Posted Jul 01, 2006 at 05:51PM by Jamie M. Listed in: Homebrew Emulators, News, Nintendo 64 Tags: Super Mario, Zelda, ZoMbi146, UltraHLE
Ó

Zelda OOT


Well as if the 2.5 / 2.6 Downgrader wasn't big enough news for one weekend, upon checking my email today I noticed an update from longtime GBA developer and reader ZoMbi146. We have been in contact over the last few days and just today I received two brand spanking new teaser shots from ZoMbi146's new Nintendo 64 Emulator.

Work on this emulator which is based on the UltraHLE engine, has been going on for some time. It appears now the emulator will be split into separate eboots that are hard coded for specific roms. For example Mario64 and Zelda would not use the exact same loader. What this allows is for the emulator to be specifically tweaked to run the specific game at the best possible speed, sound and compatibility. A current available and rather general example would be SnesTYL switching graphic modes.

Mario 64 Nintendo 64


In addition "each version would have special tweaks with optimizations that would make each appropriate rom run correctly at full speed with sound." The games that are currently working in this method are Mario 64, Zelda OOT, and Goldeneye 64.

Just on a side note, the Nintendo 64 was a good platform and did have quite a few games. One of the things that made the system suffer, however, was a rather difficult programming interface. For these games to play very well, or in this case at full speed, is quite an amazing feat.

Not sure about you but I look forward to hearing more from Zombi146 in the coming days. Until then we will be standing on our heads and drooling from the mouth (yuck) as we await the reawakening of Mario 64, Zelda OOT, and Goldeneye on the PSP. Nice work ZoMbi146, nice work!

Update: So what happened, what was the final resolution you ask? Myth Busters Takes on PSP


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1011 Comments


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   by Spirit (Unregistered) - 2006-07-01
 » Hey

First.. I think, I hope this is for real, seems awesome.

   by Anonymous Coward (Unregistered) - 2006-07-01
 » Cool

Any scheduled release date?

   by wow (Unregistered) - 2006-07-01
 » ....

if this is real, i cant wait, but until then...

   by sexymcsex (Unregistered) - 2006-07-01
 » i hope its true

if this is true then i will stop groping those old handicaps i find in the mall,due to m e being busy playing mario 64!,but i cant promise ill stop groping them for long,there too danm cute

   by Jamie M. (QJ. NET Staff) - 2006-07-01
 » scheduled release

There was an apha scheduled for release a day or two ago however the author has decided to take some extra time to fine tune the release and this is when I was told the emulator would be split into different loaders per specific rom.

Could be a few days (crosses fingers), however it might also take longer. Only ZoMbi146 could tell you for sure ;)

   by Meh (Unregistered) - 2006-07-01
 » Bull*****.

I call bull*****. The current version of UltraHLE for Xbox can't even run Goldeneye 64 at full speed. Unless they mean full speed with no texture filtering.

   by Manko (Unregistered) - 2006-07-01
 » holy *****, YEAHHHHH¡¡¡

Lots of greate things coming, hope its for real.

   by Infrablue kid (Unregistered) - 2006-07-01
 » Simply Put

Amazing. The HB scene will never die, now all we need is a mobile chankast so i can run capcom vs snk 2 on the go (drools on laptop)

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   by itsalldasame2me (Unregistered) - 2006-07-01
 » awesome

this is awesome. especially now that i just got my brand new 1.5. woot!! these last few days have been some of the best days for the psp himebrew community

   by mr.boo (Unregistered) - 2006-07-01
 » yea.......

cause we all no how hard it is to display a pic on the psp

   by Cao - 2006-07-01
 » To #6

Description says "each version would have special tweaks with optimizations that would make each appropriate rom run correctly at full speed with sound."
I don't think the Xbox version did this, correct me if I'm wrong. Just pointing it out.

Anyways, keep it up the good work dood.

   by duck (Unregistered) - 2006-07-01
 » milk

yes # 10,just like how we KNOW spelling KNOW is hard

   by Daddy Mando (Unregistered) - 2006-07-01
 » This would hot...

If this for real this will be a must have

   by talama (Unregistered) - 2006-07-01
 » good idea

this is a great idea, even if this doesnt pull through all the way. People should apply this to SNES emulators too, Id love to see a SNES emulator specifically customized 100% for star fox or mario RPG, since those games a still iffy.

   by x313x (Unregistered) - 2006-07-01
 » One Question...

First off I wanna say this sounds awesome! BUT... wouldnt this take up alot more space on our memory sticks loading different loaders for different games?

   by Jonesyxxiv - 2006-07-01
 » AWESOME!

Man this is awesome. I cant wait! I was thinking someone should do something like this.(not emulators but HB clones of different N64 games.)

   by chewy954 (Unregistered) - 2006-07-01
 » vid?

wheres the vid?

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   by 1.50PSP_User - 2006-07-01
 » OMG!! SO SICK!!!

*Drooling*

   by Jonesyxxiv - 2006-07-01
 » move it up

They should move this new above the downgrader. every one on earth knows about the downgrader. More ppl need to see this.

   by rich (Unregistered) - 2006-07-01
 » -

looks authentic enough, and sounds like a pretty awesome idea. a video would have been helpful, and also to prove whether this is fake or not - but I believe this is real. not all developers have cameras to take videos after all.

and we'll find out in a few days whether its real or not anyway.

   by Ninkul - 2006-07-01
 » *Drools*

=O SSB!!!!!!!!! ME WANT UG WANT SSB!!!

   by yoshinatsu - 2006-07-01
 » Only for those 3???

BTW, Is this only for those 3 games?

   by ZFB8 (Unregistered) - 2006-07-01
 » Holy *****.

Wow. This is, by FAR, THE best week the PSP scene has seen in it's entire life. Since a 2.6 downgrader is readily available and a lot of us have 1.5's now, he should implement the Media Engine into the emulator.

Cheers.

~ZFB8

   by rich (Unregistered) - 2006-07-01
 » -

apparently so.

But i'm guessing compatibility will increase over time, including more games.

But...man. If this turns out to be all it is said to be, then just think about it.

We will have full speed ocarina of time on a psp.

HOLY *****!!

   by deanspeed (Unregistered) - 2006-07-01
 » cool

in a way this is great because it will hopefully help the other n64 emulator guys. as im still looking forword to seeing them complete so i can play other games like sanfransisco rush (sry i dont know how to spell that state.)

   by djthegreatidiot - 2006-07-01
 » Great

People like this are what keep the homebrew/emulator scene going. I just wish I wasn't in high school still. Keep up your hard work. I wish I was as skilled as programmers like him.

   by Louis (Unregistered) - 2006-07-01
 » Cautiously optimistic...

It's hard to believe, isn't it?

It would have been easier had Zombi took it upon himself to record some video instead of pictures... :P

I'm severely sceptical... especially given it's based on UltraHLE. Barf.

BUT, I have been proven wrong once or twice in my lifetime. Hope he can make me eat my words :D!

#6 read my mind with his post, as I've been tinkering with N64 emulation on my XBox for a little while now and it's FAR from perfect.

#15, I'm going to have to say that mem stick space usage is probably going to be a nonpoint. The roms always take up the majority of the space, whereas the emu requires only minimal. Different Eboots for different games would not require enough space to worry about, unless the GUI was skinable and all that garb.

ANYWAY, release this and surprise me... PLEASE ;).

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   by someone (Unregistered) - 2006-07-01
 » best homebrew week!!!

people havent seen the best week for the homebres seen if u were here since the beggining u would now trust me tell the poeple who said what they would do for a snes emu coughs blowjob coughs

   by deanspeed (Unregistered) - 2006-07-01
 » hmm

i much rather all of my roms be shown in a program(emulator) then in my clutterd games list on my psp. couldnt they make and put these settings in full blown emulators?

   by w (Unregistered) - 2006-07-01
 » cool

hope he makes the emulator able to read zip files, to save space on the memory card.



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