61 Jumps
Video proof for CFW 3.95
10 Jumps
Eb0x v1.0 - portable Eboot extractor
Posted May 08, 2008 at 11:04PM by Ceasar S.
Listed in:
Darkstalkers Chronicle: The Chaos Tower,
Grand Theft Auto: Liberty City Stories,
Killzone: Liberation,
Mega Man Maverick Hunter X,
Games,
Crush
Tags:
Sony,
maverick,
Taito,
Kuju Entertainment,
Zoe Mode
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Posted Apr 18, 2008 at 02:39AM by Tim Y.
Listed in:
Mega Man Maverick Hunter X,
Mega Man Powered Up,
Monster Hunter Freedom,
Deals,
Games
Tags:
Capcom
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The people have spoken. Capcom's announced that due to popular demand, they'll be re-introducing three PSP titles back into their official store. Monster Hunter Freedom's reappearance should be interesting, given that it's been off the shelves for more than a year. Further details are available in the full article. |
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Posted Nov 14, 2007 at 12:42AM by Ryan A.
Listed in:
Cheats,
Homebrew Applications,
Mega Man Maverick Hunter X,
Games
Tags:
Capcom,
Sony,
Durka Durka Mahn
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Homebrew developer Durka Durka Mahn dropped by QJ.NET PSP Development
Forum and released a PRX for Maverick Hunter X Cheat Device v1.0. Like
what its name implies, this handy program is to be used with Capcom's Mega Man: Maverick Hunter X on the Sony PlayStation Portable.Durka Durka Mahn decided to come up with a PRX that allows compatibility for CFW 3.71 M33. To see the full details and the download link, click the "read more" link below. |
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Posted Sep 24, 2007 at 09:35PM by Glen D.
Listed in:
Mega Man Maverick Hunter X,
Mega Man Powered Up,
Games,
Opinions & Analysis
Tags:
Capcom,
Keiji Inafune
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During the recently-concluded Tokyo Game Show 2007, Capcom bigwig Keiji Inafune talked about Mega Man's 20th anniversary, detailing the highs and lows of his career all throughout and some future plans for the series.Inafune took the opportunity to dispel the myth that he's the creator of Mega Man, saying that his mentor had a design prior to his entry to Capcom and he only created about half of what the blue blaster looks like. "I didn't get to completely design a Mega Man from scratch until Zero," he narrates. "But I realized that this design wouldn't be accepted as Mega Man, so I had another designer create the new Mega Man, and I worked on Zero to release him as the 'other main character' that would steal all the good scenes!" One particularly noteworthy anecdote came in when he recounted the story of how he designed early boss Elecman. ""When I created this character, I tried to make a character that looked [like] it was from an American comic," says Inafune. "You'd see characters like him in Spider-Man or X-Men. It was pretty hard to design him, and I had to make sure that he didn't end up looking like an S&M queen." Asked what his favorite game from the Mega Man series is, some of you may be amazed to know that it's Mega Man Legends, released in 1998 for the PSX. The game received lukewarm reception from aghast fans who were shocked with a 3D action-RPG spin-off of the series. Inafune says that the game might have been to advanced for its time, leaving what could have been a good game under-appreciated. "I'd love to make a revival," says a determined Inafune. "But it's really difficult to have your company give you a budget for a game that flopped. I'm saving up so that I can make it on my own." He says that given today's technology, the idea might just work and sell better than it did almost a decade ago. "I'm making it my dream to create Mega Man Legends 3 before either I die or leave my company. With the continued support of fans, I hope that the Mega Man series continues to live on, and that we'll get to see its 30th and 40th anniversaries." Keiji Inafune is the same creative mind behind other big Capcom titles such as Dead Rising, Onimusha, and the very first Street Fighter game. He continues to be a major influence in Capcom's projects and is considered as one of the gaming industry's true-blue trendsetters. |
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Posted May 16, 2006 at 10:18PM by Rushan S.
Listed in:
Interviews,
Mega Man Maverick Hunter X,
Mega Man Powered Up
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Keiji Inafune, Head of R&D and Studio 2 at Capcom, had an interview with Planet Mega Man on the direction of the Mega Man franchise. Not only did he discuss next generation development but he also talked about the future of the handheld Mega Man games.Sean: That's really great. And, one really quick last generic question, are you considering any Rockman titles for the Nintendo Wii or PlayStation 3? Keiji Inafune: PlayStation 3, probably the target audience that's going to purchase the PlayStation 3, it's going to be people with a lot more money, and maybe it would not be the most suitable platform for the Mega Man series. Sean: I agree. Keiji Inafune: However, the Wii definitely has some potential, and it's maybe one where our target audience could embrace the Mega Man series. So while we haven't planned anything specific now at this time, I think probably that the potential is the highest on that piece of hardware. As you can see, he thinks that a Mega Man game would benefit from the Wii rather than the PlayStation 3. However, Capcom has always been a bit "friendly" towards PS3 so seeing ports for the system after a Wii version wouldn't be too out of the ordinary. For our PSP readers who are wondering about a sequel to Maverick Hunter X or Powered Up, don't hold your breath. When asked about future games in the series, Inafune says, "Yeah, if it was a perfect world I really wish we could make a couple sequels because those are very good games, but uh, truth be told, in Japan they really haven't sold as well as expected. So it's really hard to say." Not only that, Capcom seems to be heading away from remakes, ports, and compilations altogether. However, they might be releasing them on mobile phones soon. He also confirmed that Battle Network 6 will be the last in the series and that the Rockman anime will continue to go on as long as possible. |
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Posted Dec 26, 2005 at 06:33AM by Dan E.
Listed in:
Mega Man Maverick Hunter X,
Previews
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Capcom has released 23 new screenshots of their upcoming title, MegaMan: Maverick Hunter X.
A remake of the 1997 Super Nintendo game. MegaMan: Maverick Hunter X builds upon the Mega Man engine and adds totally new characters, environments and gameplay features. With combinations of jumps, dodges, wall jumps and a high speed dash ability, the action reaches the frantic heights which the X series has become known for. |
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Posted Dec 02, 2005 at 08:19PM by Dan E.
Listed in:
Mega Man Maverick Hunter X,
Previews
Page 1
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A new Megaman: Maverick Hunter X trailer has been released today by Capcom. This minute and a half long trailer shows some great gameplay, which may look familiar. That is because this is a remake of the always fun 1997 Super Nintendo Mega Man X title. Scheduled release date is March 30, 2006. You can get it in our PSP Download section [here]. |
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Homebrew developer 
Keiji Inafune, Head of R&D and Studio 2 at Capcom, had an interview with Planet Mega Man on the direction of the 

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