Posted Jul 29, 2006 at 01:37PM by Anna S. Listed in: Homebrew Emulators, Nintendo 64 Tags: Super Mario, StrmnNrmn, Daedalus, Daedalus R7
Ó

Daedalus Speed is Power!


StrmnNrmn's Daedalus R7 seems to be a series of ups and downs. First, we were given the good news on how much the speed has increased, Justin B. even had it in bold letters on his previous article. But there was also the piece of bad news about a persistent bug that made Mario 64 unplayable. Like I said, a series of ups and downs, so you know what's coming.

Just recently, StrmnNrmn announced in his blog that this nasty bug has already been fixed. He said that it was "due to very rare situations where the trace recorder would exit a trace when there was still a branch delay instruction pending. This caused the fragment generator to inadvertently skip the branch instruction, causing the odd behaviour I was seeing."

He indicated a 20%-25% increase in overall speed this time. Given that he hasn't yet implemented all the optimizations he has lined up for the R7.

Scene
R4 Framerate (Hz)
R5 Framerate (Hz)
Current Framerate (Hz)
Mario Head
#@%!194#@%!6
8
Mario Main Menu
14
25
30
Mario Peach Letter
6-7
11
13
Mario Flyby (under bridge)
6
10
12
Mario In Game
5-6
9
11
Mario Kart Nintendo logo
10
23
24
Mario Kart Flag 6
6
11
13
Mario Kart Menu 7
7
11
13



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65 Comments


Sort by:
   by steve_723 - 2006-07-29
 » cool

nocomment

   by Usefulidiot (Unregistered) - 2006-07-29
 » Step by step

Although 2-3 fps doesnt seem like much, its updates like these that get us closer and closer to a playable emulator. Great work.

   by Galanz (Unregistered) - 2006-07-29
 » wow

great progress

   by enough already (Unregistered) - 2006-07-29
 » enough already

its like "news flash, an extra byte has been added"
let us know when you have somthing worth talking about

   by Tattoo (Unregistered) - 2006-07-29
 » Sweet.

nocomment

   by Mystic8277 - 2006-07-29
 » .

4. shut the ***** up

   by CoBrA2168 - 2006-07-29
 » Current...

When it says current that is R6...R7 is going to destroy that...

   by Illuminator (Unregistered) - 2006-07-29
 » Really

I thought it were R7...
hmm

   by Advertising -
   by Chris (Unregistered) - 2006-07-29
 » WOW!!!

To number two, he said he had not yet implemented all the optimizations for R7 so we may be able to see another 1-2 fps if were lucky, how cool is that?

   by Triggerman (Unregistered) - 2006-07-29
 » Yeah Yeah Yeah!

Thats pretty much awesome! I'll play Zelda OOT through on this!

   by cd (Unregistered) - 2006-07-29
 » freaks

ihr gottverdammten freaks, wegen gerade 2 bilder pro sekunde mehr mss man nicht den aufwand betreiben um sich ne tabelle anzuferigen, fret

   by jjjaa (Unregistered) - 2006-07-29
 » full speed

full speed is 30 fps, so that means mario is hmm... 17 fps from full speeed in game.

translation: its almost half speed!

   by Patrick Bateman - 2006-07-29
 » Stop the flaming

Stop the flaming , I would rather see news about this every minute then 1 lua game per hour.

And strmnrm works only a few hours per week on this emulator , I am sure he will get it to full speed he needs just some time.

Excellent work !

   by Triggerman (Unregistered) - 2006-07-29
 » freaks !?

@ cd ...
Ey man, die haben die Tabelle von seinem blog übernommen und nicht selber erstellt, du saudummer spinner !

   by psper (Unregistered) - 2006-07-29
 » confused

When they say current framerate is that with R6 or R7?
and is n64 framerate 30fps or 60fps and if it is 30 why would they make it 30 over 60?

   by Patrick Bateman - 2006-07-29
 » Spacko cd

Hals maul du spacko , lua games sind absolut scheise und trotzdem werden sie gemacht

und so eine tabelle zu machen dauert 10 sekunden du vollspasst

   by Triggerman (Unregistered) - 2006-07-29
 » Zelda OOT with Daedlus R7 is next

Just finished Metroid Fusion on PSPVBA @ 10 fps.
So I need something else to spend "a long time" with now!
xD

   by Advertising -
   by FireBert85 (Unregistered) - 2006-07-29
 »  asdlfkj

so what firmware does it work on?

   by Triggerman (Unregistered) - 2006-07-29
 » @ 11 cd

Ich wollte nur noch kurz was loswerden.
Also... cd... du bist ja wohl wirklich das allerletzte stückchen scheisse oder was !? Sowas von saublöd... echt ne seltenheit. du bekloppter hurensohn du!

Achso, und Lua-Games sind fürn arsch!
Es lebe der Konsolenemulator!

   by psper (Unregistered) - 2006-07-29
 » ok

current frame rate must be R6 right i can get about 1/2 a fps below there speed

   by david12795 - 2006-07-29
 » why??

why didnt he realeased it :(?

   by illuminator (Unregistered) - 2006-07-29
 » ?

Because he is not finished??

   by Bill Doors (Unregistered) - 2006-07-29
 » fy

while the emu and stuff is great there's like no doubt it'll ever play at full speed

   by Translation of freaks comment (Unregistered) - 2006-07-29
 » translation of freaks comment

your gottverdammten freak, because of just 2 frames per second more mss one the expense do not operate on the table for every game, each one revolves around itself

im taking german for gcse lol correct me if im wrong about this but i think thats pretty much rigt

   by Dan (Unregistered) - 2006-07-29
 » O_o

This emulator will never be fast, nor will it have good sound or decent save support.

Whoever's coding this: stop wasting your time and your life. If getting it perfect is an impossibility, then why even bother? To satisfy the needs of 14 year old pimply faced American boys who think it would be "uber cool" to have an N64 emulator on their PSP, no matter how shoddy and worthless it is?

   by djvu (Unregistered) - 2006-07-29
 » now my translation is done

nocomment

   by maverick990 - 2006-07-29
 » man dan thats harsh

Why are there pricks like Dan around here? You don't know it's an impossibility. I'm guessing your not from America but to stereotype that is just stupid. So if you don't know what you're talking about then just shut up.

Good job StrmnNrmn, looking forward to the release.

   by Advertising -
   by Lee (Unregistered) - 2006-07-29
 » The painful futility.

I understand the desire of coders to play around with this thing, but the constant posting of updates to emulators that will never reach full speed can get a few people's hopes up unnecessarily.

Like someone here who claimed to finish Fusion at 10fps, I'm sure there are those that'll be happy with a final emulator that runs the mainstream N64 games at *maybe* 20fps, but most will just wind up disappointed, and happily stick to their fullspeed emulators of other consoles (or emulate N64 on PC/Xbox).

If this coder genuinely believes that he can reach 30fps on some N64 games, then fair enough, whether he's delluded or not, good luck to him. But if he doesn't, these updates should at least tell people what they're in for, weeks/months of following update after update for an eventual final version that still doesn't run full speed (PSPVBA).

   by Lee (Unregistered) - 2006-07-29
 » ZX-81 rocks, btw

By the way, I'm not criticising ZX for his work, he's done some of the best work on the scene, but at least he stated clearly that he believed that fullspeed GBA on PSP was an impossibility, and people knew what they were in for.

   by Jag (Unregistered) - 2006-07-29
 » jesus titty*****ing christ

FRAMERATE IS NOT MEASURED IN HERTZ YOU COMPLETE TITS QJ, FRAMERATE IS FRAMES PER SECOND, THE MAXIMUM FRAMERATE A SCREEN CAN DISPLAY IS MEASURED IN HERTZ BUT TECHNICALLY ONLY ON CRTs ANYWAY, YOU REALLY ARE THE MOST USELESS PEOPLE EVER!



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