Posted Jul 18, 2007 at 06:08PM by Tim Y.
Listed in:
Homebrew Games
Tags:
Quake,
McZonk
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PSP homebrew developer McZonk of Emergency Exit has just announced that the third Quake II PSP Multiplayer Beta has been released. Among major updates McZonk makes mention of is a speed boost, although this version will not carry sound support:
Download: Quake II PSP Multiplayer Beta 3 |
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Posted Jul 09, 2007 at 10:51AM by Ryan A.
Listed in:
Homebrew Games
Tags:
memory stick,
Quake,
McZonk
Ó
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Here comes the latest update to McZonk's PlayStation Portable port of Quake II. Much like the previous build, emphasis was given to the game's multiplayer component because, as the homebrew developer put it, "this is the more capable type of gameplay for the PSP".According to McZonk, a lot of bugs were fixed in this release and several new features were added as well. Here's a rough list of improvements to Quake II PSP Multiplayer Second Beta:
The video clip and the download link after the jump! |
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Posted Jun 26, 2007 at 09:43PM by Tim Y.
Listed in:
Homebrew Games
Tags:
Quake,
McZonk
Ó
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In case you're waiting around for the latest update to McZonk's Quake II PSP port, we've got some good news and bad news. The homebrew developer has just announced that he's releasing an early version of the homebrew game's multiplayer setting (there's no single-player) for the community's perusal. We say early, as McZonk notes that it's still buggy and will require more tweaks in the near future.This brings us to the bad news: McZonk explains he's releasing the game early because he'll be preparing for his exams - expect the coder to be very, very busy for the next few weeks. Of course, bug reports are welcome, although McZonk once again warned he'll only be able to address these reports when he's got the time. Installation and usage instructions for the Beta release should be available in the file's readme. Download: Quake II PSP Multiplayer Beta |
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Posted Jun 24, 2007 at 06:00PM by Tim Y.
Listed in:
Homebrew Development,
Homebrew Games
Tags:
Quake,
McZonk
Ó
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About a week ago, PSP homebrew developer McZonk released several details on PSP Quake II, specifically on why the game was encountering several bugs. The dev is updating with more information today regarding the latest fixes for the game's maps, controls, and multiplayer mode.Regarding the matter of maps, McZonk explained that while PSP Quake II had base1, base2 and base3 for multiplayer gaming, their size and the player numbers (2 to 4 players) would make for very slow connections, which in turn ruined gameplay. This is where the community comes in - the author's inviting willing and able devs to come up with Quake II multiplayer maps for the next game release. These new maPS should be built using textures from the demo, preferably small and balanced - check out McZonk's map to the right for ideas. The second matter is regarding game controls. McZonk explained that he encountered movements problems while testing the game's multiplayer mode. This was remedied by rewriting the analog nub code, with further plans to test non-linear input, and speed accupolish thration to e game's handling further. Other tweaks included bug fixes and adding the "surrounding box when the opponent has quad damage." The dev detail discusses the game's multiplayer mode. As McZonk commented regarding the multiplayer menu displayed above: The first one is the multiplayer menu where you can select the wifi connection: none (for playing against bots), adhoc and the names of your saved connections. I will add the dialog to configure them in the future. The second and third one are the menus for creating and joining a server. On a last note, McZonk is also in need of testers for PSP Quake II to help improve the game's movement and aiming functions. Guys interested in lending a hand to this project are invited to check out the source link for further instructions. Kudos to nebelspalter for telling us about this news! |
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Posted Jun 18, 2007 at 10:51AM by Enrico S.
Listed in:
Homebrew Games
Tags:
PS1,
Quake,
McZonk
Ó
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McZonk, the developer of PSP Quake II, is back and is working on a new release. Some players have been wondering why Quake II runs smoothly on the first PlayStation while it hiccups on the PSP. Considering the power of the PSP compared to the console, it shouldn't happen. That's true, theoretically.McZonk explained the problems that were encountered. First up, he said that most crashes on the PSP version were caused by memory problems. While the PSP does have more memory than the PS1, it should be remembered that the PS1 graphics for the game were actually watered down. McZonk mentioned that in the game, "the models are reduced in polygon count, texture size and animation steps." It was said in the post that the developer leans towards to the Windows version of Quake II: they're not scaling the game up from the PS1 version, but down from the 50 MB to 100 MB of the Windows version of the game. The crash problem he encountered is due to the lack of a memory management unit in the PSP. The Quake II beta occasionally crashed when loading a new map due to fragmentation. The newer version solves this by unloading everything when a player quits a map. The downside to this though is the fact that the loading time for the next level increases. Another thing that fans of the game will appreciate is the addition of sound in the game. He mentioned that he rewrote the sound engine and it should be up in the next release. He gave too many details to adequately cover in this post, so if you want to know more, feel free to click on our read link. That said, welcome back McZonk, and we await the next release of Quake II for the PSP. |
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Posted Sep 16, 2006 at 07:32AM by Alaric S.
Listed in:
Homebrew Applications,
Homebrew Games
Tags:
Quake,
McZonk
Page 1
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This just in from our "Whatever Happened To..." Department: Team Emergency Exit (TEE) has released a host of WIP news about some homebrew apps that you may have been wondering about. Well, wonder no more. The absence of updates was caused by a bachelor thesis, which is way harder to make than homebrews. But the team is back and here's the latest:
However, you can expect a new game from Team Emergency Exit for the PSP and PC. Team member McZonk says it's not a port but a complete new game. So we'll keep an eye on that! |
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