Posted Mar 05, 2009 at 08:51AM by Isaac C. Listed in: Homebrew Games Tags: orb, NES, WonderSwan, Mage, OpenBOR
Ó

Homebrew - Final Fantasy I demo for OpenBOR - Image 1 

Where are my swordchucks?


I haven't tried this one out for myself yet, but being an 8-bit Theatre fan I'm pretty sure I'm gonna enjoy it. This game demo from NickyP is a fighting game based on the original NES Final Fantasy I using the OpenBOR engine.

It's a simple game, but fun nevertheless. It even has three game modes, and six playable characters. Here are the release details:

~Game Modes~
  • Story Mode (Classic): Play through the story of Final Fantasy! Features the original NES music for all stages (and WonderSwan music for boss battles)!
  • Story Mode (Arranged): The exact same thing as (Classic) mode, only this one features the PSX remixes for all stages!
  • Arcade Mode: For quick play. Fight through the main villains of Final Fantasy, arcade style!
~Controls~
This is a ONE BUTTONED MOD! Meaning that you'll play with only ONE BUTTON! And that button is: the Attack button. Of course you still move around with the directional keys, but, that's a given really.

~Close-range Characters~
(All close-range characters can attack up to 3 consecutive hits)
  • Fighter: The "default" character. You can't go wrong using this guy.
  • Thief: Has shorter range than a Fighter, but moves a lot quicker.
  • Red Mage: Practically the same as Fighter.
  • Black Belt: Practically the same as Fighter.
~Long-range Characters~
(All long-range characters can attack up to 2 consecutive hits)
  • Black Mage: Launches a fireball that goes a good distance then disappears. Because of this, he can kill multiple enemies in a row as his fireball travels, but he cannot move until it disappears.
  • White Mage: He can attack just as far as Black Mage can, but his magic is a set distance. What I mean is, it doesn't travel like the BM's fireball. Because of this, it may make him the harder character to play as you have to "aim" with him, but what he has over the Black Mage is shorter attack time, meaning he could almost attack twice in the time it takes the BM to attack once.
~Items~
  • Orb: Pick this up to automatically kill all enemies on the screen.
  • Crystal: Pick this up to fully heal the player that picked it up.
~OpenBOR Version~
  • I personally tested this on OpenBOR 2.2038... however, this mod doesn't use many new commands, so it may even work on previous versions (NOTE: This mod does NOT use the Jump button, so pressing the Jump button on older versions may make the game crash). But really, you should always use the latest version available, can't go wrong with that.
  • Now, contrary to what I've recently been releasing, you will not find fancy-shmancy combos here. Nope, this a very simple mod... every character has one attack, and all normal non-boss enemies die in one hit. I recommend playing with 2 or more players!
For more information, please go through the readme. You can get the OpenBOR engine by following the link in the related articles section.

Thanks to NickyP for the heads up!

Download: Final Fantasy I demo for OpenBOR



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9 Comments


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   by Gino D. (QJ. NET Staff) - 2009-03-05
 » Hmmm

Someone should do an OpenBOR Dissidia next. ^_^V


   Re: NickyP - 2009-03-05
 » Gino

That was actually my original idea, you know.. to make an NES Dissidia. But, I'm not too good at sprite editing, so that idea kinda fell through. That's when I got the idea to make FF1!

   Re: Gino D. (QJ. NET Staff) - 2009-03-05
 » WHOAMG!!!

Dood! You don't know how much cool points you got from me right there! Hehehe! ^_^

So originally, it really *was* an OpenBOR Dissidia! And yeah, when suggested it in the comment I made earlier, that was exactly what I pictured - a 2D sprite-rendition of the Dissidia characters. Great minds think alike, huh? LOL

But yeah, I think it's going to be uuuuber cool if you continue with your original idea. Yeah, I'm sure it's going to take some time doing the spirites, but man, spank me now if your efforts won't pay off. I suppose it's also possible you can ask for help from someone with the sprites too. Cuz dayum, I'm sure people will really appreciate a DissidiaBOR! ;-)

   Re: NickyP - 2009-03-05
 » In that case...

You may be pleasantly surprised with a mini-game I'm working on for the next update to this, Gino ;D

   Re: Gino D. (QJ. NET Staff) - 2009-03-05
 » Sweeeeet.

Keep us posted, man! Cheers! ;-)
   by Miclowgunman - 2009-03-05
 » sprite editing

I've been trying to get out there and help some people with sprite editing. If you want me to work on some things, jump over to the forums and PM me. It sounds like fun.


   Re: WTFAlex - 2009-03-05
 » Edits

Yeah same here, I used to do a lot of sprite work, 8-bit is where I started out really.
   by MitchenX - 2009-03-05
 » !!!

that is what i said when i played this... !!!
this game is so awesome i crapped my pants!! jk
seriously though the only problem with this game is it's majorly addictive!!! i will be playing this for weeks!! Thank you so much!!
Oh, and... www.videogamesprites.net should help if one wanted to import more FF sprites into it!

   by MitchenX - 2009-03-05
 » also found...

this page could help too:
fenrir.finalfantasyq.com



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