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If you can recall the folks from IGN ran a feature that showcased developer insights about the future of the PSP. Well, what's news here is that they recently featured the development team from Sony Computer Entertainment responsible for LocoRoco. IGN was able to talk to Tsutomu Kouno, Senior Game Designer of that beloved game of joy and joyfulness. |
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[Via IGN]
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5 Comments
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This game is great. Even my 3 year old daughter can play it and actually pass levels.
dont u mean regardless? irregardless is a double negative
bezier curves guys, check em out or be square o_O
nice and interesting article... i never understand why they make FPS and ***** for a console, and especially for the psp. its games like loco roco, metal gear acid, poker or bomberman that rock on such a platform.
personally i love puzzle/strategy games without hectic i.e a timer or time limit. you see sitting on the toilet and taking a dump, its just nicer when you have a slow paced game...
also take a look at flow theory. you dont get into flow easily if you have a timer in your neck, knowing that its game over if you dont move as fast as possible. id love mercury without the timelimit. its just a fun thing to let this liquid metal wobble around, but it sucks badly that you cannot enjoy the controls beacause of lack of laid back leisure...
:O
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