Posted Apr 02, 2008 at 12:15AM by Tim Y. Listed in: Homebrew Development, Homebrew Emulators, Nintendo 64, Screenshots Tags: StrmnNrmn, Daedalus, N64
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Daedalus R-14 Beta: Unofficial details and screenshots released - Image 1Readers Ari Bornstein and victor (aka dopey) have tipped us off to some new info regarding the status of StrmnNrmn's Daedalus R-14 Nintendo 64 emulator for the PSP. Based on our source, the new build will be carrying a minor speed boost and alterations to its GUI, among other tweaks. Details are in the full article.

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Posted Dec 24, 2007 at 05:07PM by Ryan C. Listed in: Homebrew Development, Homebrew Emulators, News, Nintendo 64 Tags: Christmas, StrmnNrmn, Daedalus, Sony
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Daedalus R14 - Image 1For those of us curious about the state of development of StrmnNrmn's Daedalus, the Sony PlayStation Portable homebrew that smoothly emulates the Nintendo 64, here's a special yuletide update from the developer himself.

Check out what StrmnNrmn's up to at the full article.

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Posted Nov 26, 2007 at 05:40PM by Ceasar S. Listed in: Homebrew Development, Homebrew Emulators, Nintendo 64 Tags: StrmnNrmn, Daedalus
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Daedalus R14 update: New look, ready for new audio code - Image 1Homebrew developer StrmnNrmn has returned from swimming in seas of code and has confirmed positive progress on the audio code-Media Engine integration. Daedalus R14 should now be capable of running audio upsampling code (scaling audio sampling for more definition) in synchronous mode or in two separate asynchronous modes: execution over the CPU and execution from within the Media Engine itself. Positive outlook and a fresh look to come at you at the full article!

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Posted Nov 19, 2007 at 05:44PM by Ryan C. Listed in: Homebrew Development, Homebrew Emulators, News, Nintendo 64 Tags: StrmnNrmn, Daedalus, XMB, Sony
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Daedalus PSP - Image 1We've been waiting on pins and needles for the winner of the Icon and Background Design contest for StrmnNrmn's Nintendo 64 Emulator for the Sony PlayStation Portable, and as promised, here it is. Who won the contest? You'll have to read on to find out more. What we will tell you now is that it's pretty much a surprise win as far as previous predictions go.

The winner of the contest at the full article!

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Posted Nov 17, 2007 at 09:07AM by Gino D. Listed in: Homebrew Development, Homebrew Emulators, Nintendo 64 Tags: StrmnNrmn, Daedalus
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Daedalus PSP - Image 1And the results are in! As promised yesterday, StrmnNrmn's drafted a shortlist of the ten lucky finalists for his Daedalus PSP icon design contest. He's received a little under 200 entries in total - would you believe? - and it took him quite a while to come up with the shortlist of ten.

Now for those who joined... do you think you you made it to the top 10? Drumroll please! And the winners are...

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Posted Nov 16, 2007 at 10:50AM by Gino D. Listed in: Homebrew Development, Homebrew Emulators, Nintendo 64 Tags: StrmnNrmn, Daedalus
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Daedalus PSP - Image 1Calling all icons! Calling all backgrounds! Yep, StrmnNrmn's just sent out a reminder that his Daedalus PSP icon design contest is about to close. Entries are going to be accepted until 12 noon GMT, tomorrow, Saturday.

It's crunch time, folks! Will a QJ.NET reader win the competition? We'll see by tomorrow... Listen up for more reminders from StrmnNrmn!

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Posted Nov 11, 2007 at 06:11AM by Enrico S. Listed in: Homebrew Emulators, News, Nintendo 64 Tags: StrmnNrmn, Daedalus, N64
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StrmNrmn discusses Daedelus R13 issues and future plans for R14  - Image 1StrmnNrmn, the creator of the Daedalus N64 homebrew emulator for the PSP, recently discussed some Daedalus R13 issues such as the dynarec rom problem and save state problems, as well as possible solutions to the bugs. He said that he plans on fixing some of the problems in Daedalus R14 as well as putting in a few more improvements.

Fans of this application will also be happy to know that StrmNrmn has quite a bit of changes in store for the R14. Head on over to the full article for more information.

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Posted Nov 05, 2007 at 06:48PM by Glen D. Listed in: Homebrew Development, Homebrew Emulators, Nintendo 64 Tags: StrmnNrmn, Daedalus, PSPLink, Sony, N64
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Daedalus r13 - Image 1Loved Daedalus R13 from StrmnNrmn? If you ever wished you could be a part of one of the Sony PlayStation Portable's most popular emulator development projects, here's your chance: StrmnNrmn is opening a competition for everyone who wants to design background and icons for the next versions of Daedalus. There's no cash prize, but full credit and fulfillment could be yours. Read on and see how you can help.

The contest details for Daedalus follow after the jump!

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Posted Nov 04, 2007 at 12:31PM by Gino D. Listed in: Homebrew Emulators, Nintendo 64 Tags: memory stick, StrmnNrmn
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Daedalus R13 N64 emulator - Image 1Keeping his promise yesterday, StrmnNrmn has finally released his Deadalus R13 Nintendo 64 homebrew emulator for the PSP. R13's biggest feature, as StrmnNrmn's previously discussed, are the savestate features - right now, it works pretty much like QuickSaves in various PC games.

As StrmnNrmn elaborates:

You can now save your progress at any point, via the Pause Menu (accessed through hitting the Select button). Savestates are written out to the memory stick, and consume around a megabyte per slot. You can load up a savestate at any time from the Pause Menu, or via the front end (hit the right shoulder button to swap from the rom list to the savestate list.)


Other than savestates, the most significant change in R13 is a number of optimisations to the dynarec core which should give a 10-20% speedup depending on the title being played. I've tested these optimisations as much as I can, but if you find that roms which worked with R12 are now broken, try disabling 'dynamic recompilation' and/or 'dynarec stack optimisation' from the rom's preferences screen.


Some of you (like G$718 in the comments section) may have bet two Star Ocean PSP Slims with 3.72 M33 and a 1.50 kernel that it wouldn't come out today, but guess all bets are off now! StrmnNrmn is the man!

StrmnNrmn is asking for feedback, especially if some ROMs aren't working anymore on R13. Looking on the bright side, StrmnNrmn is now hoping that he could keep his momentum going and release "small, more frequent updates." Other relevant notes are available in the readme files included in the download links below.

Thanks to JaXeRiR for the news tip submission!

Download: Daedalus PSP R13 for FW v1.00
Download: Daedalus PSP R13 for FW v1.50+
Download: Daedalus PSP R13 source
Visit: PSP Development Forum Release Thread

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Posted Nov 03, 2007 at 12:08PM by Gino D. Listed in: Homebrew Development, Homebrew Emulators, Nintendo 64 Tags: StrmnNrmn, Daedalus, ro0kie42
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Daedalus R13 released tomorrow - Image 1Daedalus R13 is just a few hours (?!) away! StrmnNrmn dropped a quick line in his blog to announce that, if all goes well, his Daedalus R13 Nintendo 64 homebrew emulator on the PSP will finally be released tomorrow!

StrmnNrmn is done with the last few savestate features he's been working on. The only thing left now are final bits of polishing and testing. He'll be listing the changelog and related notes by tomorrow. Hopefully, download links are included! Nintendo sixtee phhhoooar!

Thanks to ro0kie42 for the news tip submission!

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