Posted Jul 03, 2008 at 02:43AM by Tim Y.
Listed in:
Homebrew Applications
Tags:
memory stick,
nand,
Dark AleX
Ó
|
Developer Dark AleX has announced the release of version 2 of his PspStates homebrew plugin for the PSP Slim.In case you weren't around during our earlier report, this homebrew plugin will enable you to create savestates while playing games on your handheld. As for the changes that are implemented with this new build (quoting the readme):
You will also need a good memory stick as a fake stick will cause extremely slow savestates and loadstates. Lastly, we advise all users to view the file bundle's readme before attempting to run PspStates even if they've read the one for the previous release, as Dark AleX made some revisions to the readme in version 2. Those interested in contacting the author to make bug reports or otherwise will want to visit the source link below. Download: PspStates Experiment version 2 |
|
|
[Via Dark-AleX.org]
Permalink |
Email this |
Linking Blogs
| Digg It!
Bookmark / Find this article on: |
|
14 Jumps
Megan Fox talks Transformers
12 Comments
|
» ...
here he goes again, whenever he starts something he demands perfection, this is why everyone (should) think he is the *****in man.
here he goes again, whenever he starts something he demands perfection, this is why everyone (should) think he is the *****in man.
» I agree
Definately
Definately
» .
wdf ru talking about, go sit in the corner dumbass.
wdf ru talking about, go sit in the corner dumbass.
» dark alex ...
Y r u dissing dark alex, he's just trying to improve it.
Y r u dissing dark alex, he's just trying to improve it.
» Phat
I hope this plugin will also be enable voor phat psps
I hope this plugin will also be enable voor phat psps
» wow
This second version I can confirm to work 100% with Metal Gear Solid portable ops +
This second version I can confirm to work 100% with Metal Gear Solid portable ops +
» cool
I can confirm that the second version works well with MX vs ATV. Now maybe I can pass some of these levels that I keep messing up! I was a bit worried when I went through the read me. It made it seem like every time you used the save state that you would be waiting forever. It takes less than 20 seconds for the entire process of saving, and the loading is even faster than that.
Its also obvious as you read through the read me that DAX is not totally sure what the content in the save game is. All he has done is grab a snap shot of the data the PSP stores when it goes into sleep mode, intercepts it, packs it up, then dumps it to the MS. When you call for it to come back he puts the system back to sleep and then dumps the save state back in so the PSP thinks it is just starting you off where you were when it went to sleep in the first place.
Its actually ingenius, and is very effective. I know someone asked why sony did not do this? I think its too much of a "hack" feature to properly implement on OFW. I am sure this is just the first itteration of this. Once a few people see hw DAX has done this they should be able to speed the process up a bit more, and possibly figure out a way to make the PSP "think" it went to sleep, but never actually does. Which would make it more integrated.
It would be nice to have some sort of "browser" for the save states so I could see a small icon of the screen shot from it, and figure out which save state is for which game.
Overall though this is a VERY good effort, and does exactly what you want it to do.
I can confirm that the second version works well with MX vs ATV. Now maybe I can pass some of these levels that I keep messing up! I was a bit worried when I went through the read me. It made it seem like every time you used the save state that you would be waiting forever. It takes less than 20 seconds for the entire process of saving, and the loading is even faster than that.
Its also obvious as you read through the read me that DAX is not totally sure what the content in the save game is. All he has done is grab a snap shot of the data the PSP stores when it goes into sleep mode, intercepts it, packs it up, then dumps it to the MS. When you call for it to come back he puts the system back to sleep and then dumps the save state back in so the PSP thinks it is just starting you off where you were when it went to sleep in the first place.
Its actually ingenius, and is very effective. I know someone asked why sony did not do this? I think its too much of a "hack" feature to properly implement on OFW. I am sure this is just the first itteration of this. Once a few people see hw DAX has done this they should be able to speed the process up a bit more, and possibly figure out a way to make the PSP "think" it went to sleep, but never actually does. Which would make it more integrated.
It would be nice to have some sort of "browser" for the save states so I could see a small icon of the screen shot from it, and figure out which save state is for which game.
Overall though this is a VERY good effort, and does exactly what you want it to do.
» Honestly
what you say sounds good and all, but hey I'm all for simplicity ^_^
what you say sounds good and all, but hey I'm all for simplicity ^_^
» /kd
wheres the kd folder in flash0?
wheres the kd folder in flash0?
» Works with FF7CC
I can confirm it saves and loads nicely with FF7CC. And I am using a fake mem stick.
I can confirm it saves and loads nicely with FF7CC. And I am using a fake mem stick.
» online
what if you save in an online game then load later???
what if you save in an online game then load later???
» Not gonna flame
OK, I'm not gonna flame you for that comment but I would think you know the answer to that. (I would guess you would error out immediately with a "connection lost" or something similar. Or maybe you'll rip a hole in the space time continuim, travel back in time to the very point you saved the state? You might need to install DAX's timemachine for that to work and you'd be the first to make the PSP an actual time machine. Instead of game save states, you can create life save states!
Sorry, I held back the flame in exchange for the sarcasm.
OK, I'm not gonna flame you for that comment but I would think you know the answer to that. (I would guess you would error out immediately with a "connection lost" or something similar. Or maybe you'll rip a hole in the space time continuim, travel back in time to the very point you saved the state? You might need to install DAX's timemachine for that to work and you'd be the first to make the PSP an actual time machine. Instead of game save states, you can create life save states!
Sorry, I held back the flame in exchange for the sarcasm.
|
The QJ.net Network |
|
| QJ Forums | |
| PC Gaming | |
| Sony PSP | |
| PlayStation 3 | |
| Xbox 360 | |
| Nintendo DS | |
| Nintendo Wii | |
| Blog of Blogs | Feed / PDA |
| QJ.NET | RSS / PDA |
| Gaming Consoles | Feed / PDA |
| Nintendo DS | RSS / PDA |
| PlayStation 3 | RSS / PDA |
| PSP Updates | RSS / PDA |
| Wii | RSS / PDA |
| Xbox 360 | RSS / PDA |
| PC Gaming | Feed / PDA |
| MMORPG | RSS / PDA |
| Personal Computer Games | RSS / PDA |
| World of Warcraft | RSS / PDA |
| Technology | Feed / PDA |
| Apple | RSS / PDA |
| iPhone - iPod Touch | RSS / PDA |
User Favorites - July
| Most Commented | |
| (58) | |
| (52) | |
| (52) | |
| (50) | |
| (48) | |
| (46) | |
| (46) | |
| (36) | |
| (34) | |
| (33) | |
| (32) | |
| (28) | |
| (27) | |
| (24) | |
| (23) | |
| (22) | |
| (20) | |
| (19) | |
| (19) | |
| (19) | |
User Favorites - July
Accessories
(610)Add-ons
(87)Applications
(175)Artwork
(73)Batteries
(18)Cheats
(63)Deals
(262)Events
(141)Firmware
(306)Flash Applications
(20)Flash games
(33)Game Demos
(33)Games
(5448)Hacks & Exploits
(421)Homebrew Applications
(4524)Homebrew Demos
(72)Homebrew Development
(864)Homebrew Emulators
(1095)Homebrew Games
(2347)Homebrew Themes
(18)How-To
(222)Humor
(51)Imports
(231)Interviews
(595)Magazines
(310)Mods
(206)MY QJ
(14)News
(6913)Off Topic
(587)On Shelves This Week
(18)Opinions & Analysis
(451)Podcasts
(24)Previews
(1667)PSP Go
(16)PSP Slim & Lite
(124)QJ How-To Series
(11)QuickJump QuickGuide
(18)QuickJump QuickPeek
(22)Reviews
(113)Rumors
(462)Scans
(157)Screenshots
(664)Site News
(174)UMD Movies
(178)Videos
(1607)Weekend Warrior
(37)Wi-Fi
(203)
Emulators
Amiga 500
(29)Amstrad CPC
(27)Apple II
(1)Atari
(63)BBC Micro computer
(8)Capcom Play System 1
(36)Capcom Play System 2
(42)Chip 8
(9)ColecoVision
(20)Commodore 64
(20)DosBox
(11)Gameboy & Gameboy Color
(91)Gameboy Advance
(60)HitBit
(8)HP48
(9)Intellivision
(9)J2ME
(3)Macintosh
(9)MAME
(23)MGT Sam Coupé
(7)MSX
(52)Neo Geo
(116)Nintendo 64
(119)Nintendo NES
(60)Odyssey
(1)PC-8801
(6)PC-9801
(7)PlayStation
(26)PSP
(26)ScummVM
(20)Sega Gamegear & Master System
(37)Sega Genesis Megadrive
(52)Super Nintendo SNES
(85)Tandy Color Computer/ Dragon
(1)Thomson MO5
(4)Thomson T07-70
(8)TI-92
(7)TI-99
(3)Turbo Grafx 16 & PC Engine
(41)Vectrex
(4)Virtual Boy
(0)Wonderswan
(30)X86
(1)ZX Spectrum
(10)ZX81 Sinclair
(7)
Titles
Archives
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005
Developer 
