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Posted Jun 15, 2009 at 11:17PM by Glenn M. Listed in: Interviews, News Tags: Square Enix, Lara Croft, Chocobo, Yoichi Wada
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Squeidos - Image 1Since Square Enix's official acquisition of Eidos back in May, there've been lots of hoping and speculating surrounding the possibility of the two publishers crossing-over IPs. Here's your answer - in an interview with Gamasutra, the CEOs of both companies reveal: "It's possible."

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Posted May 19, 2009 at 02:22PM by Gino D. Listed in: Interviews, Off Topic Tags: Star Trek, Square Enix, Paramount Pictures, Lara Croft, Angelina Jolie
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Tomb Raider movie - Image 1Terminator: Salvation producer Dan Lin has rights over the next Tomb Raider movie, and from what he says, it's going to be a reboot. Oh don't act all surprised - we heard earlier that the new movie will be getting a fresh start. More details on this though: the way Lin describes it, Lara's new movie - an origins-type of movie - won't be full-on action but will go deeper into the character. Kinda like Dark Knight, perhaps? Well, what ever the case, you can definitely scratch Angelina Jolie from the role - they're looking for someone younger.

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Posted Jun 16, 2006 at 11:35AM by Kyle M. Listed in: News, Games, Tomb Raider 10th Anniversary Edition Tags: Eidos Interactive, Lara Croft, PS2, Crystal Dynamics, Core Design
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Tomb Raider


Eidos Interactive have today confirmed that they will be bringing a 10th Anniversary edition of the legendary Tomb Raider series to the PSP, PC and PS2. Tomb Raider fans should be pleased to hear that despite the confusion, the special Anniversary edition is currently being developed by Crystal Dynamics, the same people that brought us Tomb Raider: Legend.

Earlier this week we reported that Tomb Raider 10th Anniversary edition was cancelled by developers Core Design. After the game was dropped, Eidos Interactive gave the job of producing a remake of Tomb Raider 1 and 2 to the ever-dependable Crystal Dynamics, with the reassurance being the quality of the latest Lara Croft offering, Tomb Raider: Legend.

“Our ‘10th Anniversary Edition’ of Tomb Raider, is a one-off title to celebrate both Lara and Tomb Raider, it will appeal not only to the loyal fans of the Tomb Raider series but will also attract a totally new audience.” Said Larry Sparks, Head of Brands Management at Eidos Interactive. Hopefully this game will be as big of a hit as Tomb Raider: Legend was for the PS2 and Xbox, which topped the gaming charts for a number of weeks after it's launch April.

Expectations are high for Tomb Raider, and hopefully the PSP version of Tomb Raider: Legend will turn out to be a cracker when it hits the PSP's screen on June 21st. This considered, with the time Crystal Dynamics have had to fine-tune the system used in Tomb Raider: Legend, the 10th Anniversary edition should even better. For 10 years running its seems that gaming fans cant get away from Lara Croft, who has now become one of the legendary characters of gaming by her own right.

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Posted Jun 15, 2006 at 11:30AM by Chris C Listed in: News, Games Tags: Lara Croft, Core Design
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Tomb Raider


Last week we brought you news of a canceled Tomb Raider game previously under development at Core Design. The game was rumored to be an updated compilation of Tomb Raider's 1&2 completely redone with a new proprietary engine made by Core Design specifically for the PSP, rumor also has it the game was to be titled Tomb Raider: Anniversary Edition.

Today Core Design posted a message on their official homepage clarifying things, the message reads thus:

"Following speculation on the internet, we would like to offer the following clarification.

The video of Tomb Raider: 10th Anniversary Edition that appeared on certain sites was an unauthorised release of an internal presentation of a game that was being developed by Core Design until very recently. It was running on PSP and used a Core-developed engine. However, following a recent review this project has been officially cancelled by SCi.

Core is alive and well and working on some great new projects, and we are still planning to announce some exciting news very soon!"

Dang, shoot, poop and darn! That game looked good! Hopefully we'll be hearing more from Core on just what they're up to (thev're piqued our interest). Until then I guess we'll just have to snuggle our teddy bears close at night and hold on to what would have been.

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Posted Jun 14, 2006 at 03:50PM by Chris C Listed in: Reviews, Tomb Raider: Legend, Games Tags: Eidos Interactive, Lara Croft, PS2, Crystal Dynamics
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Tomb Raider


After a successful outing on the Xbox 360 a few months ago, Tomb Raider: Legend is finally getting ready to grace the PSP's sexy screen. Under production at Crystal Dynamics and under the watchful eye of series creator Toby Gard, hopes were high for a smooth transition to Sony's miniature wonder, the first reviews are starting to trickle in, and here's what they're saying:

Pro-G: "I had expected the PSP game to look significantly different to the PlayStation 2 version, but the port has been handled incredibly well. Legend looked great on PlayStation 2, with large environments and a steady frame rate, so it wasn't going to be easy to bring that to the portable without making sacrifices. The biggest difference between the games can be seen in the frame rate. Legend tends to bog down a little on the PSP, which is a shame, as the environments generally look remarkably close to their PlayStation 2 counterparts." -8/10

Eurogamer.net: "The PSP version may not have the zip of the others, and you certainly wouldn't choose it over and above them, but Tomb Raider: Legend is a good game, and if you can put up with the initial awkwardness you'll find it was worth the wait."-7/10

Computer And Videogames:
"While Legend's lack of light certainly doesn't make it unplayable, it does lessen the impact of its good looks somewhat, and more to the point, those of Lara herself. There are numerous sticking points in the game caused by simply not being able to see the way ahead, and unless you've played through the PS2 version you could spend ages scratching about in the gloom for ledges and switches."-7/10

Well there you've got it folks, the general consensus seems to be that it's a pretty good translation of the console experience, all the best parts are kept intact and there is some exclusive content, but a mixture of sometimes iffy controls, dark, murky graphics and a so, so framerate hamper the experience. It's probably worth picking up if you haven't got the console versions, otherwise you might want to skip this 'un.

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