Posted Jan 19, 2009 at 08:54PM by Mabie A. Listed in: Homebrew Games Tags: Linux, Jeff Lait
Ó

Powder by Jeff Lait - Image 1 


A new update has been released for Jeff Lait's Powder, and this one's now release 10. There are two useful UI improvements, as well as the spell icons now marked grey if you are unable to cast them. The inventory slots have been recolored as well, depending on the known curse status of the items. This should reduce the note-taking required to start playing an old character again.

And then the other changes are mostly devoted to cleaning things up, as well as to finally support the 4.3 gcc compiler, and to fix the broken source of 109.

Here's the complete list of new features for release 10:
  • A 65535 enum added for TILE_NAMES to placate the gcc 4.3 compiler. (Malte Helmert, Joe B, Magnate)
  • >string.h< is the correct header. (Joe B)
  • Clean scripts improved to clean more stuff so I don't release with a broken support directory again. (Joe B)
  • Executable bit removed from CREDITS.TXT and LICENCE.TXT. (Malte Helmert)
  • Animated Trees no longer randomly generated in the dungeon, they are meant to only exist as a result of summons. (Kayvon, Gwazi01)
  • If Baezlb'b's heart grants life save, he will no longer have his life saved, and, more importantly, the heart will no longer be destroyed. (Stefan O'Rear)
  • When you convert a flesh golem into a stone golem it will no longer report both names. (Lim-Dul)
  • "You stop over concerns of your safety." now has an r in concerns. (eilu)
  • Spells you don't know now show up greyscale in the action bar. Similarly, if you can't cast it due to not enough mana, it is greyed out proportionaly to how much mana is needed.
  • Inventory background is coloured according to your knowledge of the item, making it easier to separate out cursed/holy/regular. This also distinguishes between items you have tried on (so you know they are not cursed) vs ones you haven't tried. (Irashtar)
  • You can mark items as favorite. This causes them to get a yellow background in the inventory and always be sorted first. (Pikadude No. 1)
  • Weapons have the e in them when you forget the dual wield skill. (Joe B)
  • Text for animate forest spell and creature tweaked to better align with the normal English speaker's concept of grammar.
  • Did I mention I finished a book, Menoetius? I did? Well, I'll just bury a reference in this wall of text anyways.
  • The buildall.sh script for Linux has been updated to try and make it more ebuild compatible thanks to work by Zasenko Sergey. I may have misread his patch, however, so problems in this version are likely my fault.

Download: Powder Release 110 (PSP)
Download: Powder Release 110 (Wii)



Previous Powder Release:


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2 Comments


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   by b2dub2 - 2009-01-20
 » First

That really blows. No offense, but I got all exciting thinking it was the other powder , the powder tool. Oh well. Uh, .....good job....

   by blackthorn - 2009-01-20
 » Quality!

This is a shining example of what good quality homebrew should be.

The project pretty much stands alone after Nethack was given up on for the PSP and presents a similar classic dungeon crawler experience that's not dime a dozen on the PSP.

What's more, the dev does regular updates to iron out bugs that actually make updating worth your time.

This is a top quality homebrew that is highly under rated I believe and should be promoted a lot more than it is.

Keep up the excellent work on this one!



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