Posted Jun 07, 2009 at 11:03AM by Karl B.
Listed in:
Games,
Weekend Warrior
Tags:
Sony,
Justin Lambros,
UK
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Posted Jun 02, 2009 at 01:57PM by Karl B.
Listed in:
Interviews,
Videos,
Games,
Dante's Inferno
Tags:
Electronic Arts,
Sony,
Justin Lambros,
Artificial Mind and Movement
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Posted Nov 01, 2007 at 06:30PM by Ceasar S.
Listed in:
Interviews,
Games,
Iron Man
Tags:
Justin Lambros
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Justin Lambros, executive producer of Iron Man and vice president of Marvel Studios, took a breather from hours of game production to hint at what gamers could expect from the movie-game tie-in of the upcoming movie, Iron Man. Lambros answered a wealth of inquiries on the Iron Man video game (PC, Xbox 360, Wii, PlayStation 3, PSP, Nintendo DS), and aspects of gameplay, villain appearances, and customization were addressed.Gameplay-wise, Iron Man fans and gamers were assured that the Iron Man will not be all about flying and shooting. Lambros explained that the game offers other options for defeating enemies, including a slew of strategic elements for the various enemies included in the game. And speaking of enemies, villains appearances will include Whiplash, though the extra-terrestrial, legendary dragon Fin Fang Foom will probably not make the cut. Lambros reminded players that Iron Man will adopt the "movie world" (though probably still true to the comic books) of the character, so there are limits to what enemies they will consider for the game. Storyline also ties in closely with the movie's plot, though the developers may be plopping additional events and stories as game development ensues. Side quests and subplots are a integral part of the game's core features, says Lambros, so players will have plenty to do in-game. Aiding Tony Stark in his battles will be his own technologically superior weapons. It appears the developers will combine weapons from the movie and weapons from the comics to diversify Stark's arsenal, even if some could make do with a Repulsor alone. Perhaps to cleave the learning curve, a customization feature was added so the Iron Man armor could be tuned to players' preferences. No exact details were mentioned, but it was hinted that adjustments could be made to "make the suit match the way [players] want to play the game." More developments on these as they roll in. |
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Posted Oct 26, 2007 at 02:36AM by Charles D.
Listed in:
Interviews,
News,
Games,
Iron Man
Tags:
Sega,
PS2,
Justin Lambros
Page 1
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We've all seen our fair share of comic book super heroes ported onto the big screen or your favorite console. So when Marvel announced that they would be making an Iron Man movie next year, it was inevitable that Sega would get in on the action and make a video game to coincide with the comic book company's iron-clad warrior silver screen debut.In an interview with Justin Lambros, Vice President, Interactive, Marvel Studios and Executive Producer on Iron Man (PC, Xbox 360, PS2, PS3, PSP, Wii, DS), he reveals a few tidbits on how the game will play and how it plans to break away from the mold comic book adapted video games over the years have been critically received. The plot of the video game will closely follow the origin story of the movie. Fans of Iron Man will be pleased to know that the movie (and consequently the video game) will follow the comic book as closely as possible when it hits the big screen. Lambros also tried to get as much of the cast as possible to lend their voice talents for the game. Lambros, however, admitted that the scope of Iron Man's controls was something they were still working on. Considering he can soar freely using his suits boosters and take on opponents on land and in the air is a task the developers from Secret Level had to take into consideration. They wanted Iron Man to have all the kinks the original one had - from repulsor blasts to all the fancy upgrades that go with his suit. Speaking of upgrades, he also mentioned that the game will feature a customization system, similar to how Tony Stark's character constantly updates the features of his Iron Man suit. Players will get the chance to step into the billionaire inventor's shoes as he fights against the villains of the Marvel universe. Lambros also explained how he planned to change the critical view people have had on video games based on comic book characters during the past few years. This is what he had to say: There are a lot of unique challenges for each of these kinds of projects. And one issue they always have is with the timeline. Movies just take less time to make then high quality video games, so you have to be out in front of the film's timeline to get over 2 years of development time, which rarely happens, unfortunately. Iron Man is a great character for a video game, so that's a good start. We've had tremendous cooperation and interest from the film team, which has helped us keep moving forward. We are doing our best to focus the gameplay experience to deliver something fun and different that feels true to the Iron Man everyone will see in theaters next year. |
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