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Posted Oct 18, 2007 at 12:28PM by Tim Y. Listed in: News, Games Tags: Red Mile Entertainment, Frank Miller
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Flint Dille to work on new Sin City game - Image 1Red Mile Entertainment is announcing that they've gotten Flint Dille to lead the design, scriptwriting, story generation, and overall production of their upcoming title, Sin City: The Game.

The readers may remember Dille for his previous video game works, which include The Chronicles of Riddick: Escape from Butcher Bay by Vivendi Games for the PC and Xbox, and Nuclear Strike and Soviet Strike by Electronic Arts for the PlayStation.

On the non-gaming side of his works, Dille's also been accredited for writing, editing, and/or producing for 80s cartoons like G.I. Joe, and The Transformers (He also did a commentary for the recently released film). Interestingly, Dille's also an old buddy of Sin City comic creator Frank Miller - they reportedly met back when Miller was working on the Batman: The Dark Knight Return comic, and Dille was working on the Transformers cartoon.

Regarding the upcoming Sin City game, here's what Dille had to say:

Frank and I have been having a party coming up with nasty stuff for the game. In true Sin City fashion, some old characters will return, new characters will appear and - without giving anything away - probably die horribly. It's great to be working with the Red Mile team on this project: They clearly share Frank's and my commitment to bringing a new and true Sin City to interactive life.


Another group that Red Mile's reportedly bringing into their project is Union Entertainment. The company was responsible for the Sin City concept document that first got Miller interested in creating the comic's game adaptation.

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Posted Jul 22, 2007 at 05:24AM by Rio S. Listed in: Videos, Games, Patapon Tags: Sony, Frank Miller
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Now we know what Frank Miller's 300 would have looked like if it were a children's book or was drawn in stick figures. We've got something that got buried under all the E3 clutter - er... news and videos. It's an upcoming video game for the PlayStation Portable called Patapon.

First off, imagine a Roman army, complete with the works (wooden towers and catapults), battling weird dinosaurs and "barbarian" enemies. That's basically how Patapon feels like. So far, close to no information has been released about the game. We do know it's from Sony Computer Entertainment (SCE), and that it's a platform game that mixes rhythm gameplay with a side scroller.

At any rate, check out the video and you'll see what we mean. Also, check out the badass talking tree near the end of the Patapon clip. Enjoy!



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Posted Mar 13, 2007 at 10:23AM by Enrico S. Listed in: Games, 300: March to Glory, Screenshots Tags: Eidos Interactive, Collision Studios, Frank Miller
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300: March to Glory screenshots - Image 1 300: March to Glory screenshots - Image 2 


300: March to Glory, published by Eidos and developed by Collision Studios, is looking to break the mold of movie based games by providing more than the usual fare for the PSP. The videogame, based on the movie which was based on the graphic novel by Frank Miller, tries to capture the look and feel of both its influences. While technically an action game, the developers have promised that it won't be a button masher but a more tactical affair.

In the game, you will play as King Leonidas, leading 300 Spartan men against the Persians. You and your men will be equipped with standard Spartan fare - a shield, a sword, and a spear. You will be needing all three as the Persians, led by Xerxes, send their cavalry, footmen, the immortals (the elite fighting force of the Persians), and even various beasts against your men.

The movie and book had spectacular visuals that have captivated fans of both genres. 300: March to Glory has a lot to live up to given the high bar both (movie and book) have set. Check out the new screenshots and see if it's lives up to expectations.

300: March to Glory screenshots - Image 1 300: March to Glory screenshots - Image 2 300: March to Glory screenshots - Image 3

Spartans! For the rest of the screenshots check the full article.



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Posted Feb 24, 2007 at 09:33PM by Ian C. Listed in: News, Games, 300: March to Glory Tags: Ozymandias, Collision Studios, Frank Miller, Zack Snyder, Alan Moore
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300: March to Glory - Image 1 


When the writer/director of the upcoming Warner Bros. Pictures film, 300, Zack Snyder was asked by Yahoo Video Games, about his intentions of churning out a game based on his adaptation of Frank Miller's graphic novel, he had this to say:

At first I wanted to do a larger platform game, but it takes a while for the Hollywood machine to pull a trigger on something like that. ...We wanted to do Xbox 360 and PlayStation 3, but everyone has in mind what they want to do with marketing and everything. By the time they get around to pulling the trigger and they want a day and date with the movie, we ended up with the PSP. I'm completely happy with the game we made. I think it's cool.


So there you have it folks, the reason for why 300: March to Glory ended up on the PSP.

What's nice about the PSP game, is that Snyder was very involved with the development of the game. It seems that Snyder actually played through the game, and worked closely with Collision Studios to ensure that the game retains the organic low-tech feel that the movie has.

A specific example of Snyder's influence on the game would be the waving capes on the characters in the game. Despite the fact that Collision could've used the memory (used for the waving capes) on other things, they tried their best to ensure that Snyder's vision for 300 is still there.

Alan Moore's Watchmen - Image 1 


Before we go, if you're curious about what other graphic novel Snyder chosen to bring to the world of the cinema and video games. Here's a little teaser:

The next movie I'm working on is Watchmen. ...Because of my experience with 300, we've been talking about doing a big game for Xbox 360 and PlayStation 3 that's consistent with the movie's satire. It can't be just a straight-forward game. It has to be more sophisticated, like the movie is. That's the kind of challenge we face when you make a game from a movie.


Alan Moore's Ozymandias in an Xbox 360 game? Sign me up.

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Posted Feb 21, 2007 at 02:59AM by Remi M. Listed in: Videos, Games, 300: March to Glory Tags: Europe, Jeff Nachbaur, Frank Miller
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300: March to Glory is expected to come out on the U.S. this February 27 while Europe will be getting it on March 30. Since the release dates of this game is coming closer each day, it is just apt for us to know just what we're getting into once we decide to buy this game.

So it's a good thing that the game's Associate Producer, Jeff Nachbaur, is shedding some needed info with regards to how they manage to adapt the movie and the graphic novel to a game, and just what unlockable goodies could we get our hands into. He mentions directly that the game should be very bloody and gory - so expect a lot of decapitation and dismemberments.

Then he went on to discuss about their gameplay - the Phalanx. What you have to do is control all the 300 soldiers at once. Included in the unlockables are movie trailers, a four-part interview with Frank Miller, film-stills, concept arts, storyboards among many others. Anyway, here's the video for you to enjoy!



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Posted Feb 19, 2007 at 05:33PM by Gino D. Listed in: Games, 300: March to Glory, Screenshots Tags: Collision Studios, Frank Miller
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300: March to Glory - Image 1


We've treated you guys to a whole bunch of 300: March to Glory video footage recently - an interview with Frank Miller, a trailer, and the whole slew of gameplay development. Some of you guys (that includes me) might be excited for the movie that's to come out in a matter of weeks. But how different will the video game be? After all, it's based on a movie that's based on a piece of literature.

From what we've seen of other movie- or book-ported games, that sort of thing could be a hit-or-miss. Either it's a really good adaptation, or a sloppy remake. However, given more screenshots below, the game looks like it could actually work out for everyone. For one, the gameplay looks intense. The other, it seems that the "cinematics" do capture the graphic novel feel of the story. Check 'em out for yourself (the rest are behind the "Full Article" link below!). The game gets released this March.

300: March to Glory - Image 3300: March to Glory - Image 4300: March to Glory - Image 5


The rest of the screens await behind the "Full Article".

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Posted Feb 13, 2007 at 08:38PM by Gino D. Listed in: Interviews, Videos, Games, 300: March to Glory Tags: Collision Studios, Frank Miller
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When it comes to developing games, do you think an originally-graphic-novelist can meet the gaming industry's standards? Well, for Frank Miller, author of the "Sin City" graphic novels, helping out in the development of 300: March to Glory had its own learnings and important revelations about the differences and similarities of media.

In the interview above, Miller talks about writing books and movies, where he gets to tell how the story ends. But in games, well they have this "participatory thing" which he admits he's never encountered before. He says though that this isn't really much of a hurdle just as long as you know the rules. His framework for media is basically that all these types - movies, books, even video games - are built on the same logic. Follow the rules, and you can take the skills from one field of expertise to another - "Sometimes seamlessly," Miller adds.

Well, I haven't read the graphic novel myself (has anyone here read it?), and both the movie and the game are only about to come out this March. Only time will tell if all the "skill transplanting" was done seamlessly, from graphic novel, to movie, to video game...

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