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Posted Nov 11, 2007 at 05:32AM by Enrico S. Listed in: News, Games, Godzilla: Unleashed Tags: Pipeworks Software
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Godzilla Unleashed Designer Diary explains factions affinity - Image 1The recent Godzilla Unleashed (Wii, DS, PSP) Designer Diary from Pipeworks Software revealed the different factions in the game and their roles in the game. If you've been keeping up on the latest news about the blog, you may already know that the game will have four factions: the Earth Defenders, the Alien Invaders, the Global Defense Force, and the Mutants.

More information about the factions in Godzilla: Unleashed in the full article.

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Posted Oct 13, 2007 at 06:04AM by Enrico S. Listed in: News, Games, Godzilla: Unleashed Tags: Europe, Pipeworks Software
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Godzilla Unleashed Developers Blog: Monster Memories, Q and A - Image 1 


The latest Godzilla Unleashed developers blog discussed the experiences of the members of Pipeworks Software with the Godzilla franchise. A few questions related with the video game issued by fans were also answered.

All members of the crew had their own Godzilla memories to share, with some even claiming the green lizard had a major impact in their lives. For example, Creative Director Mark Crowe spoke about how he will never forget the thrill of seeing his first Godzilla movie and how it still influences everything he does today.

Game producer Shelby Stair Wills also took the opportunity to address followers of the Godzilla Unleashed community who inquired about the length of an in-game day, the cost of various abilities such as flying, and the possibility of using music from old Godzilla movies.

Wills said that an encounter (or a battle) is equal to an in-game day. Each encounter varies in length from one to 10 minutes depending on the type of encounter and what the player does. Unfortunately, the video game developer didn't give any examples on what encounters we can expect to find so we'll just have to wait till the game is released to find out.

Wills also mentioned that flying will not cost any energy for monsters (such as Mothra or Fire Rodan) since this is their only way to move around the map. Much to the disappointment of many old school Godzilla fans, Wills said that they won't be using music from old Godzilla movies since it doesn't fit with the edgy and darker tone they were going for in this game. He pointed out however that the new tracks should still be cool with every monster having its own theme song.

Godzilla Unleashed (PSP, Wii, Nintendo DS) will be released this November 13 in the U.S. and November 22 in Europe.

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Posted Sep 07, 2007 at 05:20AM by Enrico S. Listed in: News, Games, Godzilla: Unleashed Tags: Atari, North America, Pipeworks Software
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Custom game modes in Godzilla: Unleashed - Image 1 


Pipeworks Software has been feeding fans regular updates on Godzilla: Unleashed (Wii, PSP, Nintendo DS) through their developer's blog on IGN. Their latest entry posted by the title's producer, Shelby Stair Willis, discussed custom game modes - a feature that they've been planning to put in ever since Godzilla: Save the Earth.

While the option to jump straight into a standard multiplayer battle (called Brawl) is still available, players looking for a more unique experience will be treated to a variety of modifiable options. Among them include the number of lives each monster has as well as the victory conditions for the map. Here are a few of the other options that players can tweak as taken from the developer's blog:
  • type and aggression of the military
  • round length & number of rounds
  • type and frequency of powerups and powersurges
  • rate of critical mass accumulation
  • rate of health & energy regeneration
  • monster speed
Willis gave word asking gamers to pay particular attention to the last entry on the list. He said that they think "everyone will have a lot of fun with the option to set your monsters to be slow and ponderous, regular speed, or super fast." In a nod to long term fans of the Godzilla video game series, he also mentioned that have brought back the Tiny Monsters option in multiplayer.

This game looks to be a lot of fun, judging from the revealed features they've announced. In case this got your interest, you might want to know that Godzilla: Unleashed will be released this November 13 in North America with a European debut following on November 22. If you want to get more information about the game, click on our Read Link where you can check out the complete blog entry.

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Posted Aug 11, 2007 at 10:22AM by Enrico S. Listed in: News, Games, Godzilla: Unleashed Tags: Pipeworks Software
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Godzilla: Unleashed developers talk about Krystalak - Image 1 


Pipeworks Software knows that Godzilla: Unleashed is all about the monsters. The producer of the game Shelby Stair Willis confirmed this notion in their developers blog as he recently detailed how they designed Krystalak, one of the monsters they're introducing in the game.

Amazingly, this is the first monster not designed by Toho, the creators of Godzilla. The developers had a long history with the company since they did work together on the previous two Godzilla games. Because of this they were given the chance to add their own creation to the Toho line-up of monsters.

Willis said that they wanted to create the monster to be specifically tied into the storyline of Godzilla: Unleashed. Since the game's storyline revolves around crystals, Krystalak was created as a crystal monster. To strengthen its connection to the crystals, the developers decided that it was spawned by the same meteor shower that started the strange crystal growths all over the world.

The developers went though a couple of redesigns before finally settling on their final product - a two-legged behemoth with a catlike leg structure. This monster can normally be found crouching, which makes him smaller than Godzilla, but it towers over even the Big G himself when it stands erect.

The monster looks pretty well designed and is a worthy addition to the line-up of monsters under Toho's belt. Godzilla: Unleashed looks to be one hell of a game, and is slated to be out this year on the PSP, Wii, and Nintendo DS. If you want to see the full developers blog post which has more details on Krystalak, click on our Read Link below.

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Posted Aug 10, 2007 at 10:56AM by Enrico S. Listed in: News, Games, Godzilla: Unleashed Tags: Pipeworks Software
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Godzilla: Unleashed dev blog update - Image 1 Godzilla: Unleashed dev blog update - Image 2 Godzilla: Unleashed dev blog update - Image 3 

Pipeworks Software has been hard at work with Godzilla: Unleashed. In the recent post on the developers' blog, they announced quite a few updates on the game that fans would want to hear about. The first thing they discussed was the new water tech that they've developed.

They believe that it looks spectacular, and after seeing the screenshots, we can't help but agree. The look of the water has long been a problem for the developers and they're really proud about what they've accomplished this time.

In addition to this, they've also gotten the look of the various types of crystals in the game worked out. It looks like they've been burning the midnight oil on this update as well since they had to write new crystal shaders not to mention rework the shapes, textures, animations, and particle effects of the crystals.

Furthermore, the developers have given word that there are many types of crystals in the game and we'll be seeing more of it as we creep closer to the launch date. Speaking of which, the game will be released within the year on the PSP, Wii, and the Nintendo DS.

If you want to read the entire developers blog post, feel free to click on our Read link below.

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Posted Jun 09, 2007 at 10:00AM by Enrico S. Listed in: Games, Godzilla: Unleashed Tags: Atari, Pipeworks Software
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 Godzilla Unleashed updates from the developers blog - Image 1 


Gamers who have been waiting for updates on Atari's Godzilla Unleashed, rejoice. The developers of the game at Pipeworks Software have released some information on how the game is getting along in terms of its development.

First up is an update on the Atari site. It seems that lead animator Armando has been busy finishing up the renders of the monsters both in the game and on the site. It might interest you to note that the monster portraits and animations there were actually developed in-house using in-game models and animations. In addition to this, he has been very busy with fixing up the bracing/blocking animations for each character.

Another thing fans of the game might be interested in is the fact that they have already
finished implementing all of the different game types. Among the topics discussed for this were certain team game scenarios where players share points. The game modes have been reworked a bit so now players have more options on setting time limits and victory conditions.

For those who have been wondering about the PSP version, worry not. The guys at Pipeworks have said that they are working very hard to fit in all of the updates they have done in the handheld version.

The guys were also nice enough to answer a few concerns regarding the game's development. For example, there was a question about its replayability since previous iterations of Godzilla games were a bit weak in terms of the campaign mode.

The developers are hoping to change that by including the branching storyline and more interesting missions. They have mentioned building up your character to the point where you'll be duking it out with three monsters - now that's the Godzilla we all remember and love.

They also discussed a multitude of other things that they have been doing with the game. If you are interested in reading more, feel free to click on our read link. The game is slated to be released for the PSP, Nintendo DS, and Wii this year. Be sure to keep checking back here for more updates on Godzilla Unleashed.


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Posted Feb 28, 2007 at 01:47PM by Enrico S. Listed in: Games, Screenshots, Godzilla: Unleashed Tags: Atari
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Godzilla Unleashed screenshots - Image 1 Godzilla Unleashed screenshots - Image 2 


Everyone wants to be Godzilla. What could be better than being a giant 50 meter monster weighing 200 tons rampaging across city streets? Well, apparently the people at Atari feel the same way. Details for Godzilla: Unleashed has been released, so now you know what's in store for you if you decide to pick up the game this Autumn.

Features:
  • You will be fighting in populated cityscapes with destructable environments
  • Multiplayer modes supporting up to four players
  • A completely redesigned fighting system
  • Innovative and re-playable non-linear storyline
  • A minimum of sixteen playable monsters including classic and new Toho (original creators of Godzilla) approved monsters
  • A minimum of eight intensely destructible environments featuring partial building pieces and updated physics
  • Inventive fighting mechanics including power-up upgrades, breath weapons, hand-to-hand combat, grappling moves, and more
Impressive scale. While the features are all good, what you really have to see is the impressive scaling of these monsters. So to show you what we mean we decided to include a few screenshots. More news as it happens.

Godzilla: Unleashed screenshots - Image 1 Godzilla: Unleashed screenshots - Image 2 Godzilla: Unleashed screenshots - Image 3

Check the full article to see more screenshots.



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