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Improvements over the previous version are: Round wheels Level Editor (the download below contains the PDF tutorial) Save/View Replays 15 new levels Downloadable levels Online Infrastructure play De-activated auto-reset (use Tri if you've failed) Analog steering Sound effects Better camera Basic Game Controls: Anonymous Tipster included information about the online play feature of the game: If you wish to host, or are having connection problems, you need to forward port 55555 TCP and 55556 UDP on your router. Online play is currently only for 2 players due to lag, but once the engine is improved, I hope to add up to 16 players. The server gets to set "upload" speed. The lower the value, the more times information is sent. Lower the value if the game seems to jump along. Raise the value for greater stability. This online play is experimental so may not be 100% stable (not sure anything is 100% stable) but I hope you'll enjoy the addition. There's also support for downloadable levels. If you've made a level (using the level editor; there's more about the level editor below), you can share it with others. Press Square at the mission complete screen Press Square whilst at the pause screen Press Square in multiplayer when you have completed the level, and it zooms out. To play a replay, you simply go to "view replay" on the main menu and move left and right to select the replay. If the one you want is not there, press square to recache the directory. There is a simple tutorial attached which should ease you into using the editor. I'd recommend not rotating the blocks in more than one axis, as I think my GU->ODE matrix conversion is slightly flawed and may produce odd results. Down the bottom left is an image depicting which 'mode' you are in, a camera dictates camera movement, straight arrows dictate translation, curved arrows dictate rotation, two straight arrows dictate scaling and three objects dictate object selection. Camera: Up/Down is zoom in/out Left/Right is rotate left/right about current object Tri/Cross is up/down Movement: Up/Down/Left/Right is X/Z translation Tri/Cross is Y translation Rotation: Controls different depending on where you view from, similar to Movement. Scaling: Same as Movement. Selection: Left/Right scrolls through objects When on movement, you can tap select to duplicate the current object. Note that you do not need to tap select again to "set" it in place, or you will end up with two objects in the same place. Start brings up the menu, where you can change between blocks, spawn, goal/gate and power ups. Clicking Add Object will add a new object near the origin, Delete Object will remove the currently selected object. Test Level runs that level, and can be exited via start then triangle. Level Options: Level Name: The title that comes up whenever the level is reset Creator: Who you are Game Type: Click X to toggle goal or gate mode Save Level as .trx: saves level to SavedLevels folder Filename: the filename to save Load Level: Lists levels in SavedLevels to load Clear Level: Deletes all data on current level Power Ups: Gravity: Changes gravitational pull. Default is -64 in the Y field Boost: Gives the car an impulse in that direction Jet Pac: Gives the player some fuel for the jet pac Jet Pac Controls: This will require some skill to get used to. When you have some fuel, hold L/RTrigger to boost you up in the air. Left/Right turns you in the air and Up/Down controls the nose of the car, a lower nose means you travel forward faster (same principle as a helicopter). Note that these controls are only available when powering the jet pac. |
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27 Comments
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this looks pretty sweet!!!!! I like being able to make my own stuff in games!!!!!!!!! RIGHT ON!!!!!!
Looks excellent mate, big fan of all your releases.
Wow Great Job on getting online play to work. The game looks great so far especialy for a first release (correct me if I'm wrong).
Can't wait until the next release.
i think this is his third release. looks great man. i'll say more after i play.
I've played this game before when I had 2.60 and it's nice. I'll download this one tomorrow after school.
Lmfao but I find it funny that an improvement is "round wheels."
what kind of game is this?
You have know idea how good this release makes me feel in a totally straight way. I remember waayyy back when AnonymousTipster was posting that he was going to 'start trying to learn C++'. He sure has done a great job learning and is now one of my favorite developers because of sheer dedication. I tip my hat to you sir.
Where on the memory stick do you put the ThrottleXResources folder?
I was wondering if this would ever get updated again!
u put Xthrottleresoursec in the root of ur psp's mem stick
Make It So U Can Drift In This Game That Would Be Sick!!!!
Dont u Agree?
If anyone has problems installing it, ThrottleXResource goes in the root of the memory stick, and the other two go in PSP/GAME.
Also, I'm looking for levels for the download service, so if you make something good, post it, and it may make it to the download service.
I'd also like to see if anyone has some good replays too.
Could someone update the news with the installation instructions, please?
gonna give this a go in a bit..looks sweet
Anonymous Tipster i thank you, i was always a fan of this game back with 2.01.
This is great because i can get further than one level where you had to go through a gap not big enough for your car.
I love the customisation of the vehicle colour.
Would it be possible for you to release the source? I am planning on learning some code and i think this would be nice to look at.
I would like to release the source, but there are two big reasons why I can't:
A. Cheaters. Having the source out would mean loads of cheaters, modifying the game so they can cheat in the online mode.
B. The source code is massive, and the main.cpp file alone is over 10,000 lines long.
In the future, I hope to release an online sample, so that other people can make some online games like mine.
can someone email this to me in a .zip file?
sk8birdhouse325@aol.com
thanks
yeayy, loved the 0.1 and 0.2 :D
actually didnt make the last map =/ but whatever...
love this game, looking forward to try it out more.
but actually like the cars look from earlier versions more =)
byt hey, AnonymousTipser, keep up the good work!
You can vote here: http://www.neoflash.com/forum/index.php/topic,3048.0.html
:D ^_^ GREAT WERK!!!!
this reminds me so much of gripshift, fooking awesome game, this game is great too, amazing homebrew!
where do u put the throttleXresource file, i think i need it in the root or i don't need it at all.
when i put the 0.3 on my psp i only had 5 maps. do i need all 3 to get all maps?
i remember when this was just coming as a kinda experiment i think i might finally try it tho
http://pimpmypsp.bravehost.com/snap094.bmp
Anonymous tipster do you like the custom icon i made for you?
ill post the % EBOOT.PBP file if u guys like it.....:)
no one likes it?
HELLLLLLLLLLLLLLLLOOOOOOOOOOOOOOOOOOOOOOO????????????????????????????????????????????????????????????
Don't worry psphacker12, I like it.
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