Posted May 03, 2008 at 09:01PM by Rio S. Listed in: Homebrew Applications, Homebrew Games Tags: charnold, PSP Dungeons, Map Editor
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PSP Dungeons: Assault Run - 3D Editor v1.0.3 by charnold - Image 1


Here comes another update from PlayStation Portable homebrew developer charnold: PSP Dungeons: Assault Run - 3D Editor is now on version 1.0.3. The new built packs a few changes, bug fixes, and other additions.

In case you missed the previous releases, PSP Dungeons: Assault Run - 3D Editor allows users to make their own maps for Dungeons Assault Run (which is included in the download bundle below). Here's the changelog for version 1.0.3:
  • general:
    • some internal map format changes: the map editor can open the old versions, but the game can't (so open the map in the editor and go to file / create game format)
  • editor changes:
    • bug removed when opening a map that has fewer map areas than the currently selected maparea (now the current maparea after opening a map is always the first)
  • new property per component: is level-exit (yes/no)
    • when the player collides with this component, the current map is deleted from memory and the next map is loaded (the map names must be map001.d2, map002.d2, map003.d2...).
    • when a map has a level exit and there is no next map, the map001.d2 is loaded again
    • when the next map has a different modelpack, the md3 models are also deleted and loaded
  • game changes:
    • config.txt file (in system folder), here you can set vsync on/off and change the titlescreen text
    • particle effect when hitting enemies
Check out the readme files included in the download below for more info. Enjoy!

Download: PSP Dungeons: Assault Run - 3D Editor v1.0.3
Visit: QJ's PSP Development Forums

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