Posted Jan 05, 2009 at 05:14PM by Glenn M.
Listed in:
Homebrew Games
Tags:
Xtreamlua,
LordVisaris
Ó
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Feel like going on an adventure? PSP homebrew developer lordvisaris has
got you covered with his Jungle Adventure game. It's still a demo and
there's still lots to be done, but it's a pretty solid game as it is.
From lordvisaris: Hello all, this is the demo of my game: Jungle adventure, the goal was to create a platform game filled with animation and is easy to make maps. I took the characters of the tutorial xtreamlua, I hope there is no copyright. Here's his to-do list so far:
1. 2. - Definition of the size of the map: 3. map_size (480 * 2) 4. - Creation of the function: 5. map_ function () 6. - Establishment of soil (not compulsory): 7. map_sol_terre () 8. end 3 - Adding things: Hide / Show line numbers | Hide code | Select All 1. 2. - Before the Civil map_: 3. object: create (x, y, type) -: Create an object (typeest equal to 1.2 or 3) 4. - X can exceed 480 because there are self defilement 5. create_enemie (x, l, speed) - dropping a bomb: x and define the position and length of fall possible speed and speed 6. monster: create (x, y, speed, the type) - showing a enemies who move around the area 7. 8. - In the function: 9. init_dialogue (( " to move, to take X, O to jump", "The delay is automatic"), 25.5) - displays a dialogue, both number and length x 10. game_createSol (x, y, l): create a zone of land 11. 12. Looks like Metal Slug meets Mario? You tell me. But hey, can't go wrong with those titles, yes? More homebrew articles: |
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[Via XtreamLua]
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