Posted Aug 28, 2006 at 05:53AM by Alaric S.
Listed in:
Homebrew Games
Tags:
GPU,
Beats of Rage,
SamuraiX,
OpenBOR,
Fugue
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OpenBoR (Beats of Rage) is back with the latest update and we can tell you there's a lot of new things in here. SamuraiX and Fugue continue their winning collaboration on this game and here is just a few of the spanking new things you'll find in v2.0049.
From Fugue: New Attack Types. There are three new attack types: attack2, attack3, and attack4. They work just like shock, burn, and attack. The only difference is that they don't change to the last frame of the normal FALL animation when their FALL animation is finished (shock and burn both do this). These also have custom PAIN, FALL, and DEATH animations, naturally (PAIN2, FALL2, DEATH2, PAIN3, FALL3, etc.). Download: [OpenBoR (Beats of Rage) v2.0049] Discuss: [Forum Release Thread] More of Fugue's updates after the jump! |
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Posted Jul 30, 2006 at 02:43PM by Anna S.
Listed in:
Homebrew Games
Tags:
SamuraiX,
OpenBOR,
Fugue
Page 1
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SamuraiX, from BOR Revolution, has announced that our favorite homebrew freeware video game has gotten a new build. If last month's Beats of Rage v1.2 release is any indication on what you can expect from this latest one, then you know that you're going to get great stuff. Fugue and samuraiX, both have written a very lengthy post on what's new on OpenBoR's new build. And you must try the Kill Bill PAK. You simply must. Fugue says: Vaulting: Give all your grabbable enemies a height value. Give a player a non-looping VAULT animation. Instead of putting the offset point at the player's feet, put it at the location you want the player to rotate around. For instance, if you want the player to grab the enemy's shoulders and flip over them, put it where the player's hands are. Also, add a blank frame (one whose graphic only has the transparent color in it) with a delay of 1 before the VAULT animation begins. Now, start up the game and go grab someone. Press jump. The player will play their vault animation, and their offset will be centered on the enemy, at their head level. Once the animation is finished, the player will turn around. At the moment, all it does is put you behind the opponent. The blank frame with a delay of 1 is just there to take care of a bug that we've been unable to fix so far. It's really hard to see the blank frame, even when you look for it, so it shouldn't be a problem. One more thing- for now, don't try vaulting when next to a wall. Currently, it'll just put the player inside the wall. This will be fixed later. New attack types: There are three new attack types: attack2, attack3, and attack4. They work just like shock, burn, and attack. The only difference is that they don't change to the last frame of the normal FALL animation when their FALL animation is finished (shock and burn both do this). These also have custom PAIN, FALL, and DEATH animations, naturally (PAIN2, FALL2, DEATH2, PAIN3, FALL3, etc.). Also, there are new SDIE and BDIE animations, which will be played when a victim is killed by a shock attack or a burn attack, respectively. CHARGEATTACK: If this animation is present, players will use it instead of the last attack in their atchain when they hold down attack for three seconds and let go. Download: [OpenBoR v2.0048] The full article awaits after the jump! |
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