Posted Apr 30, 2006 at 10:54AM by Pranav T
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PSP homebrew - Goear PSP v1.2
76 Comments
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» .
sup
sup
» :D so eager
this emulator looks great already if i do say so myself
(by which i mean its goin in the right direction pretty fast :|)
cant wait to hear more about it :D
this emulator looks great already if i do say so myself
(by which i mean its goin in the right direction pretty fast :|)
cant wait to hear more about it :D
» s
cool, can't wait for more updates.
cool, can't wait for more updates.
» Amazing
Thats awsome! This is very exciting.
Thats awsome! This is very exciting.
» Monkey64 is real.
Toou, and all the other non-believers, there is a version out already, but it doesn't do much.
PSmonkey and his testing team - who, by the way, DO HAVE TECHNICAL KNOWLEDGE, unlike "psdonkey" - have said that a build will be released either when he gets Mario 64 working, or when he sorts out a few more texture problems on games such as Doom and Quest.
Toou, and all the other non-believers, there is a version out already, but it doesn't do much.
PSmonkey and his testing team - who, by the way, DO HAVE TECHNICAL KNOWLEDGE, unlike "psdonkey" - have said that a build will be released either when he gets Mario 64 working, or when he sorts out a few more texture problems on games such as Doom and Quest.
» f
WTF! more videos? stop with these stupid videos and release the damn thing already. stop jerking us around and just let us try it for ourselves already. Why are you try to be like donkey and only releasing videos?? GIVE US The EBOOT!
by Toou (Unregistered), at Apr 30, 2006 at 11:02AM
imagine you're painting a masterpiece, and someone asks you to see it when you're only a little bit in.
WTF! more videos? stop with these stupid videos and release the damn thing already. stop jerking us around and just let us try it for ourselves already. Why are you try to be like donkey and only releasing videos?? GIVE US The EBOOT!
by Toou (Unregistered), at Apr 30, 2006 at 11:02AM
imagine you're painting a masterpiece, and someone asks you to see it when you're only a little bit in.
» -
Both those inflammatory comments were from the same IP address. Spam again and I'm banning you. Your comments add nothing to the discussion. Keep it clean.
Both those inflammatory comments were from the same IP address. Spam again and I'm banning you. Your comments add nothing to the discussion. Keep it clean.
» FOR THE LOVE OF GOD
PLEASE FOR THE LOVE OF GOD. DISABLE UNREGISTERED POST OR ACTUALY CLEAN UP THE COMMENTS.
The comment section is gonna fill up with 40 freaking post of the same looser *****ing the same damn thing.
PLEASE FOR THE LOVE OF GOD. DISABLE UNREGISTERED POST OR ACTUALY CLEAN UP THE COMMENTS.
The comment section is gonna fill up with 40 freaking post of the same looser *****ing the same damn thing.
» mp4
are these videos in mp4 so i can save them to my psp
are these videos in mp4 so i can save them to my psp
» he needs to release emulator
hey i agree with all the comments on how monkye needs to release this emulator already. he keeps teasing us with these stupid videos like everyone says and then he keeps talking about how sweet his emualtor is but he wont give it to us. i think he just wants to play around with us and make us all mad. everyone will keep hating him until he gives us this emulator so we can test it all out for ourselves. no one likes someone who brags about someting but wont give it to us to test for ourselves.
hey i agree with all the comments on how monkye needs to release this emulator already. he keeps teasing us with these stupid videos like everyone says and then he keeps talking about how sweet his emualtor is but he wont give it to us. i think he just wants to play around with us and make us all mad. everyone will keep hating him until he gives us this emulator so we can test it all out for ourselves. no one likes someone who brags about someting but wont give it to us to test for ourselves.
» Nice
NICE!
NICE!
» Hate Him?!
#13, Hate him?
I love him! I don't want him to release it in a stage like this.
I will wait for him to work the bugs out.
#13, Hate him?
I love him! I don't want him to release it in a stage like this.
I will wait for him to work the bugs out.
» how is he teasing?
Monkey isnt teasing, he is just working his way around the bugs and making it great for when he releases to public and while he is at it he is taking a small ammount of time to video how the emulator is so far so we can see how much progress he is making
Monkey isnt teasing, he is just working his way around the bugs and making it great for when he releases to public and while he is at it he is taking a small ammount of time to video how the emulator is so far so we can see how much progress he is making
» -
Oh cmon guys!
If he released it in such a state, you'd only whine about how you couldnt play games.
Stop flaming. It will be released when it will be done. Stop asking for it. He doesn't owe you anything
Oh cmon guys!
If he released it in such a state, you'd only whine about how you couldnt play games.
Stop flaming. It will be released when it will be done. Stop asking for it. He doesn't owe you anything
» ok
I understand what you are saying #15 but what monkey si doing now is exactly what donkey is doing also. donkey has only picked a few beta testers at that website psp-hacks (you can read about it in the fourms section) to test his emulator for him and find the bugs in it. donkey also just released only videos to us showing the progress of his emulator. even though there still might be bugs in both monkey's and donkey's emualtor, we still would like to try them both out so we can see how it is for ourselves. how hard is it to just relase the emulators to us and keep working on it while we all test it out for them? it doesn't sound that hard at all. and dont tell me that you dont feel the same way.
I understand what you are saying #15 but what monkey si doing now is exactly what donkey is doing also. donkey has only picked a few beta testers at that website psp-hacks (you can read about it in the fourms section) to test his emulator for him and find the bugs in it. donkey also just released only videos to us showing the progress of his emulator. even though there still might be bugs in both monkey's and donkey's emualtor, we still would like to try them both out so we can see how it is for ourselves. how hard is it to just relase the emulators to us and keep working on it while we all test it out for them? it doesn't sound that hard at all. and dont tell me that you dont feel the same way.
» This will never be fully playable.
Before people get angry and start yelling let me explain what I mean by playable. I mean that I have no doubt (cause it is obvious) that pspmonkey can get this emulator to work. But working and playable are two different things. To me playable means I can load a game and said game will run at 100% speed. However I don't feel 100% speed will ever happen with this emulator. Being that the psp has been out for over a year now, and the Snes emulator still suffers from slowdown on some games. As does the GBA emulator(try warioware inc.) The Snes and GBA are far slower systems than the N64, and if after a year someone hasn't been able to get either of these 2 emulators to run at 100% I highly doubt anyone will be able to achieve 100% speed with the N64 emu. Take a look at the specs below. The Snes processor ran at 3.58MHz to the N64's 93.75MHz W/ a 62.5MHz co processor. Thats why I say I have no doubt that pspmonkey will get it to work but I don't think it will ever be worth playing.
Snes Specs:
CPU: 16-bit 65816 (3.58MHz)
RAM: 128KB (1Mb), 64KB (0.5Mb) Video RAM
Graphics: Dedicated graphics processor
Colors: 32768 (256 on screen)
Sprites: 128
Sprite Size: 64x64 pixels
Resolution: 512x448 pixels
Sound: 8-channel 8-bit Sony SPC700 digitized sound
N64 Specs:
CPU: 64-bit R4300i RISC (93.75MHz) / 64-bit data paths, registers with 5-stage pipelining
Co-processor: 64-bit RISC (62.5MHz)
RAM: 4MB (36Mb) upgradeable
Graphics: Pixel Drawing Processor (RDP) built into co-processor
Colors: 16.7 million (32,000 on screen)
Polygons: 150,000 per second
Resolution: 640x480 pixels
Sound: 16 to 24-channel 16-bit stereo (up to 100 PCM channels possible)
Before people get angry and start yelling let me explain what I mean by playable. I mean that I have no doubt (cause it is obvious) that pspmonkey can get this emulator to work. But working and playable are two different things. To me playable means I can load a game and said game will run at 100% speed. However I don't feel 100% speed will ever happen with this emulator. Being that the psp has been out for over a year now, and the Snes emulator still suffers from slowdown on some games. As does the GBA emulator(try warioware inc.) The Snes and GBA are far slower systems than the N64, and if after a year someone hasn't been able to get either of these 2 emulators to run at 100% I highly doubt anyone will be able to achieve 100% speed with the N64 emu. Take a look at the specs below. The Snes processor ran at 3.58MHz to the N64's 93.75MHz W/ a 62.5MHz co processor. Thats why I say I have no doubt that pspmonkey will get it to work but I don't think it will ever be worth playing.
Snes Specs:
CPU: 16-bit 65816 (3.58MHz)
RAM: 128KB (1Mb), 64KB (0.5Mb) Video RAM
Graphics: Dedicated graphics processor
Colors: 32768 (256 on screen)
Sprites: 128
Sprite Size: 64x64 pixels
Resolution: 512x448 pixels
Sound: 8-channel 8-bit Sony SPC700 digitized sound
N64 Specs:
CPU: 64-bit R4300i RISC (93.75MHz) / 64-bit data paths, registers with 5-stage pipelining
Co-processor: 64-bit RISC (62.5MHz)
RAM: 4MB (36Mb) upgradeable
Graphics: Pixel Drawing Processor (RDP) built into co-processor
Colors: 16.7 million (32,000 on screen)
Polygons: 150,000 per second
Resolution: 640x480 pixels
Sound: 16 to 24-channel 16-bit stereo (up to 100 PCM channels possible)
» Great work!
I like it, great progress, I can't wait untill it's playable!!
I like it, great progress, I can't wait untill it's playable!!
He will release a new build soon, once he has the texture bugs fixed, which would pretty much make all those games playable. And if he relased it now, you couldn't report bugs because you can't see enough yet...Let him release when he wants...he's not teasing.
» He is not teasing
He is not teasing, he is keeping the interest going. The reason he is not releasing it is because IT DOES NOT WORK YET. There is nothing enjoyable about playing it. There is no purpose for playing it. Everyone would see it and label it a failure. If he releases it when something about it works, people will like him much much more.
He is not teasing, he is keeping the interest going. The reason he is not releasing it is because IT DOES NOT WORK YET. There is nothing enjoyable about playing it. There is no purpose for playing it. Everyone would see it and label it a failure. If he releases it when something about it works, people will like him much much more.
» This happens everytime...
20, those emulators are ports of other emulators, not built from the ground up like monkey, that's why they're so slow. Also, the PSP's hardwear is very similar to the N64s and it's expected to run at around 40 fps when the dynamic recompiler is added in.
20, those emulators are ports of other emulators, not built from the ground up like monkey, that's why they're so slow. Also, the PSP's hardwear is very similar to the N64s and it's expected to run at around 40 fps when the dynamic recompiler is added in.
» then why
then if he has no intention of releaseing it to us now then why does he keep talking about it and make us more anxious if he has no intention of giveing it to us? i dont know but i think alot of people would agree with me right now that they would like to try it out forthemselves even if all it does is load the logo sign. if that is all it does, we dont care, we just want to see for ourselves thats all.
then if he has no intention of releaseing it to us now then why does he keep talking about it and make us more anxious if he has no intention of giveing it to us? i dont know but i think alot of people would agree with me right now that they would like to try it out forthemselves even if all it does is load the logo sign. if that is all it does, we dont care, we just want to see for ourselves thats all.
» -
@ #20:
N64 Specs vs PSP Specs
CPU: 64-bit R4300i RISC (93.75MHz) / 64-bit data paths, registers with 5-stage pipelining PSP 64bit Mips Processor at 366MHz.
Co-processor: 64-bit RISC (62.5MHz) Unknown
RAM: 4MB (36Mb) upgradeable 24MB for PSP
Graphics: Pixel Drawing Processor (RDP) built into co-processor Equivalent or better on the PSP
Colors: 16.7 million (32,000 on screen) same
Polygons: 150,000 per second Unknown
Resolution: 640x480 pixels 480x270
Sound: 16 to 24-channel 16-bit stereo (up to 100 PCM channels possible) Similar
@ #20:
N64 Specs vs PSP Specs
CPU: 64-bit R4300i RISC (93.75MHz) / 64-bit data paths, registers with 5-stage pipelining PSP 64bit Mips Processor at 366MHz.
Co-processor: 64-bit RISC (62.5MHz) Unknown
RAM: 4MB (36Mb) upgradeable 24MB for PSP
Graphics: Pixel Drawing Processor (RDP) built into co-processor Equivalent or better on the PSP
Colors: 16.7 million (32,000 on screen) same
Polygons: 150,000 per second Unknown
Resolution: 640x480 pixels 480x270
Sound: 16 to 24-channel 16-bit stereo (up to 100 PCM channels possible) Similar
Rploesserm,
You make some good points, but you have to realize that:
1) PSMonkey is coding this from the GROUND UP--no porting an existing emulator, or basing his code off an existing emulator. At the beginning he tried basign it off an existing PC emulator, but he realized there was no way it would work unless he coded an N64 emulator JUST FOR THE PSP. The GBA and SNES emulators were not written from the ground up just for the PSP.
2)PSMonkey is a very skilled coder and a very determined and dedicated worker. He could probably code much better GBA and SNES emulators if that was the project he was working on. PSMonkey is probably one of the most skilled coders out there, more skilled than the coders of the GBA and SNES emulators.
» Rploesser...
Of course its not gonna run at 100%. Not even the PC emulators can run games at 100% like the original. Anyway, it will be playable. Some games right now run at 30-60fps at times (depends where your at in the game, and how complecated the game is). And to think this is only running in INTERPRETER mode. Once games are working he will add recompiler mode and it will run much faster.
Of course its not gonna run at 100%. Not even the PC emulators can run games at 100% like the original. Anyway, it will be playable. Some games right now run at 30-60fps at times (depends where your at in the game, and how complecated the game is). And to think this is only running in INTERPRETER mode. Once games are working he will add recompiler mode and it will run much faster.
» To Post #19
There is a huge difference between me and donkey.
1) I am not some psp n00b. I have already released Iris & ngPsp for the psp.
2) I posted 2 builds so far to date (first being test concept, second being one that ran a large amount of n64 homebrew demos, as well as mortal kombat trillogy with no texturing).
3) I did not give my build to one random person claiming to be 10 years old. Recheck the forums, only 1 person actualy has it. No admin or moderators do.
I mean hell you don't have to look far to see how real this is. An actual PSP-hack mod has a build (he posted up his own video's many times from the build). Even Evab3vA of this site has a recent build and has been doing an up to date compatibility list *see link below*.
I've given my build to respectable people and as well have been keeping people in the loop since day one on this emulator. Donkey has done none of this nor has he even gone out of his way to prove his emulator to someone respectable. Like I mention many times, Clay or any other pspupdates admin is more then wellcome to pm me on the forums for a recent build. I would gladly send.
I plan to release a public build as soon as my transformation & texture bugs are fixed. I think that there are enough games running decent enough to justify a build as soon as thoes two issues are cleared up.
Evab3vA's compatibility list.
http://forums.qj.net/showthread.php?t=42234
There is a huge difference between me and donkey.
1) I am not some psp n00b. I have already released Iris & ngPsp for the psp.
2) I posted 2 builds so far to date (first being test concept, second being one that ran a large amount of n64 homebrew demos, as well as mortal kombat trillogy with no texturing).
3) I did not give my build to one random person claiming to be 10 years old. Recheck the forums, only 1 person actualy has it. No admin or moderators do.
I mean hell you don't have to look far to see how real this is. An actual PSP-hack mod has a build (he posted up his own video's many times from the build). Even Evab3vA of this site has a recent build and has been doing an up to date compatibility list *see link below*.
I've given my build to respectable people and as well have been keeping people in the loop since day one on this emulator. Donkey has done none of this nor has he even gone out of his way to prove his emulator to someone respectable. Like I mention many times, Clay or any other pspupdates admin is more then wellcome to pm me on the forums for a recent build. I would gladly send.
I plan to release a public build as soon as my transformation & texture bugs are fixed. I think that there are enough games running decent enough to justify a build as soon as thoes two issues are cleared up.
Evab3vA's compatibility list.
http://forums.qj.net/showthread.php?t=42234
» Go PSmonkey!!!
I'm loving how fast this project is coming along. Now perhaps after all this talk about the other emulators out there for PSP, maybe someone can code a GBA or SNES emu from the ground up like this one.
Keep up the great work!
I'm loving how fast this project is coming along. Now perhaps after all this talk about the other emulators out there for PSP, maybe someone can code a GBA or SNES emu from the ground up like this one.
Keep up the great work!
» Keep up the great work!
Your emulator puts mine to shame =(
Your emulator puts mine to shame =(
» .
will this work on 2.6?
will this work on 2.6?
» oh lord
we are going to get all the same stupid comments from the last post.....oh and psmonkey does the newest versoin of ngpsp has sound support?
we are going to get all the same stupid comments from the last post.....oh and psmonkey does the newest versoin of ngpsp has sound support?
» PSmonkey=teh pwnz0r
This is really looking good. The only thing I don't understand, is how we will emulate the N64's controls, since it has about 5 more buttons than the PSP. Maybe set up specific controls for specific titles? I don't quite know. Still, this looks very promising. Keep it up PSmonkey
This is really looking good. The only thing I don't understand, is how we will emulate the N64's controls, since it has about 5 more buttons than the PSP. Maybe set up specific controls for specific titles? I don't quite know. Still, this looks very promising. Keep it up PSmonkey
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The hype for PSMonkey's N64 Emulator is increasing everyday. And I personally love it! Getting news about the emulator keeps up my hopes.
