Posted Jun 01, 2007 at 10:14PM by Ceasar S. Listed in: Interviews, Games, HOT PXL Tags: Atari, Europe, zSlide, Nolan Bushnell
Ó

With Atari watching its back, French developer zSlide has been cautiously optimistic about the mini-game genre and how it's slowly becoming a growing attraction among handheld gamers. In the face of the new gamer - the non-gamer - game developers and publishers have begun to assess the possible profits of a fledging market.

Hot PXL's Jordane Thiboust talks 'mini-games reinvented' - Image 1 


zSlide's Jordane Thiboust, the lead designer for Hot PXL that should arrive to the PSP on June 22 in Europe, spoke much about the mini-game genre and how Hot PXL was designed to deliver as much as 200 mini-games in one revamped title for the mobile hipsters.

Despite the apparent negativity against mini-games by certain brackets of the core gaming market, the mini-game is actually a realm of game creativity practice for the developers, especially zSlide after having to design 200 games with different concepts. Thiboust explains:

It was a lot of fun to come up with all the different mini-games. What is funny is that finding 200+ game ideas becomes harder and harder with time. And this is where the craziest and weirdest concepts come to mind… from abducting cows in space to memorising how steaks are grilled on a BBQ. Our game concepts come from everywhere - from everyday life (catching cereal in a bowl) to 'not the average day' (zombies hunting brains in a supermarket).


What's more, they had help from then-great games giant Atari, which was brought to success with games billionaire Nolan Bushnell and his rag tag collection of arcade games for the Atari consoles and arcade machines. Atari's collection of retro-games - the inspiration for Hot PXL - spurred much of the zSlide's inspiration for the few hundred games. Thiboust added:

Mini-games are great for handheld consoles, no doubt about it and ... WarioWare has proved it. Game design is as much a science as an art and looking at what your predecessor did is mandatory if you wish to progress, then you take it from there, enhance, create and evolve the concept.

From our standpoint, we consider that this idea of sampling games, thought up by the masters at Nintendo, actually gave birth to a new genre of games, on the same level as an RTS or FPS. Of course, we could work on that concept with a different set of characters, a new graphic style and a different platform. But we also wondered about what we could do to take the genre further, technically.




[Via IGN - PSP] Permalink  |   Email this  |   Linking Blogs   |   Digg It!

Bookmark / Find this article on:


0 Comments


Sort by:


Featured Content
QJ.NET Blog Network RSS Feeds
MyQJ Feed / PDA
MyQJ RSS / PDA
Blog of Blogs Feed / PDA
QJ.NET RSS / PDA
Gaming Consoles Feed / PDA
Nintendo DS RSS / PDA
PlayStation 3 RSS / PDA
PSP Updates RSS / PDA
Wii RSS / PDA
Xbox 360 RSS / PDA
PC Gaming Feed / PDA
Age of Conan RSS / PDA
Games for Windows RSS / PDA
MMORPG RSS / PDA
Tabula Rasa RSS / PDA
World of Warcraft RSS / PDA
Science Feed / PDA
Science RSS / PDA
Technology Feed / PDA
Apple RSS / PDA
Gadgets RSS / PDA
iPhone RSS / PDA
Mobile RSS / PDA
Photography RSS / PDA
Tech RSS / PDA
Add QJ.NET
Add to My Yahoo!
Google Reader Subscribe with Bloglines
Add  to your Kinja digest Subscribe in NewsGator Online
Subscribe with Pluck RSS reader Add 'www.qj.net' to Newsburst from CNET News.com
Subscribe with SearchFox RSS del.icio.us www.qj.net
Add to Technorati Favorite! Add to My AOL
furl! it Stumble for Treehugger!

 Username: 
 Password:
Forgot password
New user registration



Poll
Which is the greatest handheld of all time?
Categories

Emulators
Titles
Archives