Posted Mar 25, 2007 at 03:16AM by Chris L. Listed in: Ace Combat X: Skies of Deception, Opinions & Analysis Tags: Microsoft, Sony, Namco Bandai, PlayStation Network, Project Aces
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Ace Combat: Going Multiplatform - Image 1


Ace Combat 6: Concept image for the Xbox 360. - Image 1The moment those Famitsu scans of Ace Combat 6: Fires of Liberation hit QJ, yours truly, a veteran of the North Point Coup, the Electrosphere conflict, the Usean Continental War, the Circum-Pacific War, the Belkan War, and the Aurelian-Leasath War, did something he didn't even do after reviewing Resistance: Fall of Man. He fainted.

It took a little knock-knock from Galm Squadron wingman Larry "Pixy" Foulke to bring me around. "Yo, buddy, still alive?" he asked after rapping my head a few times. Yes, Pixy, you old SOB. Very much alive.

Which is primarily the theme of this Weekend Slowdown. Ace Combat fans ejected out of their cockpits upon hearing that the beloved Sony staple would hit Microsoft's console - and a new front in the console fanboy wars opened up. Said front in said war being a sad mistake.

I'm about to argue that there is no greater "MS steal your precious, Sony" significance to Fires of Liberation. Rather, after much thinking about it, it is the natural consequence of the observed historical pattern of development that Ace Combat took, from its first days in the PSOne, and that it can actually mean great things for BOTH the PS3 and Xbox 360.

So please fasten your seatbelts, raise your trays in the upright position, and stop eyeing that Keira Knightley dead-ringer flight attendant, because you ain't got a chance with her. This is your captain speaking, and no matter what the fanboys may say, it's going to be a smooth flight from takeoff to landing.

The History of Console Flight

Cum historia, multat valde Razgriz, revelat ipsum... - Image 1If Ace Combat is iconic - and not just to the PlayStation - it's because it's one of the first, if not the first, console arcade flight shooter to bring real-world flight controls into the game. Unlike past and present (simple) arcade flight shooters like Blazing Angels, Ace Combat was able to emulate the actual independent flight control systems of all aircraft since the Wright Flyer: pitch and roll (D-pad, later stick), yaw (L2/R2), and throttle (L1/R1).

In support of this, it is telling that the GBA Ace Combat Advance could not play like its console brethren because of limited controls, whereas with smart use of the D-pad and nub, the PSP Ace Combat X could. This really was Top Gun-intensive dogfighting in a way that even Top Gun on the PSOne and PS2 themselves could not be.

There is another reason why Ace Combat is iconic: reliability. As many reviews of successive AC games had observed, sequels didn't break the formula. They introduced small, incremental improvements to graphics or gameplay, maybe a new feature here or there (such as wingman command in AC5: The Unsung War, or Strategic AI in ACX: Skies of Deception). The Project Aces devs don't really really shake things up - they push the envelope slowly.

But they push the envelope. Ace Combat is one of the PlayStation's most well-rated titles: nothing in 9/10 territory for the most part, but an above-average performer for Namco Bandai. About the series' only serious weakness was the lack of online multiplayer once the PS2 PlayStation Network went active (more on this later). Still, there was one common criticism among professional reviewers: for a solidly reliable series, Ace never broke boundaries. Nothing too revolutionary. Nothing that would grab gamers by the family jewels. As white bread goes, it's very tasty white bread, but white nonetheless.

Which I believe explains the appearance of Fires of Liberation on the Xbox 360: the white bread factor.

Engineering Conservatism, or why I don't fly from New York to Sydney when I don't have enough gas

Cae Combat 4 on the PS2: Yellow's changing everything again. - Image 1Like I said: the Project Aces team has a certain engineer's conservatism about them. They patiently waited for the PS2's arrival to punch the graphics in AC04: shatteredskies, then just tweaked the visuals a bit for The Unsung War - but threw in Wingman Command, more planes, and almost twice the number of missions.

On the handheld front, they tried a watered-down multi-directional shooter in Ace Combat Advance (which didn't click too well), before returning to the graphics-and-gameplay formula for Skies of Deception on the PSP.

The progression to the Xbox 360 thus becomes logical. Remember when I said that the only major omission from the last-gen AC was online multiplayer? With Xbox Live and the Xbox 360, Microsoft has a proven, mature and integrated online multiplayer system, ready to go (more or less) on Day One. It's nothing revolutionary, at least from that conservative perspective. It's the one small step for Project Aces, one big leap for Ace Combat.

We can compare this to a certain US Air Force super bunker-busting bomb first used in the 1991 Gulf War. It was designed to be used on both the by-then-ancient (but still formidable) F-111 Aardvark tactical fighter-bomber and the relatively newer F-15E Strike Eagle. Despite the greater combat capabilities of the Strike Eagle, though, on its first combat drop on some Saddam megabunker, the generals decided that it would be dropped by the older F-111 instead.

Why? As told to Tom Clancy (in his non-fiction "Fighter Wing"), the F-111 was the more mature airframe, whose capabilities were more well-known after numerous mission sorties, than the F-15E. Under combat conditions, you want to maximize reliability as much as you can.

Xbox Live. Sometimes, it pays to be first. - Image 1Same thing here. We cannot presume any sort of "loss of confidence" by Namco Bandai (or even the Project Aces) on the PS3 - not with Cellius, Inc. as Exhibit A for the defense. Instead, we can look at Fires of Liberation as not only trying to expand the franchise's potential market by catering to the Microsoft gamer, but also as a cautious testbed of something Ace Combat never officially had: online multiplayer.

Also remember that in going to next-gen (well, now-gen), Project Aces is making three big leaps at once, not just one: HD graphics, online, and vastly expanded scenarios afforded by greater memory and processing power. The Cell Processor in the PS3 is also undoubtedly very powerful, if it will speed up Folding@Home to hypersonic velocities. But it's also very, very new, posing new challenges to developers because of its unique design. Again, the cautious path: making big leaps by taking small steps.

Even factoring in that AC6 might have only been in development as of last year, you're still looking at a mature development platform in the Xbox 360 vis-a-vis the PS3 (given their respective histories). And as a point of comparison, Ace Combat 04 wasn't a launch title for the PS2 - it came one year later (2001), and probably incorporated a lot of dev lessons from Namco PS2 launch titles in that time, which explains why it wowed critics and gamers in its release.

And, like we said, Xbox Live had been around longer. Altogether, Xbox 360 was the safer foothold. Or at the least, it was the path of least complexity, given Project Aces' experience. I might even dare to propose that it wasn't until the Xbox 360 controller acquired the configuration of the DualShock (with TWO sets of shoulder buttons, not just one) before Project Aces might have felt comfortable that, control-wise, AC would work on the 360 as well.

No one stole anyone's precious. It's just learning to crawl before one walks, so not the frickin' drama.

I have so far to go, and only heaven knows...

And then we come to the PS3. Over at the various Ace Combat-related forums I've visited (the AC fanboy that I am), some console fanboys are loudly trumpeting a call to arms all over again: Xboys decrying the PS3, Sony Defense footsoldiers denigrating the 360, you know that rerun by now.

Ace Combat 5: The Unsung War. We all fly together, IRREGARDLESS of platform. - Image 1I'm willing to predict, though, that Ace Combat WILL be on the PS3 for historical reasons as well. Namco released Ridge Racer 6 on the 360, before launching Ridge Racer 7 as the PS3's launch title. Additionally, there is an entire legacy of PlayStation experience Project Aces can rely on for PS3 development, once they feel that they've become comfortable with the Cell. Finally, as part of Namco Bandai, it's not unimaginable that there could be a "transfer of technology or experience" from Cellius Inc. to the Project Aces team.

Experience can be transferred from work with the Xbox 360, too, although not in the same way. Rather, we're talking about the experiences of coding multiplayer scenarios and protocols, and the badly-needed experience of implementing and maintaining a multiplayer component through updates and corrections, which Project Aces can take to heart for any future development, including a PS3 Ace Combat.

The skies of deception - er, of Ace Combat have never been bluer (the good kind of blue: infinitely high and crystal clear). Now with the prospects of high-def and online combat, the more pragmatic and sensible of the aces cannot wait to see who is Top Gun in the blazing sky. When it comes to the PS3 (not even if, but WHEN, hopefully), Ace Combat will push the boundaries even further. Nothing too revolutionary, but most certainly with baby steps forwards.

Ultimately, the path from a humble kite the Wright Brothers built, to the shock and awe of the next-generation F-22 and Su-47, has always been with cautious steps, plus a little daring here and there. It's no surprise that Ace Combat has followed the same footsteps. But the end result, from the PSOne to the PS2 to the PSP to the Xbox 360 and, very perhaps, the PS3, has and will always be the same:

You will all taste my Sidewinders, whether you fly a 360 or PS3. No doubt about it. Spoken like a true fighter jock.




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42 Comments


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   by reaperchad (Unregistered) - 2007-03-24
 » hmmm

long article thats all i can say lol


   Re: xche78x - 2007-03-25
 » yes long

i read 2/3 then skipped here.
ps3 is not just loosing but it is also sharing its skies and space and even undergrounds and underwaters with the 360. with most ps3 titles also coming out for 360, no 360 user can be persuaded to change sides since most games also comes out for their platform. now im thinking what good is winning the long run when you lose 2/3rd's of the starting run.

   Re: Coc (Unregistered) - 2007-03-25
 » YESSSS

HAHAAAAAAAAAAAAAAAAAA

OWNED 360 USERS.
   by lulz (Unregistered) - 2007-03-25
 » tl;dr

too long; didn't read

lol jk

   by Strangler (Unregistered) - 2007-03-25
 » re

how is microsoft managing to take away all these preivously sony exclusive franchises like ace combat or devil may cry when the dreamcast also had a head start and sales lead on the ps2 and it never did? I dont get it. Infact I dont get why so many ppl and the media and the message baords fell for sonys hype saying the psp had way better graphics than the dreamcast despite the specs listing the dreamcast ahead in many aspects even at the time like video ram?

   by Drmcstford (Unregistered) - 2007-03-25
 » haha

Money talks is all i got to say
MS is how jim jones would say BALLIN!!!!!!!! haha
Metal Gear Solid and Final Fantasy get ready MS is bringing out the check book haha


   Re: ayrkain - 2007-03-25
 » FF13

MS won't get RPGs like FF for one reason: The Live Requirement. RPGs are still largely single player affairs, and heavy on story. Squeezing in an online component edges out story, especially if you're limited to a single DVD. FF12 was already 3.8 GBs, so there's no way they'll be able to fit 13 on a single DVD and have room for an online component too.

   Re: Devise (Unregistered) - 2007-03-25
 » ...

Wow good try with the poor excuse. Online isn't a requirement on the 360 platform it's just so cheap to implement that basically all publishers add it to their titles. Some titles just have online leaderboards if multiplayer online play just isn't possible on the title. I sure titles like Blue Dragon (RPG) are one of those titles.

FF13 doesn't need to fit on 1 single DVD. Up to 3 discs would be perfectly acceptable. Changing a disc every 10 to 20 hours of game play isn't a disadvantage. Again, Blue Dragon has 3 discs and it doesn't take away from the experience one single bit.

Sony fans like yourself like to beleive that there will be titles that just aren't possible on the 360. But the truth is the 2 systems are very close in gaming power and abilities that any title could successfully run on both platforms.

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   Re: ayrkain - 2007-03-25
 » It's possible...

but not likely. Also remember that FF is huge in Japan, a market in which SE tests out their RPGs, and in which the 360 has very little presence. From that perspective, they'd be making a 360 version for 2 1/2 markets. Whether or not FF13 hits the 360, the really fun and innovative titles (ahem... White Knight) are still Sony bound, as it's a guaranteed market, whereas the 360 is still mostly FPS centered. Trotting out Blue Dragon (or worse: Enchanted Arms - bad on any console) doesn't really prove anything considering that the gameplay is just a rehash of FF5's job system. While I liked FF5 alright, it's hardly comparable to even just the titles that are still coming out for the PS2 (Rogue Galaxy, Ar Tonelico, Disgaea 2, etc...)

And it's also silly to call me a Sony fanboy when I've owned both systems (sold my Premium until Zephyr and Blue Dragon are available).

   Re: Devise (Unregistered) - 2007-03-25
 » ...

Although Japan is a key market for the FF titles the majority of title sales come from Europe and US. The other problem is the PS3 is getting dominated by the Wii in Japan and the install base is building up slower than expected. It's obvious to publishers the 360 is going to be a major player this generation and the next. And it seems MS is offering big incentives to publishers to bring popular third party titles to their platform. Lost Odyssey will be a key title for the 360 if FF13 doesn't make it to the 360.

Personally I don't think the 360 is FPS centered. It has a diverse range of titles. Yes the most popular titles are FPS but that's because it's an expensive machine and the demographic that can afford it are primary into FPS games. The number 1 selling PS3 game is a FPS. Mass Effect, Blue Dragon + Lost Odyssey are 3 huge RPGs coming to the 360 this year, not to forget DMC4. The 360 has some awesome games and I'm blown away by the number of great titles in all genres that are coming this year. The PS3 and the Wii has some great titles as well.

   Re: ayrkain - 2007-03-25
 » ?

FFXII sold 2.4 million in Japan out of 4.93 million total, so almost half of all FFXII sales did come from Japan. While the Wii is selling very well, there aren't many RPGs planned for it at the moment. Time will tell, I'm sure as to whether or not Nintendo will court RPG makers with classic controller bundles (Fire Emblem will lead the way here, I'm sure) or with other incentives. Doesn't negate the fact that SE's main market (Japan, as shown above) has very few 360's and is already at 800,000 PS3's or so. Also, the number one game in overall sales (according to Kotaku) is actually Ridge Racer, not Resistance. While Lost Odyssey and Blue Dragon look interesting, Mass Effect is a very action oriented RPG that's not playing to the same crowd that loves the games I previously mentioned (DMC4 isn't an RPG at all, it's an action game). The 360 is a cool platform, but it's very shooter oriented, and it looks to only be inviting token examples of other games to the party at the moment. There was a version of Spectral Souls for the 360, but it never made it to the US. So much for simultaneous launches and US gamers not getting shut out. If MS is really devoted to their people, they should open up the wireless controller specs, so there can be wireless guitars for Guitar Hero, make the HD easily upgradable, and court oddball studios like (but not limited to) NIS America. Otherwise, the market's not going to change as much as most people think. It's all about the games, y'know?

   Re: ayrkain - 2007-03-25
 » oops...

Okay, RR7 is probably only the best seller in Japan, but I can't get any solid numbers on it in NA. Resistance didn't do quite as well as RR7 there, but did very well here, so you're probably right for the moment. That is, until Motorstorm overtakes 'em both. ;)

   Re: Devise (Unregistered) - 2007-03-25
 » ...

I own over 45 360 titles and only 3 of them are shooters (Gears of Ware, Lost Planet and Just Cause). My collection seems to defy your logic. Ace Combat and DMC4 definitely aren't shooters so and can see that MS is bringing more non FPS games as time goes on. Really it's up to developers to bring the titles to the console and as the install base grows the more that expands.

And yes Mass Affect is an action-RPG, anyway it's a popular non FPS title coming to the console.

   Re: ayrkain - 2007-03-25
 » Sales

Whether or not you have a lot of non-FPS games, the big sellers for the console are still FPSs - that's the 360's bread and butter. Anecdotal evidence can be manipulated anyway you like it, but it doesn't change the fact that there just isn't the same critical mass of RPGs and other in-between-genre titles that are currently on the PS2. Some of those may go multi-platform, and some of them will go to handhelds, but that still likely leaves the lion's share with the Playstation platform - which means they'll probably hit the PS3 later in it's life cycle.

My point with the action RPG thing is that they're just tacking stats on to third person hack-n-slashers and calling them RPGs, and that just doesn't sell to the same audience as FF, Xenosaga, or Rogue Galaxy. And that's the crux of the issue. The 360 seems to introduce "action" into almost everything it touches. Pinata's aside, there doesn't seem to be room for sprite based games or quirky "long tail" titles in MS's next gen. I see a lot of that on the PS2 (which the implicit promise of PS3 presence later), and in all of Nintendo's platforms, but it's oddly lacking on the 360. Let's hope that changes.

   Re: Devise (Unregistered) - 2007-03-25
 » ...

Oblivion, Madden, Crackdown, Saint's Row, Fight Night Round 3, Need for Speed, Dead or Alive 4, Dead Rising have all had platinum sales on the 360, so FPS aren't the only titles moving off store shelves. FPS are popular for online play and that's the main reason they are so successful on the 360 (and Xbox 1). Now that the PS3 has goofed it's lead and the 360 is outselling the PS3 in North America and looking like it's going to in Europe as well, publishers are moving their titles to the 360. Even SE has licensed Unreal Engine 3 a cross platform engine and that is a key sign that they have noticed the 360. Good games on the 360 is something I'm just not worried about, having the money to buy all the ones I want is. 2007 is going to be an awesome year for gaming.

   Re: ayrkain - 2007-03-25
 » Okay...

But you're still not listening to what I've said. Many of those (Madden sells on just about any platform - sorry, that doesn't count for anything) are extremely action oriented titles that appeal mainly to the same FPS fans that are buying games to stall until Halo3. FFXII was panned by a lot of RPG fans for being too action oriented. MS's solution to the RPG player's woes? More action! Sorry, it just doesn't work for me. I hope that more BD/LO types make it to the 360, but Eternal Sonata and the previous two don't make up for the 10-15 RPGs that will be out for the PS platforms in the same time frame. Nor does can it account for the evolutionary stuff that Level 5 is doing on the platform with no load times in Rogue Galaxy right now, or the incredible gameplay style in White Knight Story later. It's going to take more than just playing "catch-up" to usurp SE. Again, there would be no reason for MS to basically found Mistwalker if SE was already going to put FF13 or other flagship RPGs on the 360.

   Re: Devise (Unregistered) - 2007-03-25
 » ...

MS secured Mistwalker to pump out Japanese titles exclusive for the console. Sony doesn't own SE and I know it's concerning a lot of Sony fans (like yourself) about the possibility of their titles coming to the 360. The 360 isn't a follow up from a 120 million selling console, it's building new IPs and pulling old ones over one by one. MS goal as stated by Shaun Kim is to bring all popular third party titles to the 360 and compete with Sony on first party titles, while delivering more reasonable priced console, a larger catalog of games and better services. Seems to be working quite well. Do I need to build a list of PS3 exclusives that have moved other so far? With 360 hardware and software sales continuing to be strong why do you think that trend is not going to continue? If your purely after all the old Sony Japanese RPGs stick with a PS3. Honestly I have no interest in Rogue Galaxy, neither did most people with a PS2.

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   Re: ayrkain - 2007-03-25
 » Basically

because there's absolutely no indication that SE is actually going to do this. The entire rumor of FFXIII and MGS4 was based on a MS Employee's wish list. You're guessing based on what you wish to happen, but not listening when I point out that most FF titles, unless they are break-out hits like FFVII + FFX, make half their sales in Japan where there is almost no 360 install base. It doesn't make any sense from a monetary stance, whether or not I like any console. So until I see something besides wishful thinking, why should I believe what you're saying?

   Re: Devise (Unregistered) - 2007-03-25
 » ...

I never said it was 100% certain but it seems more likely than ever. The main reason cross platform is going to be critical this generation is because Sony isn't going to have majority market share. Sony it's even going to be the market leader in Japan. What a shocker. If you can't see the impact that is going to have on the industry, I'm sorry.

   Re: Devise (Unregistered) - 2007-03-25
 » correction

*Sony (PS3) isn't even going to be the market leader in Japan.*

Ayrkain I respect your opinion it's just I can't agree on your views. Good luck with your PS3.

   Re: ayrkain - 2007-03-25
 » Probability is messy...

There just isn't any indication it will happen. I realize that the PS3's sales aren't what Sony might like, but I don't think it's quite as dire as everyone likes to make out. Judging based on 4 months of sales is pretty much jumping the gun in any case. Just like people bought bunches of 360's in the wake of Gears, there's a distinct possibility that the fierce competition is having a chilling effect on purchases until "killer app" titles are actually available. The fact that you're sure without any facts available means you're working on faith, and that makes your conclusions extremely suspect. Next you'll be telling me that Jack Thompson's gonna whup TakeTwo - that's a faith-based conclusion too. :) Even looking at the aligned launches, the 360 and the PS3 had very similar numbers at this stage of the game (in NA). The difference is that the PS3 is getting these numbers with competition.

   Re: ayrkain - 2007-03-25
 » Respect...

No worries. We're just chatting, right? No fanboyism necessary. I'll have another 360 by the end of the year probably. :) Look me up - gamertag ayrkaine.
   by jacky (Unregistered) - 2007-03-25
 » nooo...

@ayrkain:
Don't forget, the Xbox has just DVD DLs not DVDs. This means 9gb fits on one disc...
Also you can compress games on the 360, what you can not do on the ps3
So there should be enough place to port it to the 360. We gonna see it.
But what does the autor wanted to say with this article? That Ace Combat is going Multiplatform??
I don't want to read the hole article


   Re: CHUCKINGROCKSATSPACESHIPS - 2007-03-25
 » Games Can Be Compressed On The PS3 Too But...

it is not needed do to all the space available on the disc. Also the quality don't have to be diminished do to this.

   Re: ayrkain - 2007-03-25
 » Ace Combat

Yes, they're talking about Ace Combat going multi-platform. I don't think that FF will, but you're free to believe what you will. To be honest, if SE was going to put a bunch of games on the 360, Microsoft wouldn't have needed to put out money to help found Mistwalker. I'm sure there will be games for the 360, but they probably won't be the flagship titles.

   Re: Devise (Unregistered) - 2007-03-25
 » ...

The person that wrote the article predicts it coming to the PS3 after it's released on the 360. No official announcement or anything, just a gamers prediction. It will probably be a timed exclusive, unless MS opens up their check book to deprive PS3 owners of the title.
   by CHUCKINGROCKSATSPACESHIPS - 2007-03-25
 » Cheers!

Next gen Ace Combat rules!!!

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   by J man (Unregistered) - 2007-03-25
 » LETS BE HONEST

Ace Combat would NEVER be a 360 exclusive, c'mon yeah I know money talks or w/e but they have made 6 games EXCLUSIVELY for sony in the last 10 years why would they stop all together, the way people are talking about the ps3 is like it WONT have sold 10 million by the end of the year (which it probably do EASILY), im jus disappointed its gone to the 360 because if THIS EXACT title is going to be multi platform, it would be alot shorter than it SHOULDVE been, im not doin the whole blu ray v dvd thing again, but lets be honest they would have used at LEAST 25 gb to make the game (ie about 25 hours of gameplay) which imo would have been OUTSTANDING but since its multi platform u can pretty much cut that in half. but im happy for the xbox owners that previously never got to enjoy the GREATEST flight Action-sim ever created


   Re: Devise (Unregistered) - 2007-03-25
 » ...

Mass Effect (360 exclusive) looks stunning and contains 30 to 40 hours of game play on one disc.

   Re: comedy - 2007-03-25
 » ugh mass effect...

one word: generic.
i'm finding a distinct lack of originality in next-gen games...
and don't use the wii as argument against my lament, all they've done is got a light gun, strapped it to a touch screen and put loads of warioware clones on the market... sod that.
   by comedy - 2007-03-25
 » so this game is currently an exlusive to x360?

yeah. or at least gamespot says so...

so this article is about ps3 not getting a title we never thought it woudl get?
the point of this article is ambiguous, is the guy doing ANOTHER 'ps3 losing out to x360' article, as they are the thing to do right now. or is it a feeble attempt to try and level it up saying 'x360 may just lose an exclusive'...?

so recently i've read articles about ps3 losing dmc exclusivity - which is true, ps3 selling well - which was reported effectively as lies, and now this game, an x360 exclusive, not being on ps3... a rather anti-ps3 vibe going on.


   Re: Constantinecy - 2007-03-25
 » Havent you noticed that yet comedy?

Its been 4 months now that the ps3 gets pounded into the ground by either 360 fans or article publishers. I cant get it honestly why dont they buy what the like and just stop basting each others b-a-l-l's.

   Re: Chris L. (QJ. NET Staff) - 2007-03-25
 » "Is the guy doing ANOTHER 'ps3 losing out to x360' article?" No.

The article was written from the Ace Combat perspective, not the PS3 vs. 360 perspective (which I lament). That latter topic is SO the drama and overworked post-DMC4, that people tend to lose sight of the positives. There is no anti-PS3 vibe being implied here - in fact, nothing would please me more than to see how AC6 would look on PS3.
   by juxta (Unregistered) - 2007-03-25
 » online warfare

Good article. No talking about bashing, just how most game maker are starting to not put all their egg in one basket and the natural progression of the brand. Exclusives I think are a thing of the past unless you publish for first party companys then it makes sense to keep it exclusive ie. NO halo 3's for ps3
Anyway dont care if it's on ps3 or 360 I look forward to blasting all you other ACES out of the sky. See you up there.
Ooh ooh heres an idea let the multiplayer online be cross platform and let the fanboys slug it out in the sky. hehe.


   Re: Chris L. (QJ. NET Staff) - 2007-03-25
 » Cross-platform XBL-PSN multiplayer...

Don't we all wish we can fly under the same blue sky? :)
   by hush404 - 2007-03-25
 » Oh yeah... great plan

Rip a game from it's root console and give it to a system solely because of online? Give me a break! THere's more behind it than that, perhaps quite a few things... with $'s infront of those things.

   by jh (Unregistered) - 2007-03-26
 » Don't have to get a ps3 after all

:) I consider myself lucky
This is the 1st time I have not had 2 buy all the]
systems.

   by Prime 223 (Unregistered) - 2007-03-26
 » money makes the world go round

Dont be stupid people the cost of making games is skyrocketing they can no longer aford to stay on only one platform until the price goes down

   by Razgriz (Unregistered) - 2007-04-01
 » Very