|
Lucas
Arts and Frontier Development have worked hard on making a fun, casual
experience. You have to applaud them for that, and for the cuteness
that is Thrillville.While it's more like a fun set of minigames placed inside a theme park environment, you can't deny that making your own little slice of Walt Disney is something many kids would dream of doing. It's even more true with those who've just entered Disneyland for the first time. Of course, there's no need for us to tell you that you can basically do everything in this game from shooting things in first person to racing cars, especially since the game just came out. What we can offer gamers is one last hurrah in celebration of the game's release. This is Frontier's final trailer right before the release, and it shows you the many things the game offers. While it's satisfying enough as single-player game, finding some way to share the Thrillville experience, even on your PSP can make this game feel more like a party. Enjoy! Download: [Thrillville: Party Games Trailer] |
|||
|
|||
|
There really is so much to do in a theme park. But what's particularly great about Thrillville is that you get to create the rides you yourself may enjoy! It's happy-dom to the ultimate. Says Shara Miller of Frontier Development, it literally is a non-stop party and a theme park you can create yourself. And with the videos we've seen so far of the game, we're highly inclined to believe that. And here we have yet another convincing Thrillville featurette video, the fourth of its kind. You may not only view it right here, you can also download it via the link below. Enjoy the vid as it shows just how much fun the game actually is. Seeing the other kids trying their hands at it, we can't help but feel envious. They really seem like they're having the time of their lives. Almost as if they're actually inside a theme park! Well, then Frontier did a great job. After all, their aim was to deliver to us that exact feeling. "A theme park in a box", as they said. True, true. Download: [Thrillville featurette video 4] |
|||
|
|||
|
You gotta love theme parks - there's always something to do when you're in one, from trying out the rides, eating all that junk-food (I second that motion!) and to playing all those mini-game booths to see what sickeningly cute plush toy you can get. Then there's the overpriced admission tickets (Curse you, Disneyland!), traumatizing mascots (Die, Clown! MWAHAHAHA!), and the oh-so-delightful adventure of trying to find your car when you're heading home. Did we forget anything? Oh yeah... The 21'st is coming very soon, and as we count down to the Thrillville's release, we picked up this video on another game element we haven't talked about yet: flirting. Being the park builder, your character not only gets to move around and try out your creations, but also needs to interact among the park goers to figure out what they want - and in this case if they want you. The vid will be your Dr. Love on how to woo the in-game gals into your arms. Warning: Cheesy pick-lines dead ahead. Download: [Thrillville flirt video] |
|||
|
|||
|
There's only about a week left until Thrillville's eagerly-awaited release, and today we're bringing you guys the sixth installment in the Thrillville Dev Diaries. You might remember that the fifth installment talked about building the game from the ground up for the PSP, PS2, and Xbox. Well, the sixth installment focuses on one of the key aspects of game creation: research. How does one really start when faced with the prospect of creating such a game? According to Jonny Watts, Senior Producer at Frontier Development and the Dev Diary's author, the first thing the development team did when they first got together was go on a trip to Blackpool, one of UK's top theme parks. This actually worked twofold: the setting provided the devs with a great "getting to know you" experience, and it also gave them a chance to study the rollercoasters up close and personal. In the course of the game's development, the team also relied on a friend of theirs named John Wardley, a real-life roller-coaster designer. Wardley counts coaster greats such as Air, Oblivion, and Nemesis among the number of rollercoasters he has worked on. This combination of the team's "research" methods and Wardley's expertise has resulted in Thrillville's massive variety and depth of gameplay as a videogame. Oh, and speaking of gameplay, Watts had this to say on the subject: Without exception, everyone working on the game is a keen videogamer, and has been since childhood. I'd hate to calculate the number of years - make that decades - of game-playing experience that the team has in total. This vast experience and love of games has informed our development of Thrillville, so you'll find every gameplay nuance you'd expect to find in such classic genres as Thrillville's driving games and first-person shooters. Meanwhile, our dance game has been crafted with genuine respect for the genre, and of course Thrillville's arcade game pays homage to some excellent classics that have gone before - with our own unique twists, of course. There are also real surprises like Saucer Sumo and Trampolines - the list goes on. It definitely sounds like Thrillville's development was a lot of fun, so we're also expecting the game to deliver the goods. Thrillville will hit stores in November 21, so if you're planning to catch a ride on one of them iron monsters, you better mark the date down on your calendars. Check out the screenshots for a sneak peek. If you wanna see the rollercoasters in action, check out this previous QJ article. |
|||
|
|||
|
Ever remember your first roller-coaster ride? The more squeamish among us will also remember it being our last (yes, I'm afraid of roller-coasters), either having to be carried off by paramedics from the ride, or finding ourselves running hand-on-mouth to the closest rest room. Whether we find them scary, exciting, or downright nauseous, you gotta respect the variety of roller-coasters out there.
We've got the old wooden classics, with their dull, jaw-chattering rumble just under your seats as you chug away. Then there's the next-gen of roller-coasters, with their highly scientific approach to twists, turns, and 90 mph downhills - all designed to simulate an F-22 on take-off (sans the barf bags). While we've been reporting about the other features of Thrillvillefor some time now, we never did quite put too much focus on the roller-coasters for this game, or how they handled. Courtesy of TG Bus, we found these screenshots of some roller-coaster designs you can pull off in-game, and the controls related to building them. Feel free to look over these pics, and remember to buckle up when this game hits November 21. Enjoy. The rest of the images await after the jump! |
|||
|
|||
|
Frontier Developments seems hell bent on providing us with those weekly ThrillVille videos that they promised to give us. We have already shared to you guys the park-building video and the fantasies to reality video, now we guess it's about time that we see just what kind of excitement our fantasy theme parks could give us and our future, ardent park visitors.
Of course, we're talking about roller-coasters. A theme park ain't a theme-park without these monster rides that you'll repeated try out not only because they are thrilling, but also because you'll have something to brag about to your friends. In this latest video, you could have a grasp of just what kind of exhilarating and terrifying rides you can create. The video is short and sweet and it has done its job of enticing gamers to pick it up from the store shelf. You can download the vid through our download link below, but for those who find that process too tiresome, we have embedded the video for you. The game is set to be released on November 21. Download: [ThrillVille Roller-Coaster video] |
|||
|
|||
|
The fifth entry of Thrillville's Dev's Diary gives some insight on just how tough it was creating this theme-park based game from the ground up for the PSP, as well as the consoles PS2 and Xbox. What makes this version of the game unique is that you get to be actually in the park, as opposed to just lingering over it. The variety of gameplay also was designed to ensure that you will be getting maximum enjoyment in this customizable theme-park of yours. From go-karting to doing marketing campaigns to taking out loans for the maintenance of your park, all these you'd get to experience. And that is precisely what ties this game together. You see, this is not just some one-time free day of rides and fun. You actually have a goal to achieve, and that is to successfully manage your park. Says the developer as well, the minigames by themselves "are actually whole games in their own right, so to call them 'minigames' does them a disservice. That's because they really took extra care in ensuring that each one of them would have quality and depth -- not just some shallow fun. The flow of the game is actually very non-linear as well. This means that "you are never on rails, and it's really down to you what you do at any given time." Anyway, it definitely sounds as if the developers themselves had a blast creating this game. Well then, if that's the case, we just don't see how we wouldn't too. Game comes out November 21st. So hang in tight. |
|||
|
|||
|
Occupying the top position of LucasArts and Frontier Developments' to-do list is to bring the whole amusement park experience to your favorite consoles via Thrillville -- the game that'll surely bring us back to the days when there were no bills to pay, no GPA to maintain, and everything was all happy-happy-joy-joy.You've seen videos and a cartload of screens so we won't bother with that anymore, what we will focus on right now are the equally important minigames that the game will feature, and as you'll see, there are tons of thrilling ones to further add to the whole amusement park experience. So enough with the chitchat, here's the complete list of minigames you'll get to play in Thrillville come November 21st:
|
|||
|
|||
|
We have here yet another video from Thrilleville, the Frontier-developed game that is bound to bring out the child in you. Admit it, there are times when you just want to be a kid again, when you just wanna go back to a time when everything is simple and the word "complicated" is not part of your life or vocabulary. So let's talk about the game and what's new with it, shall we? We already know that the game could fulfill our wacky childhood fantasies of living in a theme park. The only question here is how do we build that awesome theme park that people from all over flock? Maybe this video could give us an idea on how to go about that. This vid you're about to see is actually the second in a series of videos that Frontier is dishing out. The last time, we featured the fantasies to realities video, now we have the park-building vid. Expect more of these goodies in the coming weeks as its release date nears. So go ahead and take a look! Download: [Thrillville Park-Building video] Pre-Order: [Thrillville for the PSP] |
|||
|
|||
|
You've probably seen the trailer we featured earlier here at QJ about this highly-anticipated game. Sure, we like the graphics too, and the idea of building a theme park does sound like a dream job.
Then there's the music. We just picked up this video about this upcoming title, and while it had more gameplay vids, it focused on the game's diverse OST. Thrilleville's soundtrack was done by Lucas Art's in-house composer Jesse Harlin, and the game's Lead Audio (The dude in charge Sound FX and the like) David Collins. Jesse and Dave talked in this video more about some of the game's music, more so on its four original songs. The first song, titled Whiplash, is styled as 70s/80s rock, and is about one guy's love song to his favorite roller coaster. The second song mentioned is a Punk/Pop number titled "Emo Skater Girl", and is another love song about a nerdy guy's romance dilemma. The fourth song is a 70s funk song, and is titled "Dr. Kunkel's Funkel Cake", and was written about...Funnel cake? The last song they talk about is a Hip-hop/Jazz tune titled "Loop it!" Well, it's hard to talk about a song verbally, so we figured it'll be better for you audiophiles out there to just listen to the songs embedded in the vid, and let us know what you think, as we wait for the game's November 21 release date. Here's the video: Pre-Order: [Thrilleville for PSP] |
|||
|
|||
|
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
| Most Commented | |
| (112) | |
| (57) | |
| (43) | |
| (30) | |
| (27) | |
| (25) | |
| (22) | |
| (22) | |
| (21) | |
| (19) | |
| (18) | |
| (17) | |
| (16) | |
| (15) | |
| (13) | |
| (13) | |
| (12) | |
| (12) | |
| (12) | |
| (11) | |
Accessories
(615)Add-ons
(87)Applications
(176)Artwork
(81)Batteries
(18)Cheats
(63)Deals
(264)Events
(160)Firmware
(338)Flash Applications
(20)Flash games
(33)Game Demos
(34)Games
(5887)Hacks & Exploits
(442)Homebrew Applications
(4695)Homebrew Demos
(73)Homebrew Development
(891)Homebrew Emulators
(1173)Homebrew Games
(2406)Homebrew Themes
(18)How-To
(222)Humor
(51)Imports
(231)Interviews
(628)Magazines
(310)Mods
(211)MY QJ
(14)News
(7626)Off Topic
(603)On Shelves This Week
(30)Opinions & Analysis
(478)Podcasts
(25)Previews
(1669)PSP Go
(89)PSP Minis
(7)PSP Slim & Lite
(124)QJ How-To Series
(11)QuickJump QuickGuide
(18)QuickJump QuickPeek
(36)Reviews
(114)Rumors
(491)Scans
(170)Screenshots
(704)Site News
(174)UMD Movies
(180)Videos
(1728)Weekend Warrior
(71)Wi-Fi
(203)
Emulators
Amiga 500
(29)Amstrad CPC
(28)Apple II
(1)Atari
(64)BBC Micro computer
(8)Capcom Play System 1
(36)Capcom Play System 2
(42)Chip 8
(9)ColecoVision
(21)Commodore 64
(20)DosBox
(11)Gameboy & Gameboy Color
(91)Gameboy Advance
(64)HitBit
(8)HP48
(9)Intellivision
(9)J2ME
(3)Macintosh
(9)MAME
(23)MGT Sam Coupé
(7)MSX
(52)Neo Geo
(116)Nintendo 64
(128)Nintendo NES
(60)Odyssey
(1)PC-8801
(6)PC-9801
(7)PlayStation
(26)PSP
(45)ScummVM
(21)Sega Gamegear & Master System
(37)Sega Genesis Megadrive
(52)Super Nintendo SNES
(87)Tandy Color Computer/ Dragon
(1)Thomson MO5
(4)Thomson T07-70
(8)TI-92
(7)TI-99
(3)Turbo Grafx 16 & PC Engine
(54)Vectrex
(4)Virtual Boy
(0)Wonderswan
(30)X86
(1)ZX Spectrum
(10)ZX81 Sinclair
(7)
Titles
Archives
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005























