6 Jumps
PspStates Experiment version 2
Posted Feb 26, 2008 at 03:36AM by David T.
Listed in:
Interviews,
Games
Tags:
Capcom,
Japan,
Sony,
Keiji Inafune,
Remote Play
Ó
|
Granted, it's no fun to be on the receiving end of nagging, though sometimes it can help lead to good things, such as Bionic Commando. Let game producer Ben Judd tell you how nagging and the Sony's PSP played a part in the production of the game (besides the confirmed Remote Play version, that is). We've got a "nagging" feeling you'll find the info in the full article, right after the jump. |
|||
|
|||
Posted Sep 24, 2007 at 09:35PM by Glen D.
Listed in:
Mega Man Maverick Hunter X,
Mega Man Powered Up,
Games,
Opinions & Analysis
Tags:
Capcom,
Keiji Inafune
Ó
|
During the recently-concluded Tokyo Game Show 2007, Capcom bigwig Keiji Inafune talked about Mega Man's 20th anniversary, detailing the highs and lows of his career all throughout and some future plans for the series.Inafune took the opportunity to dispel the myth that he's the creator of Mega Man, saying that his mentor had a design prior to his entry to Capcom and he only created about half of what the blue blaster looks like. "I didn't get to completely design a Mega Man from scratch until Zero," he narrates. "But I realized that this design wouldn't be accepted as Mega Man, so I had another designer create the new Mega Man, and I worked on Zero to release him as the 'other main character' that would steal all the good scenes!" One particularly noteworthy anecdote came in when he recounted the story of how he designed early boss Elecman. ""When I created this character, I tried to make a character that looked [like] it was from an American comic," says Inafune. "You'd see characters like him in Spider-Man or X-Men. It was pretty hard to design him, and I had to make sure that he didn't end up looking like an S&M queen." Asked what his favorite game from the Mega Man series is, some of you may be amazed to know that it's Mega Man Legends, released in 1998 for the PSX. The game received lukewarm reception from aghast fans who were shocked with a 3D action-RPG spin-off of the series. Inafune says that the game might have been to advanced for its time, leaving what could have been a good game under-appreciated. "I'd love to make a revival," says a determined Inafune. "But it's really difficult to have your company give you a budget for a game that flopped. I'm saving up so that I can make it on my own." He says that given today's technology, the idea might just work and sell better than it did almost a decade ago. "I'm making it my dream to create Mega Man Legends 3 before either I die or leave my company. With the continued support of fans, I hope that the Mega Man series continues to live on, and that we'll get to see its 30th and 40th anniversaries." Keiji Inafune is the same creative mind behind other big Capcom titles such as Dead Rising, Onimusha, and the very first Street Fighter game. He continues to be a major influence in Capcom's projects and is considered as one of the gaming industry's true-blue trendsetters. |
|||
|
|||
Posted Mar 08, 2007 at 09:06PM by Chris L.
Listed in:
Interviews,
Viewtiful Joe: Battle Carnival,
Opinions & Analysis
Tags:
Capcom,
GDC,
Keiji Inafune,
Clover Studio
Page 1
Ó
|
Ouch.Kotaku reports on a GDC 2007 Q&A session with Lost Planet producer Keiji Inafune, and when he was asked about the closure of avant-garde Clover Studio, he had one thing to say. Bluntly. They didn't sell, therefore... Keiji clarified that he DID think that Viewtiful Joe and Okami were great games (heck, critical acclaim agrees with him there). The problem was that "Games are not a work of art... it's a product... a commodity" (heck, sales of Okami sadly agree with that perspective. So do Lost Planet sales). Based on this quote of Inafune's response, it seems that there must have been a clash of perspectives, and on approaches to promoting a game, between Clover and Capcom: ... the producer didn't do his work. The producers work is to make the team make good games and then sell those games. The producer has to do the promotion... Certainly to get good reviews is part of his job. However, the producer has to make sure the game sells [on par with the review]. I think the producer dropped the ball there. Capcom said they would do it, but Clover said "Oh, we'll do it ourselves." And I think this was a failure. To paraphrase: it doesn't matter if you're the great Picasso, you STILL need a market-savvy marketer if you wanna make mad money (well, that definitely means advertising majors have their job secure in the gaming industry). A sad commentary in a mass-market industry, or the harsh Darwinian reality of the economics and psychology of gaming? Verily, a company does sit on its bottom line, but where lies the line between the bottom line and racing for the bottom? |
|||
|
|||
|
QJ.NET Blog Network |
|
| MyQJ | Feed / PDA |
| MyQJ | RSS / PDA |
| Blog of Blogs | Feed / PDA |
| QJ.NET | RSS / PDA |
| Gaming Consoles | Feed / PDA |
| Nintendo DS | RSS / PDA |
| PlayStation 3 | RSS / PDA |
| PSP Updates | RSS / PDA |
| Wii | RSS / PDA |
| Xbox 360 | RSS / PDA |
| PC Gaming | Feed / PDA |
| Age of Conan | RSS / PDA |
| Games for Windows | RSS / PDA |
| MMORPG | RSS / PDA |
| Tabula Rasa | RSS / PDA |
| World of Warcraft | RSS / PDA |
| Science | Feed / PDA |
| Science | RSS / PDA |
| Technology | Feed / PDA |
| Apple | RSS / PDA |
| Gadgets | RSS / PDA |
| Mobile | RSS / PDA |
| Photography | RSS / PDA |
User Favorites - July
| Most Commented | |
| (88) | |
| (60) | |
| (55) | |
| (47) | |
| (46) | |
| (38) | |
| (31) | |
| (30) | |
| (23) | |
| (22) | |
| (21) | |
| (20) | |
| (20) | |
| (17) | |
| (17) | |
| (16) | |
| (14) | |
| (13) | |
| (13) | |
| (12) | |
User Favorites - July
Accessories
(587)Add-ons
(85)Applications
(170)Artwork
(53)Batteries
(17)Cheats
(60)Deals
(230)Events
(68)Firmware
(277)Flash Applications
(20)Flash games
(32)Game Demos
(26)Games
(4256)Hacks & Exploits
(351)Homebrew Applications
(3802)Homebrew Demos
(65)Homebrew Development
(703)Homebrew Emulators
(961)Homebrew Games
(2006)Homebrew Themes
(17)How-To
(219)Humor
(45)Imports
(213)Interviews
(484)Magazines
(309)Mods
(189)MY QJ
(11)News
(5560)Off Topic
(508)Opinions & Analysis
(334)Podcasts
(24)Previews
(1660)PSP Slim & Lite
(120)Reviews
(111)Rumors
(366)Scans
(86)Screenshots
(528)Site News
(161)UMD Movies
(171)Videos
(1319)Wi-Fi
(199)
Emulators
Amiga 500
(28)Amstrad CPC
(25)Apple II
(1)Atari
(59)BBC Micro computer
(8)Capcom Play System 1
(24)Capcom Play System 2
(31)Chip 8
(9)ColecoVision
(18)Commodore 64
(18)DosBox
(9)Gameboy & Gameboy Color
(90)Gameboy Advance
(49)HitBit
(8)HP48
(9)Intellivision
(9)J2ME
(1)Macintosh
(5)MAME
(23)MGT Sam Coupé
(7)MSX
(50)Neo Geo
(105)Nintendo 64
(106)Nintendo NES
(60)Odyssey
(1)PC-8801
(5)PC-9801
(7)PlayStation
(26)PSP
(11)ScummVM
(18)Sega Gamegear & Master System
(35)Sega Genesis Megadrive
(48)Super Nintendo SNES
(85)Tandy Color Computer/ Dragon
(1)Thomson MO5
(3)Thomson T07-70
(7)TI-92
(6)TI-99
(3)Turbo Grafx 16 & PC Engine
(37)Vectrex
(4)Virtual Boy
(0)Wonderswan
(30)X86
(1)ZX Spectrum
(5)ZX81 Sinclair
(6)
Titles
Archives
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005


Ouch.








