7 Jumps
PspStates Experiment version 2
Posted Mar 12, 2008 at 11:43AM by Glen D.
Listed in:
News
Tags:
Australia,
Take-Two Interactive,
Boston,
Episodic Content,
Strauss Zelnick
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Are you concerned with Take-Two's move to develop the sequel to BioShock in 2K Marin instead of Boston and Australia? Are you excited about a possible sequel to Max Payne next year? Is Take-Two locked down for EA's taking? All these were answered by the controversial publisher's top execs as they met up with investors. All the details after the jump. |
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Posted Feb 07, 2007 at 09:30AM by Ian C.
Listed in:
Opinions & Analysis
Tags:
Wiimote,
NES,
Wikipedia,
SIXAXIS,
Episodic Content
Page 1
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Most 80s cartoons were made to help market toys and other franchise-related merchandise. We're wondering if that Saturday morning magic will work on this generation's electronic occupation.Given, the huge buzz generated by the now in contention Ghostbusters' game (thank the gods Dan Akroyd confirmed it), it seems there are a lot of franchises from way back when that could get a great boost if it gets adapted for our gaming interests. But how would these 80s cartoons translate into "generation now" video games? Which platforms would each game be for? How would each game play? This article will imagine what would happen if we turn 80s cartoon shows into "generation now" games. We'll start with two 80s cartoons that share the same universe (yes 80's uber geeks, we know that Etheria and Eternia are different places, but the two series did cross multiple times) He-Man and She-Ra, and then we'll move from there. Read the rest of the article after the Jump! |
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Most 80s cartoons were made to help market toys and other franchise-related merchandise. We're wondering if that Saturday morning magic will work on this generation's electronic occupation.








