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Ethan has released his PSPSeq. PSPSeq is a port of the basic synthesis environment he wrote for the ADSP-218x, a 16-bit digital signal processor, with a simple UI. Details from the readme: usage of PSPSeq when none of the action buttons (x, o, square, triangle) are pressed, the when x is pressed, this enables the trigger and volume functionality. moving when triangle is pressed, this enables configuration of a single parameter for if a track already has one trigger point in it and the current selected step has pressing the o button controls the tempo of the loop. moving the analog stick installation of PSPSeq the zip file PSPSeq000.zip contains two main subdirectories; 1.0 and 1.5. if History PSPSeq0.00 jan 28 2006 Download: [PSPSeq 0.00] |
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6 Comments
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Wow, i've nver sen a V0.00 release before...
This may be fun once it's out of beta. Right now I keep locking up my PSP when I tweak some of the drum sounds. Lots of potential.
hey decibel rocker! can you tell me more about this crash? what firmware are you running? is it consistent? what exactly do you have to do to make it crash? so far for me it's been quite stable. email me directly at pspseq at dspmusic dot org please!
thanks! :)
excellent. just what i need.
how about implementing VST support in version 0.1 ;-)
This is a very neat program! It's similar in a way to PSPKick, but lets you add random elements. Also, instead of using samples, it synthesizes the drum sounds. Very good for ambient music!
LOVE the oscilloscope display in the top
left!
hooray, finally synthesized sounds rather than sample play back.
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