Posted Jul 24, 2006 at 08:30AM by Pranav T Listed in: Homebrew Development, Homebrew Games, News Tags: 2D Engine, PSPGL, Raptor3D
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Raptor3D


Update: Just a day after the first alpha was released, Kojima has updated his homebrew 3D engine to incorporate a few new features.

Here's what he had to say:

"This version adds visualizers. Visualizers are a plugin based(I.e to create one you inherit the base visualizer class) and each surface has one.
A visualizer's job is to take and sync data, bind it's resources, then render.

Currently there is one visualizer, VL_VertexArray which as the name suggests adds vertex arrays to raptor, so you should see a big speed up from the last release.

The source is still engine/demo all in one, not separate yet. (I don't have a great ide so it's easier for me to keep it all in one atm)"


The updated engine can be downloaded below.



Just the other day, we had the LTE studios people releasing their custom-made 3D engine for homebrew developers. And since I wasn't quite expecting it, I was pleasantly surprised.

And again, I wasn't expecting any other engines. At least not so soon! Well, it's nice to be surprised once in a while. And considering the fact that it's another 3D homebrew engine for the developers, it does sound great. This time, it's Kojima from the PS2DEV forums with the great accomplishment.

Here's what he had to say:

"Here's the first alpha of raptor 3d. It's a hybrid engine that is a port of MiniB3D by simon harris, and my own engine Trinity, both of which are open source PC GL engines. It's written against the latest svn version of PSPGL and as such requires you have it installed before using this. Currently the project is a single file containing a small demo and the engine, by alpha2 maybe 3, it will be organized into separate files for each class."


Raptor3D


Like the other engine, this one also offers great features:
  • SceneGraph with child/parent relationships.
  • Multi-texture material (Only 1 one texture supported atm, need to do multi-pass stuff)
  • Full suite of entity maniuplation functions, including position/rotate/lookat/scale etc.
  • Matrix class.
  • 2D Engine using pens for fast orthogonal 2d rendering of rects/lines 2d textures.
  • 2D Gui, with windows, buttons, plugin styles and more, including full mouse cursor emulation via the nub, dpad and action buttons, sliders, canvas etc
  • Full support for static b3d files made popular by the blitz3d Application.
  • Font renderer.(Uses texture based fonts)
  • Logger (Create text logs and log output via Logger->Log())
  • And some other stuff.
The next version, alpha2 will most probably also add in boned animation and multi-pass texturing.

We've made a forum thread where all the interested developers can discuss. Kojima has also written a small coding guideline which we've pasted in our forums. Good luck with your homebrew games!

Download Link: [Raptor3D Alpha2 Opensource 3D Engine]
View: [Forum Discussion Thread]


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13 Comments


Sort by:
   by zx-81 - 2006-07-23
 » excellent !

i'm downloading it now :)

   by soopergooman - 2006-07-23
 » ....

This is why i love Sunday's, lots of homebrew releases and well Wednesday's too.....

   by PSPGURU (Unregistered) - 2006-07-23
 » SWEET!

EXCELLENT NEWS!.....thank you!

   by King_Kong - 2006-07-23
 » nice one!

nocomment

   by JK (Unregistered) - 2006-07-23
 » ...

Hum,

While this engine has the respect every engine should have, it is ridiculously basic compared to LTE's one...

   by syko (Unregistered) - 2006-07-23
 » sounds great!

Will be great when bones/animation abilities are included.

I do have a question, does anybody know of LTE's already has boned animation possible? Definately whichever engine is able to provide this first will be the greater.

Very nice hearing of the possibility for parented 3d objects.

Anyways, keep up the good work. I'm eager to see what games come out of these new open source 3d engines. Unfortunately, LTE's still has not been released.

I can't wait till I graduate and have time to start messing around with these 3d engines myself. Good fun.

   by Flamekebab (Unregistered) - 2006-07-23
 » Ahh, proper engines.

Listen here all you LUA developers who produced things such as that Starcraft "proof of concept" LUA app (proof of concept used in the loosest sense possible).

This is the sort of thing you need before you start coding a game. You don't start out by sticking a couple of images on screen. You start with the engine and work up from there.

I hope this engine is put to good use, although if the rest of the open source world is anything to go by, we'll just end up with lots of great engines and very few things actually using the damn things!

   by skater92 (Unregistered) - 2006-07-23
 » lte is realeased #6

lte is realeased check here http://www.ltestudios.com/

   by Advertising -
   by kpaul_nyc (Unregistered) - 2006-07-23
 » ZX, you had first post lol.

You took it away from some n00b who would scream "1st POST!!! YOU G0TT PWNT!!! Z0MG!1!!!!1 OMFGZ!!!!1111".... lmfao. Anyway, I'm glad your interested in this because since your a dedicated coder and all I'm sure you can use this to help the HB community.

   by zachman123 (Unregistered) - 2006-07-23
 » lame

lame, I'll wait for a 4D engine thank you very much.

   by Me (Unregistered) - 2006-07-23
 » Uh...

Why in the hell does "atm" link to keyword listings? Why on earth would I want to find more articles about "atm"?

   by spanish inquisition (Unregistered) - 2006-07-24
 » hah

zach that was hella funny

   by 71M - 2006-07-24
 » Nice Job!

There does appear to be memory leaks in the Matrix class though. All those news need a corresponding delete somewhere! :)

Keep up the good work though! :D

Cheers,
71M



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