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26 Comments
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fraseybobo, what is your kick with .exes? Are you hoping to run some specific ware on your PSP? Otherwise, it seems pretty pointless to me as most stuff on Windows architecture pretty much blows chunks. Plus, have you considered the fact that .exes aren't solely dependent on x86, many programs from the last 10 years require specific chunks of the Windows architecture to run.
Wow. This GUI is much better than Sony's. Is there a beta already or not yet?
guys cant u not put a wallpaper on a PSP permanently because it damages the LCD screen with the image being permenantely fixed on the screen?
LCDs do NOT burn in, so an image on the screen permenantely won't hurt anything.
FINALLY SOMEBODY WHO LOVES THAT WOMEN AS MUCH AS ME!!!!!!
http://img271.imageshack.us/img271/4880/michellesmaller5zl.gif
shes ugly
Negative.
What's her name ?
Michelle Trachtenberg. She wears a lot of make up most of the time it seems. That's from the movie Eurotrip.
I think she's pretty hot as well.
& Eurotrip is one of the funniest movies, imo.
Just as a side note, mp3 playback is not supported, I dreamt it was and posted it. And yeah, Michelle, was about to say her name. Check the forum topic for the latest updates a some more pics.
This is naoneo.
firstly.
"Homebrew loads a little better now" - the sources we released from the early psix development, contained only desktop rendering, icon placement, movement and naming, there was no code released for launching.
Secondly.
If your basing your work off the sources we distro'd, then you should give up right now, as it writes directly to the framebuffer, which is the slowest method and lest effective.
Third and final comment.
Just because we drop a project, DOES NOT mean we arent making a replacement for it.
I sinceerly hope your not just tacking addons on to the source on ps2dev, its old, outdated and defunct, the TGA hack we were using to display the icons doesnt even work with the newest SDK build.
Okay, for those of us not pleasuring ourselves while zooming in to the screenshot, is anyone actually interested in this shell?
I think I like the look on this shell better than the Discordia one. But, since no one has given us an actual program in our hands to try out, we'll just have to wait and see. Videos have never really given us an accurate idea of how a program will actually handle.
I have rewritten alot of the code, including the rendering. I have added the ability to launch files, I said loads better now because I have posted the news elsewhere before posting it on PSPU. By the time of the first release, I doubt it will contain any parts of PSIX, including the name. My OS is based off your code, but Im replacing most of your and qubits code with my own.
O0oh, naoneo speaks.
Well, interesting points you make about the poor quality of your code. I assume you are doing better now. Just a note, though, can we possibly be allowed to learn something for ourselves from your old code, even if it isn't really great code?
I mean, you do sound like your being unfairly critical of this project just because you couldn't do anything with it. I know there's this big pride issues with a lot of coders, so I'm not surprised that you would act like that, but we're all just trying to learn and do something fun.
You ditched the old code and gave it away, you never said anything about doing a new project. What did you expect people to do? Someone else is trying their hand at something now. Maybe it'll suck, maybe it'll be great. I would have hoped that since so many people spend so much time around here telling us to show respect to the devs that when the devs do speak from their holy mountain that they would do so with a bit of respect too.
It's not an OS, and to change how it was rendered, you'd have re-written the entire thing already, the sources we released directly used the framebuffer for everything from background, to icons and text.
Also you should take into account, the source code released, was the source code for PSPos, the really old version of PSIX, not PSIX's source code itself, because that wasnt and will not be released.
I thought she was hot too, then I discovered she was Nona on The Adventures of Pete and Pete and I felt dirty because I remembered what she looked like as a kid.
Who said it wasn't good code? Personally, I think it is pretty good code. The only problem is that it writes directly to the framebuffer, and it does alpha blending in software. For the time when I wrote it (no pspsdk), it was actually very good code. The only reason it is out of date is because all of the graphics should be done with gu.
Qubitz
And that is why I rewrote the majority of the code, having multiple layers of graphics on the screen made the program slow.
Shouts go to Fluff/naoneo and Qubits for making the orignal PSPOS, which inspired me to make my own dash.
Where can I download this?
where is the link to download, or is this still a WIP?
does FTP work with out static yet?
Its still WIP and wont have a public release (unless one of the beta testers decide to leak it) for another month probably. And no, static connection is required for all network related things on Biros currently. (Biros is the name of this dashboard).
Idea for dev's: I dunno if its possible but it would be good if somehow you could implement X86 in this so you could load .exe's.
That would rock
ron....you ever need any help with graphics content...let me know. I got over 10 years under my belt.
WOW
Oh wow..
I mean.... F*CK YEA MAN
cant wait.. too bad we cant slap it into the flash 0: drive
This is denounced as an official fake. BUT... IRShell, though not as pretty, does most of these functions but MUCH more improved (wifi instead of IR transfer, direct emulation of PC hard drive as memstick, make your own mp3 playlist & use remote, change clock speed, Danzeff keyboard, and is skinnable). The only thing I would like to see added to the modern IRShell is an visualization in a FREE shell (not PSIX). That'll be a while.
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