Posted Apr 22, 2008 at 08:50AM by Charles D.
Listed in:
News
Tags:
Insomniac Games,
Sony,
SDK,
Ratchet
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It's better to give than to receive - this was the point of the new initiative set up by Ratchet & Clank developers Insomniac Games as it introduced a new technology sharing program entitled "Nocturnal" for other video game developers in the industry. Its aim is basically to create a central information hub which different devs can share with one another. You can find out more about the Nocturnal initiative by reading our full article after the jump. |
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Posted Mar 06, 2008 at 09:54AM by Charles D.
Listed in:
Interviews,
News,
Games
Tags:
MTV,
Insomniac Games,
nathan hale,
Ted Price,
Killzone
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Posted Feb 21, 2008 at 01:24AM by Jay P.
Listed in:
Interviews,
Games,
Screenshots,
Secret Agent Clank
Tags:
Insomniac Games,
High Impact Games,
Lesley Mathieson
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Curious to find out why Clank was able to star in his very own game in Secret Agent Clank? Design director Lesley Mathieson was able to provide some interesting details into it and as well as a few screenshots. Check it out after the jump! |
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Posted Oct 25, 2007 at 02:12AM by Ryan A.
Listed in:
News,
Secret Agent Clank
Tags:
Insomniac Games,
Sony,
High Impact Games,
Ratchet,
Brian Allgeier
Ó
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PlayStation 3 title Ratchet & Clank Future: Tools of Destruction from Insomniac Games has just been released recently. As you all know, another entry in the franchise will be coming in 2008 to PlayStation Portable gamers in the form of Secret Agent Clank. The Sony handheld title is being developed by Ratchet&Clank for PSP">High Impact Games. Now, we know fans of the franchise have dreamed hundreds of times before if the two titles will have some sort of connectivity or "talk to each other", as Sony lovingly calls it. Well, you're dreams will be coming true according to Insomniac Games Creative Director Brian Allgeier. MTV reported on Allgeier's statements, "There are some less apparent bullet points to note about Tools of Destruction. It will connect to the 2008 PSP spinoff Secret Agent Clank in some secret, undisclosed way". While no other information was revealed, sometimes a confirmation is just what fans need. Keep checking back here at QJ.NET for official statements from the developers and Sony regarding the matter. Buy: [Ratchet & Clank Future: Tools of Destruction] |
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Posted Sep 19, 2007 at 05:48PM by Glen D.
Listed in:
Videos,
Games,
Secret Agent Clank
Tags:
Insomniac Games,
Sony,
High Impact Games
Ó
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In its pre-Tokyo Game Show Press Conference, Sony confirmed the existence of a not-so-secret project and showed it off for a bit. The video game turns out to be the rumored Secret Agent Clank which has been hinted at twice before. Surprised or not, you'll probably be happy to see this one. If you're not very familiar with Insomniac's Ratchet and Clank series (highly doubtful), Clank is the little robot sidekick to the space-cruisin' lombax hero Ratchet. Clank gets his own game this time around, and it's at par visually with High Impact's February release Ratchet and Clank: Size Matters for the Sony PSP. The gameplay doesn't seem to be a direct rip-off of the earlier games in the franchise, but the feel seems to be familiar. Series characters will also do cameo appearances - the hilarious Captain Quark, among others, will be playable in a level. We'll keep you posted about this fresh prospect for your PSP. |
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Posted Jun 06, 2007 at 05:35PM by Mabie A.
Listed in:
Videos,
Games,
Ratchet & Clank: Size Matters
Tags:
Insomniac Games,
Ratchet
Ó
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You won't be seeing those quirky dustballs in this video. Instead, you'll find Insomniac Games' life-sized Ratchet and life-sized Clank helping out a hapless Japanese friend. Well of course the kid's gotta be Japanese. This is, after all, Ratchet and Clank: Size Matters' Japanese TV spot.
Anyway, we don't really understand the dialogue that transpired in this clip, but it's probably safe to say that they're trying to send across the message that their duo is big, and they'll be rocking your world. Oh, and that they can destroy classrooms, too? Maybe not. Oh well. Just enjoy getting lost in the translation. |
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Posted Mar 15, 2007 at 06:57PM by Chris L.
Listed in:
Off Topic
Tags:
THQ,
Insomniac Games,
Electronic Arts
Ó
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For the high school seniors out there, you've already come to that point where you can look forward to college. In hope or in dread, we can't help you there. Alistair Wallis of GameCareerGuide.com could, though. Although addressed to college seniors rather than high school seniors, "What Game Companies Want From Graduates" helps the shiny-faced, wet-ears high school senior, too. After all, you've got four years to prep yourself to be the kind of guy that Ubisoft wants, right?The article features interviews with gaming industry recruitment people from Electronic Arts, Insomniac Games, and THQ, and demands the Read link below. Long story short, however:
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Posted Mar 09, 2007 at 05:41AM by Jerico G.
Listed in:
Deals,
Games,
Ratchet & Clank: Size Matters
Tags:
Insomniac Games
Ó
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It's been once said by a wise philosopher that nothing can escape the grasp of a hardworking man. Well, I'm neither wise nor hardworking (and I probably made up that philosopher thingy) so I go do what most guys like me do - look for free stuff! And that's exactly what QJ's department of parsimony have for us penny-pinchers, a free Ratchet & Clank: Size Matters demo.
Well actually, it's not directly coming from us; we just found out that over at the game's official website, Insomniac Game's holding a special gimmick paving the way for dibs on the said demo. Be one of the first 3, 500 people to visit the game's website and you'll receive an email notifying you that the free UMD will be sent your home. Be sure to click on the rolling UMD icon on the site with a message saying "Get a FREE UMD demo" so you'd be prompted to the info page. Trust us, it's hard to miss. Go ahead, click on the read link below. It doesn't hurt to get free stuff. Don't be surprised to see QJ bloggers there, though. Which made me wonder what they're doing there when we have the game UMD here at the office in the first place... |
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Posted Mar 06, 2007 at 01:30AM by Mabie A.
Listed in:
Rumors,
Games
Tags:
Insomniac Games,
Sony,
Europe,
Australia
Ó
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Considering that the buzz surrounding a probable sequel to Insomniac's Resistance: Fall of Man has yet to really go full blast, here's yet another rumor that is sure to keep those tongues busy waggin'.According to the Dutch site PSP Only, not only will Insomniac Games be busy with the sequel of Resistance, which is yet to be released still for Australia and Europe, but that they are also working on bringing the game to Sony's precious handheld. Now, as nothing is basically confirmed for now, there still is no word as to how much of an exact replica the PSP version will be from the PS3 one. It is not difficult to imagine, though, that the PSP version could have an entirely different storyline or gameplay. While some believe that shooters and the PSP do not necessarily go together, it still would be sweet to see for ourselves how they could ultimately pull this one off. That's all the word we have for you right now, but we'll be sure to keep you posted on more details as they come trickling in. |
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Posted Jun 26, 2006 at 03:05PM by KJM
Listed in:
News
Tags:
Insomniac Games,
Ted Price,
Congress
Page 1
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Despite their battle cries of "Smaller Government!", neo-conservative legislators are stepping up attempts to regulate the behavior of private citizens while removing all restrictions on corporate behavior. This is almost comic in a way, because, inevitably, these two issues collide. Take, for example, the recent crusade against "violent" video games. A recent law in Louisiana would have prohibited the sale of such games in the state, but was temporarily blocked by U.S. District Judge James Brady. A 21 page amicus brief was filed with Baday by the website GamePolitics, on behalf of developer Ted Price of Insomniac Games. Price, who has worked extensively with the Academy of Interactive Arts and Sciences, argues that games are "a means of expression," no less than literature, film and other arts, and therefore is protected speech under the First Amendment of the Constitution. In the brief, Price criticizes the use of the word "violence" in the Louisiana statute. He writes, " ...'violence' is an incredibly broad term... Does the 'violence' referenced in the Act include... a boxing game, a football game, a World War II game, a game featuring contact between cartoon characters... game creators (are) given the impossible task of guessing the intent of the Act's creators." His fear is that many - if not most - games could be criminalized under this law's "definition" of "violence" - even his own topselling Ratchet and Crank, in which the "violence" takes the form cartoon-style slapstick. "The main characters in Ratchet & Clank are not human and resemble cartoon characters. The characters 'kill' each other, are 'killed' by the main character and occasional 'dismembered' in comedic ways... a retailer fearing possible fines, imprisonment and/or hard labor... may refuse to sell this game to minors." Given the current political climate of unrestrained, no-holds-barred capitalism, it might also be appropriate to point out that Insomniac Games is indeed a Corporation, with not only the right, but the responsibility to make profits. The Louisiana law would clearly interfere with the Corporation's ability to do so - and it should be pointed out that, under the terms of the PATRIOT Act, interference with commerce is considered an act of terrorism... At this point, I cannot help but remember a quote by the great philosopher cowboy humorist Will Rogers: "Congress! Every time they make a joke, it's a law...and every time they make a law, it's a joke." |
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For the high school seniors out there, you've already come to that point where you can look forward to college. In hope or in dread, we can't help you there. Alistair Wallis of GameCareerGuide.com could, though. Although addressed to 

Despite their battle cries of "Smaller Government!", neo-conservative legislators are stepping up attempts to regulate the behavior of private citizens while removing all restrictions on corporate behavior. This is almost comic in a way, because, inevitably, these two issues collide. 










