Posted Oct 08, 2007 at 09:08PM by Ryan C. Listed in: Interviews, Videos, Games, Syphon Filter: Logan's Shadow Tags: Sony, Greg Rucka
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The last time we heard from Greg Rucka and his involvement in Sony's Syphon Filter: Logan's Shadow, we got to know a bit about game's themes as well as how espionage itself is viewed in both the game and real life. Now, through this video interview of the writer himself, he fills us in on what sort of treatment he gave Syphon Filter's story, as well as his reactions in playing his very own video game.

In the interview, Greg Rucka admits that he's more of a character-driven writer - he makes the characters drive the plot than the other way around. This is what he did with Syphon Filter: Logan's Shadow, bringing Gabe into conflict with the game's main cast and making it affect not only Gabe but also how the game plays. Awesome.

Near the end of the interview, he describes how great it was to play a game that he helped develop. He also mentions how his seven-year-old son asked if he could play it, to which he wisely replied, "No. It has shooting. You're seven. You can't shoot yet." Smooth, Greg.

Watch the embed below for more details (as well as awesome gameplay bits). Enjoy!



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Posted Aug 02, 2007 at 10:43AM by Enrico S. Listed in: Interviews, Games, Syphon Filter: Logan's Shadow Tags: Sony Bend, Greg Rucka
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Greg Rucka on the theme of Syphon Filter: Logan's Scribe - Image 1Sony Bend's Syphon Filter: Logan's Shadow on the PSP has been getting quite a bit of publicity. This sequel to Syphon Filter: Dark Mirror looks to offer more of the same great gameplay and storyline, crafted by none other than Greg Rucka.

If you haven't heard of him, Greg Rucka is a writer of comic books and novels known for his work on Atticus Kodiak, the DC Checkmate series, Adventures of Superman and Wonder Woman, as well as a few runs with Marvel's Wolverine, and Elektra.

He had quite a few things to say on the game as well as the themes that it explores:

We [the developers and himself] tried to put something that I love in my videogames into it, which was some emotional investment -- that you cared about what was going on. That there was a reason that you gave a damn about what Gabe (the main character of the game) was doing.


If you're familiar with Syphon Filter, you'll probably know that espionage plays a very important part to its storyline and gameplay. Rucka touched on this subject and how he would like it to be tackled in Syphon Filter: Logan's Shadow. He noted the deeper implications of espionage and it being a tool used by governments:

It's all a question of how espionage is actually a tool of politics. Espionage doesn't exist in a vacuum. So that, and again talking about the relationship that Gabe had with the other characters, was how we ended up where we were.


With genius Rucka calling the shots, the game appears to be developing a very interesting and engaging storyline. Will it live up to the high bar its predecessors have set before it? We'll have to wait and see. If you want to read the full interview, click on our read link.

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