|
Raptor 3D is a homebrew 3D engine for the PSP. It's a 3D graphics tool for people who want to develop their own homebrew games.Remember this is at the alpha stage, and there might be bugs, but Kojima's been pretty quick with updating previous versions. About Version 4, Kojima had this to say: "Here is alpha 4, dedicated to QJ net for mirroring all my releases :)" Aw. Shucks. Yes, Version 4 is now at our download site (click on the link below). Here's Kojima's description of this latest alpha version:
Of course, this latest alpha release also includes more bug fixes and other improvements. Thanks to Kojima's constant updates, it's becoming a more exciting time for PSP homebrew game makers looking for 3D tools. In fact, there's also another 3D engine from LTE Studios. Download: [Raptor 3D Alpha 4] |
|||
|
|||
|
It's always good to read the readme file before installing this or any other application, you must read it especially when you're running under win32 and are planning to use this one. To use the LTE 3D Engine you must have Toolchains installed. Run the Makefile contained in the same directory of this file, and include files and libraries will be installed in your computer. You can find documented examples in this archive that will explain you the basic of this engine here. To run examples you have to extract the media.zip in your ms0:/ folder. Compile the example doing 'make' or 'make kxploit'. Download: [LTE 3D Engine SDK v1.1] |
|||
|
|||
|
Homebrew development is getting easier for newbies to get in; and I really mean it. At first, there wasn't even a toolchain to integrate everything. Then came the toolchain and it pretty much revolutionised homebrew development. This was the case with homebrew games. Until about a month ago, there wasn't any easy way to make really good games. All the people could do is use Lua and animate a few sprites. Don't get me wrong, some of the games were really nice, but overall, the quality was lacking. Enter two new homebrew 3D engines! The Raptor and LTE engines have made game development a lot easier for people. And since they're coded and used in C++, there will always be a significant speed difference between these games and Lua games, since the fact that Lua is an interpreted language, and C++ is native. Anyways, on with the news. Kojima has updated his great homebrew 3D engine to alpha 3. I'll remind you that this is still before beta stages, so it will not be perfect, but Kojima must be given full marks for trying and actually accomplishing this feat alone, unlike the LTE engine guys. The latest alpha contains a lot of new features. I'll quote Kojima here: "Most notable new feature is full boned animation support. including finally, 100% support for the b3d file format which has exporters for many apps including 3dsmax/milkshape/ultimate unwrap etc. Now that we have that out of the way, the download link is below. C'mon guys, start making some games! Download Link: [Raptor 3D Engine Alpha 3] |
|||
|
|||
|
We earlier reported that LTE Studios has released their custom made free 3D engine for homebrew developers complete with corresponding documentation. In return, homebrew developers have been busy creating games using this app. TedZero is one of them; in fact, he has just released a game called Shooter, with the use of LTE Studios.
Download: [Shooter: Using LTE Studios] |
|||
|
|||
|
Update: Just a day after the first alpha was released, Kojima has updated his homebrew 3D engine to incorporate a few new features. Here's what he had to say: "This version adds visualizers. Visualizers are a plugin based(I.e to
create one you inherit the base visualizer class) and each surface has
one.
The updated engine can be downloaded below. Just the other day, we had the LTE studios people releasing their custom-made 3D engine for homebrew developers. And since I wasn't quite expecting it, I was pleasantly surprised. And again, I wasn't expecting any other engines. At least not so soon! Well, it's nice to be surprised once in a while. And considering the fact that it's another 3D homebrew engine for the developers, it does sound great. This time, it's Kojima from the PS2DEV forums with the great accomplishment. Here's what he had to say: "Here's the first alpha of raptor 3d. It's a hybrid engine that is a port of MiniB3D by simon harris, and my own engine Trinity, both of which are open source PC GL engines. It's written against the latest svn version of PSPGL and as such requires you have it installed before using this. Currently the project is a single file containing a small demo and the engine, by alpha2 maybe 3, it will be organized into separate files for each class."
Like the other engine, this one also offers great features:
We've made a forum thread where all the interested developers can discuss. Kojima has also written a small coding guideline which we've pasted in our forums. Good luck with your homebrew games! Download Link: [Raptor3D Alpha2 Opensource 3D Engine] View: [Forum Discussion Thread] |
|||
|
|||
|
Just a few days ago, LTE Studios had taken the wraps off their custom made free 3D engine for homebrew developers. Although it was just a demo, it did show a lot of promise. Today, we've just realised that they've released the first version of their SDK, and the corresponding documentation. I've checked out the online documentation and I can say that it is just awesome. All you C/C++ devs will feel right at home checking out the docs generated by doxygen. Since the SDK is still in its infancy, you can expect a few bugs here and there. Here's an official list: Known Bugs:
Download Link: [LTE 3D Engine SDK v1.0] Link: [LTE 3D Engine Official Documentation] Link: [LTE 3D Engine Official Forums] |
|||
|
|||
|
This just in! A small team called LTE studios, headed up by SiberianSTAR, have been working on a free 3D engine for the Sony PSP. And today's the big day! They've just released the first demo of their product, which they've been working very hard on. So you might not be a developer, and you might be wondering what the big deal is... Well, for starters, this will encourage a lot of developers to venture into making games. Until now, if you wanted to make a proper homebrew game, you would need an engine to handle everything. In case of 2d beat 'em ups, it was pretty simple. But if you wanted to create a proper 3D game, you'd need to program everything to handle all the data/models/sounds using an engine. And trust me, making a game engine is one of the hardest programming challenges. Apart from finding a way to load/handle all the stuff, you also need to program the physics and a lot of other really technical details, just so that the separate objects can interact just the way you want. If you want an example, how about I give you one about a racing game. Suppose you're one of the guys behind Need For Speed; apart from building the cars, tracks and other things, you'd need to build an engine to actually make it possible to implement all that art and beauty into a game. Another example would be the Source engine made by Valve, or the Doom3 engine made by iD Software. By now, I'll assume that you know quite a bit about making games. Which brings us back to this great piece of news. These guys have been working for months, to bring us an engine which almost any C/C++ homebrew game developer can use to make a fully fledged game. The talk gets a little technical now...Don't worry if you don't understand all the mumbo jumbo. If I were you, I'd expect a lot of great homebrew games coming out in a few weeks. For the programmers, here are a few technical details/features:
SiberianSTAR would like to thank Ky@ for his work on the editor, Jeremy Fitzhardinge for PSPGL, and PSMonkey. Oh, and by the way, thanks to PSMonkey for the heads-up too! Download Link: [LTE 3D Engine Demo] |
|||
|
|||
|
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
| Most Commented | |
| (167) | |
| (154) | |
| (93) | |
| (77) | |
| (66) | |
| (56) | |
| (47) | |
| (32) | |
| (31) | |
| (25) | |
| (25) | |
| (20) | |
| (19) | |
| (16) | |
| (16) | |
| (15) | |
| (14) | |
| (14) | |
| (13) | |
| (12) | |
Accessories
(615)Add-ons
(87)Applications
(176)Artwork
(81)Batteries
(18)Cheats
(63)Deals
(265)Events
(160)Firmware
(343)Flash Applications
(20)Flash games
(33)Game Demos
(34)Games
(5921)Hacks & Exploits
(444)Homebrew Applications
(4715)Homebrew Demos
(73)Homebrew Development
(895)Homebrew Emulators
(1188)Homebrew Games
(2411)Homebrew Themes
(18)How-To
(222)Humor
(51)Imports
(231)Interviews
(630)Magazines
(310)Mods
(211)MY QJ
(14)News
(7707)Off Topic
(605)On Shelves This Week
(31)Opinions & Analysis
(479)Podcasts
(25)Previews
(1669)PSP Go
(96)PSP Minis
(7)PSP Slim & Lite
(124)QJ How-To Series
(11)QuickJump QuickGuide
(18)QuickJump QuickPeek
(37)Reviews
(114)Rumors
(494)Scans
(174)Screenshots
(705)Site News
(174)UMD Movies
(180)Videos
(1738)Weekend Warrior
(76)Wi-Fi
(203)
Emulators
Amiga 500
(29)Amstrad CPC
(28)Apple II
(1)Atari
(64)BBC Micro computer
(8)Capcom Play System 1
(36)Capcom Play System 2
(42)Chip 8
(9)ColecoVision
(21)Commodore 64
(20)DosBox
(11)Gameboy & Gameboy Color
(91)Gameboy Advance
(64)HitBit
(8)HP48
(9)Intellivision
(9)J2ME
(3)Macintosh
(9)MAME
(23)MGT Sam Coupé
(7)MSX
(52)Neo Geo
(116)Nintendo 64
(129)Nintendo NES
(61)Odyssey
(1)PC-8801
(6)PC-9801
(7)PlayStation
(26)PSP
(49)ScummVM
(22)Sega Gamegear & Master System
(37)Sega Genesis Megadrive
(52)Super Nintendo SNES
(91)Tandy Color Computer/ Dragon
(1)Thomson MO5
(4)Thomson T07-70
(8)TI-92
(7)TI-99
(3)Turbo Grafx 16 & PC Engine
(54)Vectrex
(4)Virtual Boy
(0)Wonderswan
(30)X86
(1)ZX Spectrum
(10)ZX81 Sinclair
(7)
Titles
Archives
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005


Raptor 3D is a homebrew 







