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BOUT BLOODY TIME!
PSPKick is the cat's pajamas!
Wicked.
nocomment
These guys are brilliant.
Ne1 know if this will work with fanjitas eboot loaders for v2.01+
stop asking if it works and try it for yourself *****
it doesnt work on my 2.01, freezes when the first screen appears
looks like they caught up to PSP Rhythm 3.0!
Nope, no joy on 2.0 either. :( Maybe it's a memory issue ... perhaps try it with smaller samples or something.
Bummer I was really looking forward to this one. :(
I know it works on 1.5...
Someone know how to setup the files for the eloader?
That PSP Updates only link corectly if the newspost is on their forums, if a release is elsewhere they chuck 20 links in then a very small via blah
is it any wonder the PSP scene is like it is
My samples don't work! WTF!
If you have any issues, be sure to read the User's Manual! It will answer a lot of your questions. There is a link to it right above the download link =). If you still have any problems, visit the official forums! (also linked in the news article)
Thanks guys!
does anyone know where the official pspkick forums are at
oh, I guess samples are limited to 128k in size at stereo 44.1k! Thats not a very big sample sizE!!!11
128k is probably due to the PSP's limited memory.
I say, learn to live with it.
Oh, and great job guys!
This is an incredible piece of homebrew =)
Well I've messed around with PSP rhythm and i've loaded samples over 1mb! mono and variable bit rates! DOH
I say, go with PSP Rhythm 4.0 and have any sample size you want!! I got some 1 mb sounds and it can still play!
or... you can learn to live with it.
great great great....
Amazing program
Hi, all!
Sorry for the confusion. I upped the max sample size to 512KB at the last minute and forgot to update the manual. This is enough for a 2.9 second stereo loop at tempos as slow as 83BPM. You can have 12 of those in memory at once.
Let me also explain why we only work with stereo, 16-bit 44.1KHz samples. It's about creating an overall level of quality. Sure you could have more samples if they were smaller, but they wouldn't sound as good. When you're laying down tracks in studios, like some of our users, this is important.
Hi, all!
Sorry for the confusion. I upped the max sample size to 512KB at the last minute and forgot to update the manual. This is enough for a 2.9 second stereo loop at tempos as slow as 83BPM. You can have 12 of those in memory at once.
Let me also explain why we only work with stereo, 16-bit 44.1KHz samples. It's about creating an overall level of quality. Sure you could have more samples if they were smaller, but they wouldn't sound as good. When you're laying down tracks in studios, like some of our users, this is important.
Is there a demo song or something that shows what this can do? I can't seem to get the songxxx loaded, is it blank?
Hi!
We actually don't believe in making flashy demos for a number of reasons, but essentially because we don't want people to make music exactly like ours. "Demonstrations" often focus only on the superficial characteristics of software.
So the following isn't as much of a PSPKick demo as it is a song that I made with it:
http://gweep.net/~shifty/PSPKick/thanksgiving2005.mp3
Doesnt work on 2.6. I can get the menu up but then nothing, after a while it turns off
Nice abstract jazzy sound. Was it made with 3.0? Also, whare are superficial characteristics of software? Wouldn't a demo be something to show everyone what kind of features it has (without us having to dig through the manual)?
Thanks for the reply.
neat demo! kinda random, how did you program that delay, or was that an after effect?
Thanks for the comment, AC. That was made with a between versions version of PSPKick. Almost five months ago, we had the basic note editing working, but getting the graphics looking good and all the bugs out of the software, especially those ghost cursors takes a looooong time. Also, making sure it doesn't crash if a sample is missing, dealing with capital/non-capitals in filesnames, etc. Getting feedback from beta testers. With a program like this, it's not about what is possible, but what is prioritized!
Anyway, with feature-driven software, many people download it, confirm the basic functionality, then forget about it. It's more artistic to give people something with fewer expectations, then see how they react to it.
Anyway, here are some other songs, with .kick files so you can download them and edit them yourself. You may need to substitute some of your own samples, but that's part of the fun...make it your own!
http://gweep.net/~shifty/PSPKick/
p.s. you can hit "Select" on any page to get help without resorting to the manual, but the manual will get you deep into it!
working perfect on mine, just copied the folders into game and then ran GTA and loaded pspkick done
A post from SKUNK! can anyone confirm this? sounds great!
a href=http://forums.qj.net/showthread.php?t=45894&page=3
p.s. the "delay effect" in Thanksgiving2005 was made by hitting the same note at different volumes at each step. When the cursor is on a note "C-3" or a blue circle, press square + analog up/down to change the volume at that step.
If you press square + analog up/down on a blank step, it changes the volume of all the notes in that track.
It works on my 2.60 too,Great app. Thankz ;)
So lets see you write a program that comes even REMOTELY close to the functionality of this bit of homebrew.
I agree about the silly paint programs and the like, but this application has been around since the beginning of the scene and the developers of it should get a big thank you from people for devoting so much of their time.
You also realise this is free right?
You understand they could actually sell this?
Maybe you should try it before you flame it.. Or at least understand the amount of time and effort a program of this caliber takes.
DOES ANYONE KNOW OR CAN POST A LINK TO THE NEW SIMPSONS MOVIE 2007 MOVIE TRAILER TEASER IN MP4 FORMAT SO CAN PLAT ON PSP,MANY THANKS !!! :-)
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Like Beatlemania and avian flu, PSPKick is spreading another craze worldwide. The goldenboys of original homebrew, Noah Vawter and Nathan Wray, are back with a vengeance - that’s vengeance with a capital v3.0.
Since you can now play your PSP as an instrument, PSPKick v3.0 will do to instruments and samplers what the internet did to travel agents: give them a swift PSPKick in the pants. 
