Posted Oct 03, 2008 at 04:19PM by Karl B. Listed in: Homebrew Emulators, PSP Tags: OpenGL, Actarus
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PSP homebrew - Image 1 We've come across another homebrew PSP emulator project for PC. This one's simply called Sam and it's being developed by Actarus. Sam v1.0.0.2 has been tested on Windows 95, 98, Me, XP, and Vista + OpenGL.


Download: Sam v1.0.0.2
Download: Sam v1.0.0.2 source code

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Posted Sep 29, 2008 at 04:52PM by Mabie A. Listed in: Homebrew Games Tags: Linux, ps2dev, Tron, OpenGL
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PSP - Image 1Check out notboolean's new release, the PSP homebrew game Neutron v0.1. It's a TRON-style game but with a twist.


Download: Neutron v0.1

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Posted Jul 07, 2008 at 08:00PM by Sally B. Listed in: Homebrew Applications Tags: Custom Firmware, PSP Kanji, Kanji, OpenGL
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Kanji - rain - ame - Image 1Interested in learning the Japanese language? Here's a good Japanese Kanji study aid, PspKanji, and the latest release now includes support for M33 CFW and a port for the Mac platform. There's also a whole lot of changes and new features added to this release since our last coverage, so check out the changelog in the full article.

Download: PspKanji v2.3

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Posted Jun 19, 2008 at 09:48PM by Sally B. Listed in: Homebrew Emulators, PSP Tags: OpenGL, Actarus
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Sony PSP logo - Image 1Here's some good news to those who are looking for PSP emulators: Actaron's PSP emulator for the PC, Sam, can finally run homebrew games and applications (previous update here). It's quite a great feat, considering that the last release of Sam was only a few days ago. More details in the full article.


Download: Sam v1.0.0.1

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Posted Nov 30, 2007 at 02:52AM by Charles D. Listed in: Homebrew Development Tags: PMP, Matrix, Tomaz, OpenGL, Raphael
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Sony PlayStation Portable - Image 1If you still have dreams of becoming a respectable homebrew developer you have to start somewhere. Fortunately, PSP homebrew developer Raphael, Tomaz, and InsertWittyName has come up with a very flexible game writing engine for the PSP named triEngine.

Check out the features of this versitile game engine after the jump!

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Posted Feb 07, 2007 at 01:54AM by Karl B. Listed in: Homebrew Applications Tags: Lua, TacticalPenguin, OpenGL
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At the QJ forums, Tactical Penguin has released the latest beta of his L3D 3D Modeler app. This Lua-based homebrew app actually lets users draw, save, and load 3D models using their PSPs. Perfect for creating 3D models for your own homebrew games and applications.

L3D 3D Modeler - Image 1 L3D 3D Modeler - Image 2


So, what's changed since the last release? Here's the changelog:
  • Can now save in OpenGL format (but not load) (thanks to SG57 on help with this)
  • Can now take screenshots (unlimited number too)
  • Can now make and use custom grids; new default grid is 3 lines intersecting at 0,0,0 rather than a full grid.
  • Can now change "snap interval" or how far the cursor moves each press when you use d-pad, as low as 0.01, as high as you want.
If you'll notice, there are two download links below. The first one, L3DB2KX, is kxploited for 1.5. The second, L3DB2OE is for OE/1.0/2.0+. Just download the version appropriate for your PSP. For usage and installation instructions, please read the readme file included in the downloads. For bug reports and comments, click on the "discuss" link below. You can also point your inquiries towards the official L3D 3D Modeler website.

Download: [L3DB2KX - kxploited for 1.5]
Download: [L3DB2OE - for OE/1.0/2.0+]
Discuss: [Forum release link]

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Posted Dec 29, 2006 at 07:33PM by Chris L. Listed in: Homebrew Applications Tags: Linux, ps2dev, cygwin, PSPGL, OpenGL
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PS3's LuaPlayer OpenGL rendering the gears... of war, hehehe.Yeah, it's a LuaPlayer, and this one's from Shine at the PS2Dev forums. What's different about this one is that it's been re-written with the SCons build management and is based on OpenGL for all graphics output. Check Wiki, OpenGL "is a standard specification defining a cross-language cross-platform API" for computer graphics, which leads to the other thing that's different. It's been released for the PSP, the PS3 (Linux), and Windows.

We shall henceforth and heretofore call this the One LuaPlayer to Rule Them All/And In The Darkness Bind Them. Until Sauron Shine comes up with the next version, or someone else comes up with something else like it. Here are the details for each LuaPlayer platform:
  • PSP: uses PSPGL (old hat, old friend), tested on 1.0 and 1.5, but doesn't run on kernel, so theoretically should work with other versions, too (that's unconfirmed, though). 3D rendering on the PSP is slow, though - Shine's hoping someone would step up with an idea to fix it.
  • PS3: should work on every 64-bit PS3 Linux. Screenshot is from the PS3 version.
  • Windows: compiled with VisualStudio.Net, so it won't need Cygwin or any other library apart from the system and OpenGL libs
Weirdly enough, there's a folder for "Mac OS X", but neither the forum post nor anything in the text files in the package indicate anything about Mac functionality. Looks like a work in progress since Shine and another member of the forum are talking about the Mac OS X "port." Anyway, the download link below contains both the application/s and the source codes for LuaPlayer OpenGL. Instructions are provided in build.txt, while actual apps are in the "release" folder.

Thank you, Bronx, for the tip!

Download: [LuaPlayer OpenGL]



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