quality to them - barring the stages that do use photo-realistic graphics. And as the title suggests, there's a lot of pixellation going on, another WarioWare influence of going for substance rather than style.

Despite the obvious borrowing, however, the games do look unique - we certainly can't figure out just what you have to do with the hapless-looking hamster and the sharp-looking forks in the background. Throw them at the hamster with mind powers, perhaps? In any case, we'll be keeping an eye on this title, so be sure to check back for any and all updates concerning Atari's Hot Pxl. In the meantime, enjoy the screenshots!

Hot PXL screenshots - Image 1Hot PXL screenshots - Image 2Hot PXL screenshots - Image 3

More screenshots after the jump!



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Posted Jun 13, 2007 at 12:30PM by Ryan A. Listed in: Interviews, Games, HOT PXL Tags: Nintendo, Downloadable Content, zSlide, Jordane Thiboust
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Hot PXL on July 22 - Image 1 Hot PXL on July 22 - Image 2 Hot PXL on July 22 - Image 3 


Online site Gamespot recently sat down with zSlide Lead Designer Jordane Thiboust and talked about eccentric video game Hot PXL. The title is scheduled for release this coming July 22 and the developer revealed that they are planning to port it to Nintendo DS. All in all, Hot PXL features more than 200 mini games.

Speaking of which, Thiboust shared that the number of mini games has increased since the game was announced. Accordingly, 10 extra games that are unlimited in duration have been added. Likewise, a few of the ones from the original list have been "re-skinned" and turned into some sort of parody.

Hot PXL is oftentimes compared to Nintendo's own mini game compilation title Wario Ware. When asked about this, Thiboust admitted that the inspiration indeed came from the classic title. Then he elaborated,


Nintendo created a new kind of game with the Wario Ware license. We had the idea to create a game that would be like "game sampling," where you have fun for a few seconds or minutes at most and then switch to another game, like zapping on TV. Wario Ware showed us it worked.


Since the title is going to be a compendium of mini games, the lead designer explained that controls are rather easy and intuitive because they don't want players spending more time figuring out the controls than playing the games themselves. And regarding the game's urban sports theme, Thiboust said that it was only a guide for them and not a limiting factor,


First thing is that the urban style was here to give us an overall direction for the ambiance of the game, but it was never something that stopped us making mini games, music, or visuals if we felt they would be fun, even though they wouldn't be a perfect fit to the urban theme. It was a direction, but never a restriction.


Quite interestingly, zSlide's Thiboust mentioned that they really spent a lot of time with the game's online features. In terms of expanding the game, fans can be assured even this early that Downloadable Content">downloadable content will definitely be added to Hot PXL. Lastly, few examples he game regarding online play include,


You can play with other players wireless, in a one-versus-one duel. In this mode you have to be the best at a specific playlist of games, while you throw "graphical disturbers" (shaking screen, reverse control, and such) at your opponents in order to complicate their mini games.



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Posted Jun 11, 2007 at 10:31AM by Ryan A. Listed in: News, Games, HOT PXL Tags: Atari, zSlide
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Hot PXL from zSlide and Atari - Image 1

You all know what video game Hot PXL is all about - a title offering tons of micro games set in an urban street culture. The game (which is being developed by zSlide and will be published by Atari) has received a lot of negative feedback in the past, but zSlide maintains that the mini game genre is slowly coming back.

According to Hot PXL Producer Corentin Raux, regardless of what people say about their title, Hot PXL is still a game, and they're concerned if it will be appreciated by the market much like any other good game out there. He explained:

Hot Pixel is above all a fun game. It's not really about the image, but rather if people will have fun playing it. We would like to hear that we managed to make a fun and original game, one that brought novelty and creativity to the PSP market.


The game sports 200 mini games all in all. Around 70 of those will be offered and constantly updated through the PlayStation Portable's online service. The game is oftentimes compared to classic Nintendo game Wario Ware. The video game will be released this coming June 22, 2007.

When asked if they are considering a DS version, Raux answered, "The Nintendo DS is definitely on our radar. But if we do Hot Pixel for it, it will probably be really different to the one on PSP - not just simple adaptation."

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Posted Jun 01, 2007 at 10:14PM by Ceasar S. Listed in: Interviews, Games, HOT PXL Tags: Atari, Europe, zSlide, Nolan Bushnell
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With Atari watching its back, French developer zSlide has been cautiously optimistic about the mini-game genre and how it's slowly becoming a growing attraction among handheld gamers. In the face of the new gamer - the non-gamer - game developers and publishers have begun to assess the possible profits of a fledging market.

Hot PXL's Jordane Thiboust talks 'mini-games reinvented' - Image 1 


zSlide's Jordane Thiboust, the lead designer for Hot PXL that should arrive to the PSP on June 22 in Europe, spoke much about the mini-game genre and how Hot PXL was designed to deliver as much as 200 mini-games in one revamped title for the mobile hipsters.

Despite the apparent negativity against mini-games by certain brackets of the core gaming market, the mini-game is actually a realm of game creativity practice for the developers, especially zSlide after having to design 200 games with different concepts. Thiboust explains:

It was a lot of fun to come up with all the different mini-games. What is funny is that finding 200+ game ideas becomes harder and harder with time. And this is where the craziest and weirdest concepts come to mind… from abducting cows in space to memorising how steaks are grilled on a BBQ. Our game concepts come from everywhere - from everyday life (catching cereal in a bowl) to 'not the average day' (zombies hunting brains in a supermarket).


What's more, they had help from then-great games giant Atari, which was brought to success with games billionaire Nolan Bushnell and his rag tag collection of arcade games for the Atari consoles and arcade machines. Atari's collection of retro-games - the inspiration for Hot PXL - spurred much of the zSlide's inspiration for the few hundred games. Thiboust added:

Mini-games are great for handheld consoles, no doubt about it and ... WarioWare has proved it. Game design is as much a science as an art and looking at what your predecessor did is mandatory if you wish to progress, then you take it from there, enhance, create and evolve the concept.

From our standpoint, we consider that this idea of sampling games, thought up by the masters at Nintendo, actually gave birth to a new genre of games, on the same level as an RTS or FPS. Of course, we could work on that concept with a different set of characters, a new graphic style and a different platform. But we also wondered about what we could do to take the genre further, technically.



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Posted May 11, 2007 at 05:29AM by Mabie A. Listed in: Games, HOT PXL, Screenshots Tags: Atari, Nintendo
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Hot PXL - Image 1


That's a cool looking skateboard, eh? If you think that's a miniature model of some kind, you're dead wrong. Actually, that's just one of the cool stuff you'll be doing in Atari's collection of mini-games, Hot PXL.

Just one of the many antics you'll get to do. Yes, there are a lot of games that'll certainly get you hooked in this PlayStation Portable (PSP) video game. No surprise that it's a very promising fun game, as the creator himself, Djon, does seem like a fun guy, too. Anyhow, Hot PXL has been compared with Nintendo's Wario Ware because of its theme, but what the heck. We can't have too much of them fun titles going about, anyway.

So to give you some more of that, why don't you check out these new screenshots?

Hot PXL - Image 1Hot PXL - Image 2Hot PXL - Image 3Hot PXL - Image 4


More fun screens at Full Article!

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Posted Dec 08, 2006 at 12:52PM by Gino D. Listed in: Videos, Games, HOT PXL Tags: Atari
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Mini-games. Some people just can't get enough of it. You've got the addictive gameplay, simple control schemes, easy mechanics, pick-up-and-play vibe... Y'know, if only mini-games could be fed directly into my bloodstream intravenously... Yeah, mini-games are love.

To hell with the graphics, it's all about fun. And so, to string together 200 mini-games is like giving a Stay Puff sized chocolate statue to a 5-year-old. Goodbye idle hours, sayonara boredom, arrivederci real world. Hot PXL is making its way come February.

Today, we've got three new vids that show you the real deal from Atari. The first one shows you the madness of just a few of those promised 200 micro-games. They come at you fast and furious; "frenetic" seems like an understatement. The second and third vid show us the result of keeping your thumbs on the move or if you're just too much of a loser to compete with the onslaught of the games. Are you a winner, or a loser?



Click the "Full Article" link below for the two other vids!



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Posted Dec 08, 2006 at 01:50AM by Ryan A. Listed in: News, Games, HOT PXL Tags: Downloadable Content, zSlide
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Hot PXL

Jonathan "Djon" Choquel is always fond of talking about his creation Hot PXL. Or at least it shows in previous interviews and his latest entry in his online diary. As always, Djon is not offended one bit whenever his game is being compared to classic Nintendo title Wario Ware. Who would anyway? His entry began:

It's easily one of the strangest games to ever hit the PSP. Hot PXL, from developer zSlide, takes a stab at urban street culture by offering an eclectic mix of 'micro-games.' And by micro-games, you should understand super-short, simplified mini-games.


It was quite amusing reading further into Djon's diary. It's as if we can feel his excitement jumping out of our screens. Anyone following the progress of this title would know that some mistook it for a homebrew game at first. This may be attributed to Hot PXL's various selection of graphics. Djon explained:

Aesthetics quickly switch from photo-realism to street influenced graphics and retro pixel art... It breaks down the traditional frontiers between gaming and entertainment, blending audio, video and games. The goal was to focus on the gaming experience and not try to technically one-up previous releases.


And in case you are wondering, the game isn't just a big smorgasbord of mini-games. Djon actually borrowed from personal experience when he was still working as a journalist. The game now involves various activities. Some are as simple as crossing a street, taking snapshots of street art and even chomping a burger.

Finally, Djon assured everyone that the game is on track and will soon be released. He also mentioned that Hot PXL will involve downloadable content and a multiplayer mode.

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