Posted Oct 29, 2008 at 07:41PM by Glenn M. Listed in: Homebrew Emulators, Nintendo 64 Tags: Daedalus, Zelda, N64, shinydude100
Ó

Sounds like a dream? Shinydude100 at the DaedalusX64 forums is confident that he can run Legend of Zelda: Ocarina of Time at over 25fps. Replying to forum administrator Moers' comment that this was too hard to do, here's what he had to say on the matter:

Moers, to play games at a decent speed, I want to surprise everyone, therefore i will NOT give more details bust restassured I WILL be enjoying Legend of Zelda at a FASTER framerate over 25 fps, sounds like a dream eh? But I bet everyone will be like "omg thank you shinydude" and "omg thank you kreationz" once i discuss how i plan to further develop Daedalus, but these are deep ideas i have, not actually working on that, more focused at the moment that Kreationz and the other devs to download my part so they can implement it to their C++ projects along with their work and simply let them compile it. =D


DaedalusX64 member linkinkid posted this vid of the debugged rom on this forum, showing that Ocarina of Time is already running at full or nearly full speed at the emulator. The interesting bits start at 1:51.



From the looks of it, it seems that it just might be possible. Shinydude100 isn't giving any further details just yet, but he's quite confident that he can get the job done. For the rest of us who loved Ocarina of Time, this would be a dream come true.

Thanks to anhero for the tip!



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31 Comments


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   by Strongbadunit2 - 2008-10-29
 » ....T_T

This is a very old video posted in September of 2007 on youtube. You may have seen it on their forum but this is actually R12.

I remember hearing about this and I actually tested it out my self on the debug rom. Don't ask me where to get it.


   Re: StingBlah - 2008-10-29
 » yea

was just about to say that. they're running 3.03 OE-C for pete's sake! this video has nothing to do with shinydude.

   Re: anhero - 2008-10-29
 » mixed info

on the link I gave Qj of the thread in the daedalusx64 forum theres a post of a dude showing hat the debug room runs at like 20-30 fps and talking about implementations and such so the normal rom could run like that. then some member explains that the issue is that theres more things to load on the normal rom and that its not as easy and LATER shinydude100 posts a comment saying that beleive it or not even though it sounds as a dream that he will get the emulator to run the normal (not debug one) rom for legend of zelda Ocarina of time at over 25 fps with some ideas he has in mind.
   by manaox2 - 2008-10-29
 » OK...

So what has shinydude100 actually accomplished to warrant an non-evidence based comment becoming news?

Not get hopes up before the news has evidence pointing to it having actually occurred should be some kind of rule. It should be no surprise that it will not occur without a catch or really if it never actually occurs at all. Sheer initial determination doesn't mean anything without skill and endurance, I don't put much faith in it.


   Re: emcp - 2008-10-30
 » mm

the guy is all talk

i knew it from the moment he announced it
just the way hes going about it

   Re: c74gta4smash - 2008-10-30
 » So what?

Are you guys starting some sort of rebellion? At least someone's picking up the slack.

I don't see Storming Nroman anywhere. Do you two?
   by prime - 2008-10-29
 » good lord..

A youtube video from f'n 14 months ago, are you *****ting me?!

Glenn @ QJ, you've stooped to a new low..


   Re: Glenn M. (QJ. NET Staff) - 2008-10-29
 » Not really

I know it's old, but I added that video there for users who are unfamiliar with the subject, to give them an idea of what's to come. The rest can take it as a refresher, and I'm certainly not saying it's new.
   by _YOUR_MOM_ - 2008-10-30
 » OMG

OMG. QJ must be kidding me.
OOT-debug-Rom running AT 12-14 FPS on R12 and 3.03-OE.
I say, I am the first to play OOT when it happens to run at a decent framerate but I really dont believe it will be possible. At least not that easyly.
Considering that strmnnrmn has done a great job so far I dont believe a further FPS increase can be achieved that easily. At least until someone really tells us his ideas for further improving that emu. Just to say, "wait and see and i wont talk about it, we just need to compile it" doesnt suffice.
Thats big words and no facts at all. a big hype everyone gets exited about. lets hope noone will get disappointed.

   by raggedjimmi - 2008-10-30
 » -

No music and that frame rate is still pretty unplayable. Even in a resource stricken debug room.

Plus aren't you kinda limited by the number of buttons on the PSP? If you were to use the triangle/square etc buttons as the C buttons... then where are A and B?
TBH I'd just rather play it on the Wii with the Zelda Collectors Edition thing with an N64 controller for authenticity.

I have no hope at all of a decent N64 emulator for the PSP.


   Re: c74gta4smash - 2008-10-30
 » WOW

What a downer you are, sir. There is a mapping for the all the buttons, you do know that, right? You can even set your own custom config.

Second, why all the disgruntling. Have some faith. This will progress.
   by Illegal Machine - 2008-10-30
 » I hate these false claims

Every year someone comes along and lies about their N64 coding abilities..


Whether its StrmnNrmn, PsPDonkey PSP Monkey, those Kids from StrmnNrmns fanboy asslicking site or shinydude..


EVERY YEAR someone makes a complete ass of themselves by lying through their teeth and inevitably disappears because people just keep ripping him a new one with every lie they tell..




So ShinyDude, I suggest you either MAKE IMPROVMENTS and release them without talking about it, or you just finish the *****er and surprise everyone with it..

but what you're doing now is the same old ***** we've seen every year from kids who wanna play dev.


   Re: digicron - 2008-10-30
 » ..

i fully agree with you illegal machine.

as ive stated in previous articles about this,
shiny's inability to compile his own code puts the final nail in the coffin. how do you expect to improve on code when you cant even compile and debug it.

   Re: blackthorn - 2008-10-30
 » Absolutely

I 100% agree with Illegal Machine.

The Dev scene is being ripped to the ground lately with all these puffed up wanna-be script kiddies looking for fame in the community without real substance.

They either talk the talk without producing the goods or they produce half arsed CRAP they want to call homebrew and expect everyone to bow down to them.

Screw that.

I'm very much in the 'I'll believe it when I see it' camp concerning any homebrew claim.

The PSP brew scene has far too long a history of wanna be hacks to take ANY claim seriously until the code is released to the public.

   Re: Strongbadunit2 - 2008-10-30
 » agreed

If only exophase would take up the project. :[ he is really the only one that knows what is going on w/ the coding in Daedalus, and the only one who knows of ways to make some improvements....if only..

   Re: majorbb100 - 2008-11-01
 » exophase!

i agree if exophase would get back into coding, we would have a great n64 emulator in maybe a few months. He built a perfect GBA emulator that runs at fullspeed on every game, and i think he could do the same for the n64.
   by satanicdoggy - 2008-10-30
 » hi

hahahaha just face it dudes!! ur not gonna see a new reelase!!! :)y r ppl wating its allready munths end and we aint seen nuttin its not real :) :)

   by PSPMAN90 - 2008-10-30
 » SuckUP!

No big deal, He is not the only one that can do that... -_-'!

" I CAN DO IT TOO " !!! lol OMG!

:D

Actually any one can, so what's the show?!

You can too transfer your save state data from Project 64 to Daedalus 13 or 14 unofficial. Just rename the save State data from .svs to .ss, Then load it on Daedalus and it will resize smaller size and it helps you to skip parts that game hangs on Daedalus; like the part that you beat the bastard spider from Great Deku tree... After that game hangs up, if you copy and convert a later save state data from PJ 64 to Daedalus and it will run fine, you can even change Link's Clothes to black and will stay as is when you pass it to daedalus.

Also Paper Mario runs like that and Then it stops! Xp

Thanks!

Joey

   by digicron - 2008-10-30
 » ..

mabey shiny should read this article on the daedelusx64 forums..

http://daedalusx64.com/index.php/topic,64.0.html

"Topic: The Absolute Beginner's Guide to Compiling Daedalus R13 on Windows"



   Re: gordunk - 2008-10-30
 » read carefully

The video was posted by a normal viewer to show that it has already been shown to be possible...and while a good n64 emulator with sound would be nice....i don't see it happening, unless it's possible to make use of caches like the NEOGEO emulator for PSP

   Re: majorbb100 - 2008-11-01
 » ha oh its possible

its definetly possible, i know for sure that sony laughs at these attempts and could build a perfect N64 emulator for the psp, just like the made one for the playstation1
   by Shinydude100 - 2008-10-30
 » GORDUNK GOT IT

WOW, I'm surprised at the negativity in some of these QJ posters, as the negative does NOT reflect the Admins by any means. Compiler of ANY eboot I am NOT, that is why there is MORE than ONE Dev on the DaedalusX64, and DaedalusX64 might not be the same as compiling Daedalus R-13, new folders and such will give more room for more possible errors in the debug. The makefiles will also need to be modified for the 5.00 which isn't my expertise in editing makefiles, nor developer: Kreationz, but JUST WOW! Gordunk, that is EXACTLY to what I am referring to place, the cache much like the NeoGeo emulator, The graphics were going to be tweaked then i was going to add the cache, I know this will work out great because it comes with a hefty price of DOUBLE the space you'd regulary need to run a single N64 Rom.

   by Demonsweat - 2008-10-30
 » Bad QJ. BAD.

You can tell how jaded everyone is with the whole N64 idea. The majority of us believe that a playable emulator isn't even possible, but we've been teased with the idea so many times... It's like rubbing it in our faces at this point.

I would suggest that QJ not post news about emulators like this unless there are executables/sources attached. It just puts pressure on the author and gives everyone a reason to get pissed again.

   by s*****man - 2008-10-30
 » NEWS! erm.. OLD NEWS!

I thought news had to be new. I guess no news is good news, then old news is worth printing?

   by Shinydude100 - 2008-10-30
 » Demonsweat, full details are available in daedalusx64.com

The sources are at www.daedalusx64.com Demonsweat, and i have in fact posted a link to a downloadable C++ Project that has the new plugin INCLUDING the micro-codes, honestly, I don't understand why anyone would bother commenting negatively when there is NO MONEY involved for any of the devs whatsoever for the time we're taking into the Daedalus App, perhaps this continuous negativity calls for the release to be encrypted and given only to Adminstrators of PSP Sites? As for people getting "pissed" about the whole project, that is why it is called a PROJECT it is a GOAL we're aiming to achieve, I bet every last one that has commented negatively over my not being able to compile Daedalus R-14 with my implements can't even Compile or know anything about C++ themselves--and I'm only 16.


   Re: Shinydude100 - 2008-10-30
 » FORGOT TO MENTION

"So what has shinydude done to the project so far...?" "oh i think he's all talk" "I don't believe he's even doing anything"

   Re: Demonsweat - 2008-10-31
 » .

I'm not really trying to be negative. I'm just pointing out how these kinds of news posts always rile people up, and QJ staffers should know better than to instigate it. Though you may yet fulfill the promise of a playable emulator, people have reason to be skeptical.

You shouldn't take it as anyone being against you personally.

Anyway, good luck.

   Re: _YOUR_MOM_ - 2008-10-31
 » HEy

HEy Shinydude,
I think noone is trying to be negative. We are all sceptical - but hopeful. I think we all agree that a nearly fully operatins n64 emu on the PSP would be awesome to the max. Noone doubts that. But we all heard the talk before, we all saw wannabe-devs come and go. Regarding strmnnrmn, he gave very detailed info on his ideas for further tweaking deadalus, which sounded well enough for the community to think of him as a capable dev. Dont get it wrong when ppl are sceptical 'bout newcomers with extraordinary claims. the ve seen it before. talking bout just switching a gfx plugin, compiling it, and how pll would go "OMG thank you shinydude" doesnt help either. ppl got used to the fact, that the more talk there is the less result will be. Dont let get that to your mind. we all here wish u succes with your plans. but u cant blame pll for being sceptical. prove them wrong and we REALLY go "OMFG thanks shinydude" - but not before. so for the better for all of us: Not only talk the talk - DO walk the walk!
   by jimftr - 2008-10-31
 » evryone shutup who insults devs and coders

why do u insult shinydude guys? do you think he cant code it? he obviously is working on it and updating the program and seems like he wants to play n64 games on his psp. its people above me that drive the coders away and this is why you dont see releases of homebrew programs beacuse a lot of you are ungrateful. shinydude is a normal person, he dosnt just sit in a room coding programs evry day allday. give som respect people.

   by satanicdoggy - 2008-10-31
 » hello

just play project 64 on the pc n ull be fine lol the latest pj64 runs good

   by Kreationz - 2008-11-01
 » Want Real Updates?

Just look at my blog on DaedalusX64.com and you can see my current actual progress. That is an old video. Myself and Wally have been working on this project. Believe want you want from who you want, but it is always better to go straight to the source. I don't know who decides what is news, but shiny's post wasn't an actuality more of a probability. It was taken out of context.



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