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PSP homebrew - Easy3Dcpp v0.1
11 Jumps
Custom firmware 5.50GEN-D now out
Posted Feb 23, 2009 at 08:33AM by Isaac C.
Listed in:
Killzone: Liberation,
Rumors,
Games
Tags:
Guerrilla,
Killzone,
Guerrilla Games
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Posted Jun 06, 2008 at 06:09AM by Charles D.
Listed in:
News,
Killzone: Liberation,
Games
Tags:
Ubisoft,
Activision,
SCEE,
Europe,
Tom Clancy,
Killzone
Ó
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It's action shooters galore once again as the latest set of downloadable content for the PlayStation Store in Europe features the classic FPS title, Tom Clancy's Rainbow Six. Along with Killzone: Liberation
on the PlayStation Portable, they make the perfect action and FPS
combination for fans to distract themselves with for weeks to come. You can read the entire list of downloadable content on the PlayStation Store for this week in our full article. |
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Posted May 08, 2008 at 11:04PM by Ceasar S.
Listed in:
Darkstalkers Chronicle: The Chaos Tower,
Grand Theft Auto: Liberty City Stories,
Killzone: Liberation,
Mega Man Maverick Hunter X,
Games,
Crush
Tags:
Sony,
maverick,
Taito,
Kuju Entertainment,
Zoe Mode
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Posted Apr 09, 2008 at 02:04PM by Charles D.
Listed in:
News,
Killzone: Liberation,
Games,
Ratchet & Clank: Size Matters
Tags:
Sony,
Killzone,
Ratchet
Ó
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Posted Jun 30, 2007 at 01:25PM by Ryan C.
Listed in:
Interviews,
Killzone: Liberation,
Games
Tags:
Guerrilla Games
Ó
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Get to know how it was like working on one of the most successful games for the PlayStation Portable, Killzone: Liberation, as well as a few tidbits of info about Killzone for the PS3 in this interface designer interview. We get you the facts and only the facts that a Guerrilla Games employee can only be privy to. Martijn Venrooy began the interview by elaborating on his role as interface designer - that is, making sure that all interactive things such as menus and the HUD are all easy to use, visible and user-friendly. He then details out the interface design process in four easy steps - creation of a functional design, then a visual design to tie things up nicely, coding so that each part of the interface does what it's supposed do, and then animations are finally applied. When asked about his current projects, Martijn said that he's a bit tied up with Killzone for the PS3: "There’s always an icon which needs be enhanced or some screens that need a design update. There’s enough work to do!" He didn't share anything about the game itself, though, so no joy on extra details. What he did reveal was the fact that the Guerrilla team was quite overwhelmed by the videogame community's reaction to Killzone: Liberation. His statement, verbatim: The moment the reviews came in, both from the offline and online media, was one big rush! It doesn’t get much better than big gaming sites like IGN and Gamespot rewarding you with good scores. That gave us a lot of energy. Every day plenty of new reviews came in, most of them enjoyed it. To be honest I’m pretty proud of that. In the end you’re trying to create a game which will be played instead of shelved. Well, not much info gleaned in this review, but at least we know that Killzone for the PS3 is in very good hands. We also appreciate the fact that today's videogame developers are getting the love they deserve for their masterpieces, no matter what format they come in. |
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Posted Jun 08, 2007 at 12:53PM by Ryan C.
Listed in:
Interviews,
Killzone: Liberation,
Games
Tags:
Guerrilla,
PS2,
Guerrilla Games,
Sebastian Downie
Ó
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Former Producer of Killzone: Liberation and now Test Lead/QA Manager for Guerrilla Games Sebastian Downie recently sat down with website Killzone Unit in an interview about the success of Killzone on both handheld and console, and what the PS3 sequel to the PlayStation 2 FPS is all about. We give you the skinny on all things Killzone. In the interview, Sebastian Downie talks about the difference between Killzone for the PSP and Killzone for the PS2 - one major difference being that the switch from first person to an isometric gameplay view. He explains that the change was necessary to give the game a pick-up-and-play aspect, for those of us who pull out our handhelds during daily commute or while going number two. He also points out that the camera angle gave players a peek of what lies beyond their characters, which in turn allows them to plan ahead in terms of strategy. When asked if players should look forward to more downloadable patches and content for Liberation, Sebastian replied with a firm no, stating the difficulty of a company running a development team to make free patches month after month - it would drain the company as a whole. Another reason is that the whole team is now preoccupied with developing a PS3 game, there wouldn't be enough manpower to go around. Finally, when pressed for more info about Killzone for the PS3, Sebastian Downie merely restated what we all already know: that it's going to be an FPS, and there's going to be a Public Beta later in the year. Other than that, he kept mum, and we can't blame him - Killzone 3 for the PS3 is definitely going to be big. Updates as we get them. In the meantime, you can check out the full interview at the read link below. |
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Posted May 31, 2007 at 05:20AM by Victor B.
Listed in:
Killzone: Liberation,
Games,
Screenshots
Tags:
Guerrilla,
Guerrilla Games
Ó
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Well, we found a gamer over at Video Gamers of America who managed to pick up the new update for Killzone: Liberation. As you can see below, he's taken quite a number of screenshots of the action. What you'll be seeing below are screens from some of the multiplayer objectives out for Guerrilla Games' shooter, such as Capture the Flag and Team Deathmatch. There's also some regular deathmatch screens in there, though we're not entirely sure which action shots are for which game. Regardless, there are a lot of them, which means more gaming enjoyment for all of us as we patiently wait for our Killzone downloads to finish. More killer screenshots after the jump! |
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Posted May 30, 2007 at 03:54AM by Victor B.
Listed in:
News,
Killzone: Liberation,
Games
Tags:
PSP Browser,
Guerrilla Games
Ó
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Great news for the Killzone fans out there. The Killzone download pack has finally arrived, and with it, the promise of an additional chapter, as well as the long-awaited Infrastructure Mode. Chapter 5 is a free downloadable episode for Killzone:Liberation that covers the disappearance of squad sergeant Rico. Comprised of four missions spanning an additional two hours, the game has you running and gunning in an attempt to find out what happened to him. In addition, you'll also get two additional maps for multiplayer, called the Prison and Construction Site maps, as well as one-on-one action in Infrastructure mode. In any case, here's the official word from Guerrilla Games on their download pack:
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Posted May 16, 2007 at 09:08PM by Nicolo S.
Listed in:
Interviews,
Killzone: Liberation,
Games
Tags:
Guerrilla,
Guerrilla Games
Ó
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What exactly is his role at Guerrilla Games? Apparently, he's the guy who does the scheduling and balancing work - currently his doing this for Killzone 2. It's his job to make sure they're on the right track, that they're moving close to the game they're creating step by step. He worked on Killzone: Liberation for the PSP as his first game and he obviously enjoyed it. "It’s great to see early concepts come to life" he says. During the interview, Heide also expressed his joy and satisfaction when people at E3 went straight to multiplayer after touching their handheld demos. With the focus being on making Killzone: Liberation enjoyable in multiplayer, he commented "we knew we were definitely on the right track", after getting positive comments during the big conference. "After the first 2 minutes... people want to get their hands on it themselves, because it just looks like fun!" he adds. The rest of the interview went on with him talking about his favorites from Liberation, level 2.1 being his favorite stage and Cobar's revolver his favorite weapon. When asked about making a sequel, he said he just wants more of the same since the original already has a lot of features. Lastly, he was asked to finish the following sentence: “Working at Guerrilla Games is similar to slaving in the Helghan Mines because…” His response? "…I’m not answering this question as I am the slave-driver. Now get back to work!" |
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Posted May 08, 2007 at 08:47AM by Ryan A.
Listed in:
News,
Killzone: Liberation,
Games
Tags:
Guerrilla,
Sony,
Amazon,
Guerrilla Games
Page 1
Ó
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Here's something to make all Killzone: Liberation fans happy. It should be remembered that Guerrilla Games promised that the video game's official website will go live once the last couple of legal issues have been fixed. Well, it seems that everything's A-OK already with "www.Killzone.com" scheduled to go live any minutes from now. Aside from this, a free download pack for Killzone: Liberation will also be made available by Sony on May 21. It can be downloaded via the game's official site and/or from the PlayStation Portable's (PSP) official download service. The pack will contain the following:
Update: Site's online now. You can check it out by clicking here. |
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