Posted Oct 22, 2008 at 04:32PM by Mabie A. Listed in: Homebrew Emulators Tags: debugger, malloc, OpenGL
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Sony PSP - Image 1Shadow and the rest of the JCPSP Team are back with revision 649 for Jpcsp v0.09, a Java PSP Emulator for Windows. We won't be dragging this post long cos we know you're itching to get your hands on this one.

Here's the changelog:

  • reverted malloc behaviour and made relevant changes to FPL, malloc should be redesigned.
  • Really fixed i18n in PSF : japanese titles work
  • Added partial FPL implementation
  • added support for exports
  • mem stick browser now loads unpacked icons and psf files
  • Re-written the loader
  • fixed GE 'call' command.
  • sceKernelStartModule: set gp (GlobalPointer) register in new thread
  • Fixed sprites modifying face culling, and framebuffer render,
  • which depended on this bug to render correctly.
  • Fix vertex alignment
  • Fixed vertical flip when not using the transformation pipeline, due
  • to openGL and PSP coordinates being flipped.
  • fixed sceKernelLoadModule: memory allocation and loading of encrypted PSP files.
***
  • Fix textures in raw coord
  • Fix vertex color alignment
  • banlist implementation for encrypted modules
  • Added SystemTime functions (similar to clocks/+1mil per second)
  • possible fix for SLTU, SLTIU
  • sceUtilitySavedataInitStart partial implementation
  • Improvement to debugger. Copy Value to Register window and Go To SP in MemoryViewer
  • Added a 4bit clut format, with ARGB8888 and RGB565 palette support.

Download: Jpcsp v0.09 revision 649

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