Posted Dec 31, 2008 at 11:14AM by Chris Coker Listed in: Opinions & Analysis Tags: Capcom, Insomniac Games, Konami, Sony, Nintendo, Media Molecule
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If you look at some of the upcoming games, most of them seem to be sequels, prequels, or spinoffs of already established franchises: Uncharted 2, God of War 3, Patapon 2, BioShock 2, Resident Evil 5... the list goes on. And I've heard too many complaints out there saying that devs seem to be getting less creative and are opting for the tried-and-tested approach.

Guess what though? It's not so much as going the safe route, but to a developer, it's about making the most of your assets and changing the playing field among their competitors. The best explanation I could find of this "why are there so many sequels all of a sudden?" phenomenon comes from Insomniac Games' Ted Price:

"Developers can hit the ground running with sequels. The game's story and art style have a solid base, the tech and tools are stable and the basic gameplay mechanics have gone through plenty of tuning in the first game. It's certainly a liberating experience when you're no longer arguing over the main character's name, or waiting for basic systems to be implemented. The end result is usually a game that's bigger, more polished and has more innovative features than the original game." [Full Article]

And sequels aren't a bad thing either. If you look at how sequels have been for the past year (MGS4, GTA4, CoD4, Gears of War 2, etc.), they've more than proven that not all sequels suck donkey balls - given that the devs deliver in their promise to bring a game that's "bigger, more polished, and has more innovative features than the original game," to quote Price again. So... if this trend of actually upping the ante with a sequel continues into 2009 and beyond, then by gods!, can you imagine how so much cooler something like God of War 3 would be?

Now if sequels aren't your thing, there are still a handful of new IPs to look out for too: Heavy Rain and Hydrophobia are just two games that I personally want to keep close tabs on. But in short, to answer my own question: no, I don't think new IPs are a dying breed. It just seems like it because most of the popular games this year have been sequels, with some of the new IPs (I'm not saying all) having to follow in the shadow of the bigger sequels: MGS4, GTA4, Fallout 3, and a handful of others on the GotY lists.

Here's a thought I want to leave you with though: isn't it strange that most of the good new IPs out there are coming from small studios and independent devs? Look at de Blob and Braid. And then there's LittleBigPlanet - their team in Media Molecule started out so small, it's quite surprising how they managed to pull off the entire LBP phenomenon.

Seemingly, this is where the playing field now lies: if you want good sequels, look to the established devs and major players in the publishing biz: Konami, EA, Capcom, Square Enix, Sony, Microsoft, OK fine, maybe even Nintendo despite their skimpy first-party library in 2008. But for new IPs that will make an impact? Look to the indie devs and small studios for those diamonds in the rough.

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   by Navani - 2008-12-31
 » yeah!

I remember my first time playing Katamari Damacy.. I went into the game not knowing a thing about it. After watching the introduction video, I was convinced the developers were on shrooms. After I began playing, I can't remember even taking a potty break because it was so addictive! Even the music was so .. not .. normal. I dunno.

   by StingBlah - 2008-12-31
 » DONKEY BALLZ!

I thought I was the only one that used that phrase...


   Re: death - 2009-01-01
 » you arent

but your prolli the only on that gargles them ;P
   by mike_jmg - 2008-12-31
 » I think they are

There are really too much sequels, I'm not saying they're bad, but I really miss the game hunting, if that even exists, I mean trying out new games to see if i like them or not. This has been pretty lousy these days, as I haven't liked anything besides a few jewels like Super Stardust Portable, Prinny Ore Ga Sujinkou de Iinsuka?, Dissidia FF.

It's ok for now, but I have nothing to look foward

I think that in the past there were more and more new games all the time. For example there was a good PS2 game like once a month. I really miss those days

   by roddollente - 2008-12-31
 » huh??

that only applies to American developers. which are overrated as hell.

Japanese, European, and Australian devs are the best the industry has to offer. i mean, Dice, Quantic Dreams, Nintendo, etc. all from outside the US. so nope. new IP's aren't a dying breed. they're just overshadowed by stupid games here in North America. when i went to Japan, no one buys GTA or any of those stupid Assassins Creed games or something. the amount of games in their library is HUGE. they arent swayed by those promised photorealism ***** and all. gameplay is where it's at.

there's this one vid that i was watching and one guy told a rumour back then that when Miyamoto (creator of Mario and Donkey Kong) was making Super Mario Sunshine for the Gamecube, he assigned five teams to come up with ideas on the levels and all. and from there they picked the best ideas and it became the game. then that guy said that you will never see that creativity in the US. basically because the publishers' (like EA) attitude towards games are very linear, and so developers, in turn, have no choice but to make a game that would sell to the masses and not taking any potential risk.

same thing with quantic dreams on their game fahrenheit. or dice with their mirror's edge , not the best game but very innovative. im surprised that we have yet to see a first-person platformer amidst these 1080p's and high-technology devices that we have now.

but yea, indie studios are the way to go, unless of course, big companies are willing to take any risks. during the past 20-30 years, we have seen alot of games already. and now, it's very hard to make a game that has totally fresh ideas without borrowing elements from past games. Asteroid was the first of its kind back then, but now you have Superstardust HD or Geometry Wars, Raiden, etc. Super Mario Bros. was (and still) an exceptional game back in the day, but now everyone can make a game like that.

anyways, i have nothing more to say.

p.s. who the hell invented the double-jump in video games? you know, the one where you can jump again in mid-air. wtf?


   Re: Orlyeh - 2008-12-31
 » Japan

Japanese developers are just as likely as American ones to make sequels or use the same IP:

Devil May Cry
Sonic
Mario and his multitude of games (how many Mario Parties are there?)
Smash Brothers
Pokemon
FINAL FANTASY
Persona
Metal Gear

   Re: sony_player - 2008-12-31
 » roddo

wow, this guy has no idea what he's talking about. Are you sure it was japan you went to, cuz they go ape **** for GTA, and americans have come up with quite a few new ip's as well, so stop with your ignorant BS

   Re: roddollente - 2008-12-31
 » wow sony_player

gta4 sold 100k on the ps3 and only 30k on the 360 on its first 4 days. compare that to Monster Hunter Freedom 2G's or even Crisis Core's (both psp titles) launch sales. please sony_player, stop making a fool of yourself.

@Oriyeh, yeah, but at least those sequels have stayed much, much longer than, let's say, Crash bandicoot by naughty dog, or Need for Speed, Mortal Kombat, Duke Nukem, etc.

as i said, it's both devs and publishers. they just don't want to take a risk to try a new game.

   Re: Orlyeh - 2008-12-31
 » just some facts

Need for Speed, Mortal Kombat, Duke Nukem all predate Smash Brothers, Pokemon, Persona, Devil May Cry, and Metal Gear Solid (for PSX at least)

hell, Duke Nukem has been around since 1991

there's no difference between Japanese and American developers and publishers: money + money whether it's a risk with new IP or a rehash of old IP

   Re: sony_player - 2009-01-01
 » roddo

You act like 168,000 is a low number, jesus get off your high horse. You stated nobody in japan buys GTA, it's debut at number 1 proves you wrong. BTW GTA isn't american anyway, it was developed in Ireland I believe

   Re: roddollente - 2009-01-01
 » ...

@sony_player it is a small number compared to its total 11 million sales worldwide. meh. get over the fact that western video games can't crack the Japanese video game market.

@Orlyeh true, thats why ff13 is coming to 360 (which is bull btw, i can now see it to not have the SAME graphics like versus 13, well, we'll see). yea, they all predate 'em on PSX, but they're all dead now. at least, as far as i've seen video games, Japanese devs tend to take the more risky path in terms of developing a new IP. if you've played alot of video games, you'll notice the variety of japanese video games compared to western video games. but as i said, props to european and aussie devs as well. meh, hollywood alone lacks creativity and originality. i just don't like seeing these FPS's swarm in the market like crazy, just because the north american audience love 'em. it gets old, you know.

   Re: phiyuku - 2009-01-01
 » As far as I know

Assassin's Creed is a European game I think french or german or something like that, whatever Ubisoft is.
oh yeah Ninjas invented the double jump.
Ninjas > Pirates
   by Xx_SYNYSTER_xX - 2008-12-31
 » psx

Why dont they remake all the good ps1 games in hd so it looks cool and younger people get to play them


   Re: acerious - 2008-12-31
 » Best failure of '08

2008 winner for best comment failure.

   Re: Aces In The Palm - 2009-01-02
 » i agree with Xx_SYNSTER_xX

i've always said if redid the original silent hill with new character models and such that i wouldnt hesitate buying it.
they took the flying enemies out.
ok. they get annoting at times, but they did put something in silent hills atmosphere.
   by NakedFaerie - 2009-01-02
 » IP?

I know I'm going to come off sounding like a total noob but this is a term that doesnt mean what I know it to mean.

IP is usually a number, 192.168.0.1 etc...

What does IP for games mean? Like this topic.

I've been hearing it for the last few months but its never been said what it means so I get a little confused.


   Re: phiyuku - 2009-01-02
 » IP means

Intellectual Property. This is just a fancy word meaning that its copyrighted and its their property and it applies to non physical things like art or the game idea in this case and I think also applies to music and movies.
Btw that is just a local ip address. your real ip addresses are not like that +)

   Re: NakedFaerie - 2009-01-04
 » IPs

Yea, I know thats the local LAN IP. My WAN IP is something like 220.0.0.0, yea, like I'll post that here. hehehe
Anyway, so IP is the new copyright?. Couldnt they find something else to call it rather than a term thats already in use? Would be easier if they call it something like "inpro" or some other name.
   by Stealth! - 2009-01-02
 » I'm actually...

Waiting on God of War 3 game. In my personal opinion, I think that game will blow any game out of the water this year(09) and with the amount of work the devs are doing with that game could easily be the best or one of the game of the generation. But no, I don't think new IP's are dying breed. White Knight Chronicles seems to be a hit and it's a IP in a way for Sony. Little Big Planet, and probably few more I missed.

But not everyone enjoys the same game. The people who enjoy one title may not enjoy God of War. Anyway all I know is 09 is looking to be gamers paradise with top quality games, so happy playing and trophy/achievement whoring for you PS3/360 fans. :D


   Re: NakedFaerie - 2009-01-04
 » repeative games

exactly! I thought Command and Conquore (whatever C+C) was an ok game and they made 200 sequals and thousands of games that are just alike and I now hate them all. Its nice to have games like LBP that actually is different. What is different about Dead Space? Its just a quake shootemup like the other 50. THey say its new, its not.
There are too many games with the same thing these days. C+C, Quake, Platform, jsut different skins but all the same games. (Not C+C and Quake, others bass themselves off of them)
If they want to make a game from another games engine then at least do something different that might make it interesting...Fracture comes to mind. But as a lot of games run on 1 engine its hard to make something new. it takes ages as they have to first build the engine then the game on top of it.

BTW, its about time the PS3 has trophies on all new games, more reason to reply them. :) Pity Saints Row 2 and NFS Undercover will never get them. Have to play them on the 360 instead.


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