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I'm aware that you
started developing homebrew for the GBA, what made you start developing for
this handheld?
When the GBASP first came out, my father was visiting the
USA, so I asked him to get me one.
While he was still staying there, I
searched the Internet what the GBA is capable of. While browsing, I found the
wonderful site of www.gbadev.com
and saw that the GBA is programmable (I thought that the games are made
directly into cartridges...). I didn't know how to program, and always wanted
to know “How new programs/games comes to the world?”.
While I was developing for the GBA,
I didn't had flashcarts. Infect, I've never tested any of my GBA projects on
real GBA. I used VisualBoyAdvance for development and if I encountered
problems, I asked people to test for me on a real GBA.
GBA and DS homebrew scenes are
different for each other. On the GBA, there was no encryptions on the
cartridges, and the homebrewers were pretty much dependent on the piracy part
for carts.
On the other hand, That's not the
case for the DS homebrew scene, the DS carts are encrypted, and some other way
had to be found to run unsigned code – the PassMe. Later on the DS carts
encryption was cracked, allowing for the creation of 'NoPass' devices, but it
also leaded to more piracy...
As far as I see it, the DS homebrew
scene isn't as active as the PSP scene. Sure, there are some great applications
and some fun homebrew games, but most developers won't use the full potential
of it.
Be it using frame buffer modes or PA
lib...
There are a lot of nice DS homebrew,
I'm mostly using DSOrganize (hey DragonMinded!), Beup, and one of my favorite
games ExplosiveGas.
Unfortunately, no one sent me a
full/partial story, so some friends got to the rescue.
They were working on a full story
line and sub stories (ToD II will not feature linear gameplay).
Some of the crew are: Lynx, Nikolas
(Which also was a level designer for the first ToD), StonerBoy, Andrew67 and
some ideas which was thrown out by myself.
The 'Project' for EVOKE is actually
a demo. Demos are usually coded either to squeeze the hell out of the machine
it's running on, or as an art. The demo for EVOKE (Which doesn't have a name
yet), will try to combine both artistic tenses while pushing the DS to it's
limits. We got some fabulous scenes which are using almost anything the DS has
to offer for developers.
First I will start with some simple
techdemos, to get to know the PSP a little better – to see what i can or cannot
do with it. After I will feel confident enough, I will (try) to remake Tales of
Dagur for the PSP. After that, I want to start working on other game genres
such as bird view racing games, Fighting games and maybe an RTS.
This is a pretty tough call...
First, I don't want to insult DS's ToD fans by releasing a sequel for the DS's
“arch enemy”, but second, I got loads and loads planned for it.
My view is, that if I will find new
people who are whiling to work with me on ToD II (Music makers, Level designers
etc) and a new story line (or get permission to use the original DS story), I might
actually do it.
Oh yeah... a hell lot of them!
devHook – I don't see a reason to
tell you why.
Callisto – one of the BEST space shooters I have ever
played. Including commercial ones.
If I will continue, 56k users will complain ;)
It's not a Sony vs. Nintendo fight... I enjoyed working on
the DS since it's a low level machine. As far as I saw it, the PSP is a higher
level handheld – PSP is based on Firmware calls rather then register 'poking'
like on the DS.
Since I am used to low level coding (This is what actually
makes my coding time be more fun and creative), I think I will miss the DS,
unless the PSP offers secret lower level stuff to play with. Now you are probably wondering why I did not ask about him
leaving the DS scene and what that latest discovery was. However, I feel that
this question is just best left unknown and told LiraNuna that he didn’t have
to answer if he didn’t want to. |
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14 Comments
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nocomment
Nice interview, thanks Ipaq.
Sounds like a new type of development for the psp scene. I wonder what interesting stuff this approach will bring. Anyway, Tales of Dagur, sweet.
Why would you put the interview onto the frontpage in its entirety? Link to the interview, please! Way too much space given to an article potentially not *that* intersting to people.
who cares about how much space stuff takes? it's just text, if you don't want to read it scroll past it to the next picture
Developers, developers, developers, developers!
Wow, this sounds really promising for the whole community! Thanks for the interview!
I cant wait to see what liranuna is capable of
The entire interview was not supposed to be seen on the front page, the way you see it now is the way i formatted it to be viewed - a bug just happened and posted the full article
Thanks, I'm part of the staff of e-msc.net and I want give you thanks for link our interview! thank you! This interview shows more information about LiraNuna, but we asked he some crucial questions :D bye!
I used to be hooked up on the DS too but switched after I realized the full potential of the PSP. They can not be compared since the DS truly has a different playability configuration (Touch pad that is).
Anyways. Its great to have more developers around. Brings us all new ideas / knowledge.
peace :D
Lol! all good devs... but when's booster's turn? how about even fanjita? lol.... Mabie I missed it.. been busy few days
SUCK MY ***** LIRANUNA
@14 what the fu ck are you going on about
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