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Team Vertex Origin is hard at work on its homebrew racing game Vertex Racing, and thanks to a translation from Maxime on our forums, we were actually able to find out more about the game's current status, as well as its direction for the future. |
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[Via DevsGen]
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26 Comments
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Wow great quality for a home brew game sorrta look like burnout
did u see that part when there was an invisible wall lol!!!
Looks like there are no physics at all.. just a box on a road :)
It's a little huge step for homebrew game development. Try comparing tetris with this game for example. There is maybe a small amount of physics, yet, but awesome car details compensate for that absense.
The physics will come, that level of graphics impresses me quite a bit for a homebrew game. With the physics in place, this game seems like it would be equal to some of the professional.
gfx are not the only thing that make a game if their arn't any physics and like johnny just pointed out it's like a box on a road
WHAT BOX?...IT WAS CLEARLY A CAR
They were talking about the physics, not the car model.
Well they have sorted out the magnetic ground so cars have air time now.
I'm sure they will implement propper physics at a later stage, at the moment it looks amazing. keep it coming
it actually reminds me of San Francisco Rush on nintendo64
That's exactly what i was thinking lol
SAME HERE!! Btw, awsome game! First, we got a space shooter (no gravity), then a puzzle of some sort (Ozone), then the next top homebrew games is this!
this half way looks like a first gen psp title... which is damn high praise as far as in concerned... tweak the car handling, add some shadowing and some detail around the track, and its rivaling some of the stuff professional game developers are releasing.
it sure isnt as nice as GT4 but well i like the kind of "oldish" look of the missing physics, it reminds me of the old need for speed series on the PSOne god i had so much fun with this game, keep up the good work, i'm looking forward to having this awesome homebrew on my psp!
Also, other than the physics, I wouldlike to see the camera following the car properly when turning. In the video the camera view does not change at all during the turnings.
On top of that cars can change trayectory while "flying" which is not very real. Other than that the game looks quite promising (specially considering the Ad-Hoc and infraestructure capabilities +8-o)
that was amazing, physics aside, this looks like an amazing piece of brew, keep it up guys! cant wait for a release
Hello guys !
Physics engine basics are inplemented (home made) but i still have to configure it and improve it ... it is at a very very very basic stage (as the drifts and cams).
I've not the time i would like on it ... it is in progress .. slowly ... but i'm trying to perfectly code the homebrew basis and structure to prevent me becoming mad ;)
i'm actually essentially working on physics engine and multiplayer ...
We still need 3D modelers ... if you're interested : mikemax(AT)vertexorigin.net
Stay tuned ! :)
he isnt a fake....think about it, no impersonating a dev. And he knows what he is talking about.
i like how the car changes direction in mid air on :46
tturn right , turn rightturn right , turn rightturn right , turn rightturn right , turn rightturn right , turn rightturn right , turn rightturn right , turn rightturn right , turn rightturn right , turn rightturn right , turn righturn right , turn right
i think there should be a way to either modify the track or make a new one.
A map maker would be amazing.
hats off to the guys its a good homebrew game im just not so sure people will play it when there are other games out there on umd id try it but i dont think i could play it
man i doing a little programming myself and I hope in a few years time I can be up there with you guys. Keep up the great work.
ridge racer looks better lol
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