|
Talk about a Grand Theft Auto: San Andreas
game for the PSP has been going on for quite some time now. While
nothing really panned out in a rock-solid and official sense, QJ.NET
reader Xeinix pointed us towards an HMV page that contained a very interesting listing.Visit: QJ.NET PSP general discussion thread |
|||
|
|||
|
|
|||
|
|||
|
Rockstar has always been known for doing things different in this industry. Manhunt 2 (PSP, PS2, Wii) is no exception to this, as the game's official website has recently released the third web-exclusive companion piece of the highly-controversial title, the Daniel Lamb Session. If you're interested in getting to know more about the game's mind-bending storyline and are not afraid to hear things that'd probably make your hair curl, then this one should be right up your alley. The Daniel Lamb Session is the third in a series of audio-visual presentations available for viewing in the game's official website. Not your typical gameplay video or trailer, it's pretty much a series of eerily-disjointed photographs, screenshots and animations that you have to click through in order to get the full story. What really shines in this sort of media? The audio. Being a horror fan, yours truly can honestly say that the Daniel Lamb Session, along with its predecessors, contains some of the best voice acting in terms of scaring the ever-living crap out of a listener. The sound effects, timed impeccably with the presentation's graphics, really kick-starts your imagination into what's happening in Session 5-26. Be forewarned - it's not for the faint of heart. Otherwise, enjoy it with the lights off for the full effect - you'll thank us after the entire ordeal is over. Updates as we get them, and you can check out the Daniel Lamb Session by clicking on the Read link we've provided below. Buy: [Manhunt 2 (PSP)] Buy: [Manhunt 2 (Wii)] |
|||
|
|||
|
In the same analyst conference call that revealed plans for a Bioshock sequel, Take-Two chairman Strauss Zelnick announced that the releases for two of the company's PlayStation titles have been pushed back to fiscal year 2009. The first delayed title is L.A. Noire for the Sony PlayStation 3. This Team Bondi project will reportedly be set in late-1940s Los Angeles. The decidedly film noir-style game will have players trying to solve a chain of murders. Rockstar Leeds' PlayStation Portable title Beaterator, a music game made in collaboration with hip hop producer Timbaland, has also been delayed. Here's what Zelnick had to say about the delays: Right now we're just pushing out the release date, and we'll be more specific as we have more information. We are continuing to develop the titles, and I think our decision was driven in part by the fact that we have such a strong release schedule for '08 and a pretty robust one. |
|||
|
|||
|
Some are saying that there's a slim possibility that the British Board of Film Classification (BBFC) may reconsider its ban on Nintendo Wii and PlayStation Portable video game Manhunt 2 after Rockstar has appealed its decision. If you think Rockstar is going to wait quietly, you are dead wrong.Rockstar Leeds Co-founder and Studio Head Gordan Hall was recently interviewed by Develop Mag and according to the industry veteran, what BBFC did to Manhunt 2 is ultimately an attack to the video gaming industry. He said: If you look at a film like Man Bites Dog, it makes Manhunt look tame in comparison, but that film can be bought by anyone aged 18. I don't think Rockstar specifically has been picked on, but I do think that the wider issue attacks our entire industry. We need to teach people that games are an art form - they are more artistic than film. Gordon Hall then added that he is appealing to the whole industry to rally behind Rockstar because it is highly probable that what happened to their company will also happen to other development studios in the future. The studio head also mentioned that the industry is maturing and more edgy ideas are coming forth: We are an adult entertainment industry - we may have started out with child-like technology making games solely for a younger audience, but it's just not like that anymore. It might take legislature a little while to catch up, but if the industry sticks together hopefully we can change people's attitudes quicker. |
|||
|
|||
|
Develop Magazine's Industry Excellence Awards broke records after gathering 500 games industry executives last night. Among them, 17 different companies and individuals claimed the 18 awards over 15 categories.A panel of industry experts voted for the best in different categories to reward various creative achievements in game development - from visual arts to innovation. The diversity of the list gives us nothing but a positive outlook, and assurance that the market won't run out of good games if these guys are around. Here's the list of winners that deserve our cheers:
Sony's Grand Prix Award is due to 12 months of extensive support for internal and external developers to create cutting edge next-gen games. |
|||
|
|||
|
While we keep on hearing from the angry, outraged side trying to get Manhunt 2 (Wii and PSP) banned everywhere, we really haven't heard from the folks behind the video game that lets you choke out people with a plastic bag, namely Rockstar. Here to break the silence, then, is a letter from Rockstar itself, sending out a heartfelt thanks to those who have faithfully supported the game even when it's clearly under so much fire. Here is the letter, verbatim: We wanted to thank everyone who has taken the time to contact us about Manhunt 2, which we had been planning to release on PlayStation 2, PSP, and Nintendo Wii. As you know, Manhunt 2 was effectively banned around much of the world, after it was refused certification in the United Kingdom, prohibited in Ireland, and denied an M rating in the United States. We are very proud of Manhunt 2 and believe it builds on what the team accomplished with the first title in the series. The game was developed as a horror experience, and to be an M rated title, aligning it with similar horror content created in other forms of media. Unlike many other people, we do not think video games should be singled out for special treatment from the authorities. We hope to have more information for you soon, but in the meantime, we wanted you to know how much we value all of your messages of support. Truly a graceful gesture by Rockstar, and certainly heartening for all to see that they haven't buckled under with all this flak. Let's hope, though, that everyone involved in this hub-bub about Manhunt 2 unscathed and unburned. |
|||
|
|||
|
And the woes of Rockstar Games and Take-Two Interactive regarding Manhunt 2 (Wii and PSP) continue. It has been reported that the Entertainment Software Rating Board (ESRB) has already given the controversial video game an "Adults Only" rating. This impacts the title in more ways than one. You see, it is the general rule of rental outlets not to carry movies and video games with a rating of Adult or NC-17, much less those which has been included in the AO list. Gaming site Joystiq tried to contact GameFly for comments regarding the matter, and one of the chain's representatives explained that they will uphold the mentioned general policy. Furthermore, the gaming site also spoke with Blockbuster and found out that the rental chain will take a similar action. Manhunt 2 is scheduled to be released on July 11 but the whole gaming industry is on its toes - curious and concerned about the developer's and the publisher's next actions. Buy: [Manhunt 2 (PSP)] Buy: [Manhunt 2 (Wii)] |
|||
|
|||
|
Earlier, we reported on Manhunt 2 being banned from ever reaching UK shores, and Rockstar's disappointed reaction to the actual incident. Now the other side strikes back, with a statement of their own - that there was no political influence over the banning of the title that focused on giving you the ability to kill your enemies as brutally and gorily as humanly possible.If one remembers previous events involving the first Manhunt, the title was unfairly linked to the murder of teenager Stefan Pakeerah by the media - causing a furor that had the UK games industry left to defend itself, while publishing firm Rockstar stood by and watched. While it doesn't take much to assume that people are now more wary than ever of a repeat performance, with the sequel bloodier and more violent, the BBFC (British Board of Film Classification) stands firm in its statement that it had nothing to do with the banning. BBFC's own Sue Clark elaborates: That had nothing to do with this decision, absolutely not. We are independent of government and independent of the industry and we reached this decision based on our guidelines and our concerns and not on any other basis at all. Besides denying that politics had anything to do with the decision, Sue Clark also reminds players that they've banned the game so you can't legally purchase it in the UK. This means that players bent on playing Manhunt 2 can simply turn to importing the game, as the ban itself can't stop import purchases. First, the Church of England and Resistance. Now it's the BBFC and Manhunt 2. What's next, we wonder? In any case, let us know what you think by your comments. |
|||
|
|||
|
In any game, the biggest draw to players is the emotional response that it triggers. Rockstar Games' Manhunt 2 is no different, and the driving element that games such as this is a very primal one: fear. What did the developers do to generate this feeling in the game?First up, they used something from the original Manhunt that has worked well for them: overwhelming odds. You will not be able to show yourself to the hunters and start mowing them down like you're the Terminator. The game requires you to use stealth and cunning to pick off your foes. This may seem obvious to most gamers, but waiting for the perfect time to strike and praying that no one spots you is a sure-fire way to create anxiety and fear. Speaking of not being spotted, even hiding in the shadows, you are never safe. The hunters in this game have flashlights, spotlights and helicopter support. It wouldn't have been so bad if they weren't using these assets, but it looks like they will be checking the shadowy corners and areas. If they spot you, you'd better be prepared to bolt because getting into a war of attrition with the hunters almost always results in a gruesome death. Now, it seems that the focus of the game is the sheer unpredictability of it. Most players would be thinking "at least my character is fully controllable and will do exactly what I tell him to do." This would have been true, if not for the psychological trauma that Daniel Lamb has suffered. This means that your character will be plagued by flashbacks. It was mentioned that it sometimes kicks in for no apparent reason, so it looks like even the character you're playing may be a bit unpredictable as well. Humans have a need for control, when you take that away, it produces fear and uncertainty. That's precisely the emotion the developers were trying to make players feel while playing the game, and it looks like they've done a very good job at that. If you want to read more on this, you can click on our read link. The game is slated to be released this July for the PSP, PS2, and Wii . Be sure to keep checking back here for more updates on Manhunt 2. Buy: [Manhunt 2 (PSP)] Buy: [Manhunt 2 (Wii)] |
|||
|
|||
|
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
| Most Commented | |
| (103) | |
| (66) | |
| (48) | |
| (35) | |
| (34) | |
| (33) | |
| (29) | |
| (27) | |
| (24) | |
| (22) | |
| (21) | |
| (18) | |
| (18) | |
| (17) | |
| (16) | |
| (13) | |
| (13) | |
| (13) | |
| (13) | |
| (12) | |
Accessories
(615)Add-ons
(87)Applications
(176)Artwork
(81)Batteries
(18)Cheats
(63)Deals
(264)Events
(160)Firmware
(338)Flash Applications
(20)Flash games
(33)Game Demos
(34)Games
(5874)Hacks & Exploits
(441)Homebrew Applications
(4693)Homebrew Demos
(73)Homebrew Development
(891)Homebrew Emulators
(1171)Homebrew Games
(2405)Homebrew Themes
(18)How-To
(222)Humor
(51)Imports
(231)Interviews
(628)Magazines
(310)Mods
(211)MY QJ
(14)News
(7604)Off Topic
(603)On Shelves This Week
(30)Opinions & Analysis
(478)Podcasts
(25)Previews
(1669)PSP Go
(86)PSP Minis
(7)PSP Slim & Lite
(124)QJ How-To Series
(11)QuickJump QuickGuide
(18)QuickJump QuickPeek
(36)Reviews
(114)Rumors
(490)Scans
(170)Screenshots
(701)Site News
(174)UMD Movies
(180)Videos
(1726)Weekend Warrior
(71)Wi-Fi
(203)
Emulators
Amiga 500
(29)Amstrad CPC
(28)Apple II
(1)Atari
(64)BBC Micro computer
(8)Capcom Play System 1
(36)Capcom Play System 2
(42)Chip 8
(9)ColecoVision
(21)Commodore 64
(20)DosBox
(11)Gameboy & Gameboy Color
(91)Gameboy Advance
(64)HitBit
(8)HP48
(9)Intellivision
(9)J2ME
(3)Macintosh
(9)MAME
(23)MGT Sam Coupé
(7)MSX
(52)Neo Geo
(116)Nintendo 64
(127)Nintendo NES
(60)Odyssey
(1)PC-8801
(6)PC-9801
(7)PlayStation
(26)PSP
(44)ScummVM
(21)Sega Gamegear & Master System
(37)Sega Genesis Megadrive
(52)Super Nintendo SNES
(87)Tandy Color Computer/ Dragon
(1)Thomson MO5
(4)Thomson T07-70
(8)TI-92
(7)TI-99
(3)Turbo Grafx 16 & PC Engine
(54)Vectrex
(4)Virtual Boy
(0)Wonderswan
(30)X86
(1)ZX Spectrum
(10)ZX81 Sinclair
(7)
Titles
Archives
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005










