Posted Apr 17, 2008 at 06:14AM by Jay P. Listed in: Homebrew Applications Tags: Winnydows, XviD4PSP, Video Converter, MP4, Xvid, Framerate
Ó

XviD4PSP v5.032 full public version released - Image 1Today's the day that we bring you the announcement of Winnydows. The developer has just announced the release of the latest version of the homebrew video converter - XviD4PSP v5.032 full public version.

This latest version is loaded with changes which helps improve the application's efficiency. Details on the homebrew, as well as an important update, in the full article.



Download: XviD4PSP 5.032 full public version

Email this  |  Digg It!   |   Comments [5] read more ...
Posted Feb 15, 2008 at 02:30PM by Charles D. Listed in: Homebrew Games Tags: charnold, PSP Dungeons, Framerate
Ó

Sony's PlayStation Portable handheld - Image 1Homebrew developer charnold decided to drop by and inform us that a new shooter based on the PSP Dungeons engine is now available for download. Entitled PSP Dungeons: Assault Run 1.0, the game features very clean visuals as well as a smooth framerate. For more details on this latest FPS homebrew shooter, check out the full article.

Download: PSP Dungeons: Assault Run 1.0
Visit: QJ.NET's PSP Development forum

Email this  |  Digg It!   |   Comments [5] read more ...
Posted Feb 12, 2008 at 09:52PM by Ceasar S. Listed in: Homebrew Emulators, ColecoVision, PSP Slim & Lite Tags: Zx-81, pspsim, PSPColEm, PSPAtari, Framerate
Ó

PSPColem v1.1.1 final released - Image 1Homebrew developer zx-81 seems to be tying down lot of homebrew releases lately. After finalizing PSPSIM, PSP7800, and PSPAtari, the Sony PlayStation Portable coder now offers the final version of PSPColem - the PSP's ColecoVision Emulator - now at version 1.1.1. Aside from a single bug fix, PSPColem v1.1.1 also comes with several performance refinements and feature sets.




Download: PSPColem v1.1.1 final (3.xx)
Download: PSPColem v1.1.1 final (1.50)
Download: PSPColem v1.1.1 source code
Visit: zx-81's Homebrew Releases in QJ.Net's Forums

Email this  |  Digg It!   |   Comments [0] read more ...
Posted Jan 02, 2008 at 05:54AM by Ryan A. Listed in: Homebrew Applications Tags: Winnydows, XviD4PSP, MP4, Xvid, Framerate, MKV
Ó

XviD4PSP 5.027 final version - Image 1Tired of the Xvid4PSP you have right now? Well, today's your lucky day, as homebrew coder Winnydows has just rolled out the final version for build 5.027 of the program. Video converting applications has never been this easy, indeed.

To know the different changes and fixes implemented by the coder, check out the full version of this article via the "read more" link below.

Email this  |  Digg It!   |   Comments [1] read more ...
Posted Dec 10, 2007 at 10:10AM by Karl B. Listed in: Homebrew Games Tags: Sony, Quake, Framerate, jurajstyk
Ó

PSP Homebrew - Image 1Here's another serving of Quake for the Sony PlayStation Portable. Homebrew developer lps has released a PSP port of Quake I: Arena 0.75, a Quake mod based on Electro's q1a 0.75 mod. More info at the full article.

Download: Quake I: Arena for PSP plus fix
Visit: QJ.NET PSP Development Forums thread

Email this  |  Digg It!   |   Comments [0] read more ...
Posted Apr 22, 2007 at 02:22PM by Ryan A. Listed in: Homebrew Development, Homebrew Emulators Tags: StrmnNrmn, Daedalus, N64, Framerate
Ó

Daedalus R11 development status - Image 1

Here comes another update from homebrew developer StrmnNrmn on his pet project, Daedalus R11. We already shared with you the other day his hopes and plans for this release and this time, he took the opportunity and explained to fans what's happening in the emulator's development stage.

According to StrmnNrmn, he had already isolated the main culprit for eating up memory while the application is running. It is actually the mirrored texture support for 4- or 8-bit palettised textures. The developer explained that 64 4-bit palettised texture that took up 2KiB on the N64 would consume a huge 64KiB on the PlayStation Portable (PSP) and that's a 32-fold increase.

Furthermore, StrmnNrmn attributed the problem to the following reasons:
  • Firstly, I've never handled palettised textures directly in Daedalus. By that, I mean that rather than converting the palettised texture on the n64 to a palettised texture on the PSP, I've been converting it to a 32-bit RGBA texture.
  • The second issue which was compounding the problem was that the PSP doesn't have support for mirrored textures. In order to support this feature I have to manually duplicate and mirror the texture. This means that a 64x64 texture mirrored along the S and T axes on the n64 will become a 128x128 texture on the PSP.
The coder added that rewriting Daedalus's texture handling so that it supports 4-bit and 8-bit palettised textures directly has taken more time than expected. Even so, he believes that the change should be implemented because aside from saving memory, it has a lot of performance benefits such as less cache usage as well as the fact that palettised textures are also a lot more efficient to render with.

StrmnNrmn shared as well that he is trying to split the application's "daedalus.ini" into two files. Currently, Daedalus just has one file for this making it impossible for the coder to release a new version of daedalus.ini without wiping out people's local preferences.

The first new file will be named "roms.ini" and it will contain global rom-specific details (e.g. rom's name, save type, comments, etc.). A new version of roms.ini will be released every time there's a new version of Daedalus. The next file will be "preferences.ini" and it will be generated when the first time you change some settings when playing a rom, and update it with any further changes that you make.

This means that whenever you run a new version of Daedalus, the following settings will be retained: Texture Update Check; Frameskip; Limit Framerate; Dynamic Recompilation (used to over ride the setting in "roms.ini" if you're having problems with dynarec); Audio; Adjust Frequency; Controller.

Email this  |  Digg It!   |   Comments [71] read more ...
Posted Mar 30, 2007 at 02:15AM by Mabie A. Listed in: Homebrew Development, Homebrew Emulators, Nintendo 64 Tags: StrmnNrmn, Daedalus, Framerate
Ó

PSP - Image 1StrmnNrmn's got an update up on his blog regarding R10. According to his entry, he intends to keep his promise on releasing Daedalus R10 by the end of March. And with only but a night to go before we officially bid goodbye to March, we're thinking we could find R10 up and about by tomorrow. Hopefully.

Anyhow, StrmnNrmn says that R10 will be smaller than R9. However, you'll be sure to find some great improvements, such as an approximate 10 to 15% speedup, frameskip, framerate limiting and stick deadzone tuning, and various small bugfixes. He says that he's giving himself until Sunday afternoon to have everything readied at the latest.

Important to note also from this entry is that StrmnNrmn has said that the Expansion Pak support feature might not get to be included in R10. He says that although he's fixed that bug that's been keeping it from working, the obstacle now are the various memory issues it causes when enabled. And between delaying R10's release and forcing the Expansion Pak support,he'd rather have a go at R10 and disable the Pak support for now. Then he'll just make up for it by releasing R11 early.

So there. That's all the update there is for now. But keep it locked right here, cos we're sure updates will be trickling in quick on StrmnNrmn's update pretty fast. And thanks to Thunderstrike and dylstermanster for the tip!

Email this  |  Digg It!   |   Comments [102] read more ...
Posted Mar 30, 2007 at 01:52AM by Mabie Alagbate Listed in: Homebrew Development, Homebrew Emulators, Nintendo 64 Tags: StrmnNrmn, Daedalus, Framerate
Ó

PSP - Image 1StrmnNrmn's got an update up on his blog regarding R10. According to his entry, he intends to keep his promise on releasing Daedalus R10 by the end of March. And with only but a night to go before we officially bid goodbye to March, we're thinking we could find R10 up and about by tomorrow. Hopefully.

Anyhow, StrmnNrmn says that R10 will be smaller than R9. However, you'll be sure to find some great improvements, such as an approximate 10 to 15% speedup, frameskip, framerate limiting and stick deadzone tuning, and various small bugfixes. He says that he's giving himself until Sunday afternoon to have everything readied at the latest.

Important to note also from this entry is that StrmnNrmn has said that the Expansion Pak support feature might not get to be included in R10. He says that although he's fixed that bug that's been keeping it from working, the obstacle now are the various memory issues it causes when enabled. And between delaying R10's release and forcing the Expansion Pak support,he'd rather have a go at R10 and disable the Pak support for now. Then he'll just make up for it by releasing R11 early.

So there. That's all the update there is for now. But keep it locked right here, cos we're sure updates will be trickling in quick on StrmnNrmn's update pretty fast. And thanks to Thunderstrike and dylstermanster for the tip!

Email this  |  Digg It!   |   Comments [1] read more ...
Posted Feb 05, 2007 at 03:09AM by Victor B. Listed in: Homebrew Applications Tags: DVR, Winnydows, XviD4PSP, MP4, Framerate, MKV
Ó

Here's the final version! - Image 1Winnydows has just  finalized Xvid4PSP v4.049, and we've now got it up for you as well. The application is basically free video conversion software, allowing you to switch vids to new formats on the fly for use with different players. In this case, you can either go for smaller file sizes or better quality depending on your video, your needs, and your patience for video conversion.

We'll be listing the full changelog for 4.049 here as there seem to have been some changes along the way, including the removal of the MP4 PS3 output format. That being said, enjoy!

Xvid4PSP 4.049 overall changes:
  • Small revolution - DVR-MS files (Media Center) now synced
  • Small revolution - VOB files decoded over DirectShowSource now synced too
  • AVI files with 120 fps now synced too
  • Added new option - Convert FPS. If some unusual file desynced, try turn on this option.
  • Small aspect and resolution fixes.
  • ATOMChanger updated to new version.
  • MP4 PSP and MP4 PSP 480 formats now support 23.976, 24.000, 25.000 fps framerate.
  • Enhanced compatibility of large files and MP4 PSP 480.
  • Filtered and sorted x264 presets.
  • Now I self compile mencoder.
  • Mencoder updated to version r22006.
  • DGIndex updated to 1.4.9 beta 13.
  • To menu Tools added CPU Tester. Help know need or not spetial patch for your CPU.
  • Now subtitles must be synced if framerate changed too.
  • Now for VOBs decoded over directshow always used convertfps=true.
  • Audio bitrates now in DropDown list.
  • x264 updated to 620.
  • Added new output format MP4 PS3 (don`t work now, hope will fixed in 4.050).
  • For all encoding modes with x264 added 3-pass mode.
  • To menu Settings added new function - Reset all settings.
  • To menu Tools aded new function - THM Creator.
  • FFDshow now integrated to main installer.
  • Updated German localization.
  • Added MKV splitter to main installer .
  • In case of low speed difference now always used usual neroAacEnc version.
  • Removed unused functions.
  • Added few tooltips.
  • Added more info rows to table.
  • Now program auto select best for your CPU x264 version.
  • Now for 2-pass and 3-pass for first pass always used speed preset (turbo).
  • D2V creation progress now 100% correct (thanks DGIndex author).


UPDATE:

aDcOoL told us that Winnydows released XviD4PSP v4.1 Final recently. It's a good thing Winnydows himself told us it was coming, or we probably wouldn't have been checking it that often. That being said, he works very fast.

XviD4PSP v4.1 doesn't have an actual changelog, but apparently, 4.049 Final crashes, so this should remedy that. There also happens to be a new layout as well, so you can enjoy a new layout with your conversion. As always, make sure you have up-to-date MS .net Frameworks to get this up and running properly, and enjoy!

Download: [XviD4PSP v4.1 Final]

Email this  |  Digg It!   |   Comments [13] read more ...
Posted Jan 22, 2007 at 03:12AM by Victor B. Listed in: Homebrew Applications Tags: DVR, Winnydows, XviD4PSP, MP4, Framerate
Ó

XviD makes us happy. - Image 1Thanks to Zapla, we just found out that Winnydows made another revision to XviD4PSP. Now known as XviD4PSP 4.049 RC4, the app has a lot of changes and updates, as well as some additional tests that need to be done to refine the program.

What we like about this video conversion software is actually related to how Winnydows updates it. There's a new build almost every week, and whenever there's a new achievement, we can't help but smile at the declarations of "small revolutions" to the application.

Here are the list of changes and additions, with some edits for clarity. If you'll note some of the changes here, Winnydows is also asking for help in checking for bugs, so you'd do well to send him an email if you're using this version and encounter something unexpected. Enjoy the download, and have fun converting your vids.
  • Small revolution - DVR-MS files (Media Center) now synced!!!
  • Small revolution - VOB files decoded over DirectShowSource now synced too!!!
  • AVI files with 120 fps now synced too!!!
  • Added new option - Convert FPS. If some files get desynced, try turning on this option.
  • Small aspect and resolution fixes.
  • ATOMChanger updated to new version.
  • Now formats MP4 PSP and MP4 PSP 480 support 23.976, 24.000, 25.000 fps framerates!!!
  • Enhanced compatibility of large files and MP4 PSP 480.
  • Filtered and sorted x264 presets.
  • I compiled mencoder myself.
  • Mencoder updated to version 21957.
  • DGIndex updated to 1.4.9 beta 10.
  • Added CPU Tester to Menu Tools. Help me know if there needs to be special patch or not for your CPU.
  • Now subtitles must be synced if framerate changed too.
  • Now for VOBs decoded over directshow: always used convertfps=true.


Update:

Well that was fast! It's now XviD4PSP 4.049 RC6! This update has three new things in store for users, so you guys may want to pick it up. As for the next revision, we'll just have to wait and see.
  • Audio bitrates now in DropDown list.
  • x264 updated to 619.
  • Added new output format MP4 PS3.

Download: [XviD4PSP 4.049 RC6]

Email this  |  Digg It!   |   Comments [17] read more ...
  Page 1       
Featured Content
QJ.NET Blog Network RSS Feeds
MyQJ Feed / PDA
MyQJ RSS / PDA
Blog of Blogs Feed / PDA
QJ.NET RSS / PDA
Gaming Consoles Feed / PDA
Nintendo DS RSS / PDA
PlayStation 3 RSS / PDA
PSP Updates RSS / PDA
Wii RSS / PDA
Xbox 360 RSS / PDA
PC Gaming Feed / PDA
Age of Conan RSS / PDA
Games for Windows RSS / PDA
MMORPG RSS / PDA
Tabula Rasa RSS / PDA
World of Warcraft RSS / PDA
Science Feed / PDA
Science RSS / PDA
Technology Feed / PDA
Apple RSS / PDA
Gadgets RSS / PDA
Mobile RSS / PDA
Photography RSS / PDA
Add QJ.NET
Add to My Yahoo!
Google Reader Subscribe with Bloglines
Add  to your Kinja digest Subscribe in NewsGator Online
Subscribe with Pluck RSS reader Add 'www.qj.net' to Newsburst from CNET News.com
Subscribe with SearchFox RSS del.icio.us www.qj.net
Add to Technorati Favorite! Add to My AOL
furl! it Stumble for Treehugger!

 Username: 
 Password:
Forgot password
New user registration



Poll
Which is the greatest handheld of all time?
Categories

Emulators
Titles
Archives