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PMPlayer Advance 20080902
Posted Aug 26, 2008 at 08:16AM by Gino D.
Listed in:
News
Tags:
Ubisoft,
Hideo Kojima,
Ubisoft Montreal,
Ryan Payton,
Jade Raymond
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Ryan Payton has just revealed that he's leaving Kojima Productions. After working on MGS Portable Ops and Metal Gear Solid 4, this guy has clearly made a lasting footprint in the history of video game development. Leaving is always a heartbreaking thing, and though he would have been a shoe-in for development on the so-called MGS5 (which he seems to have already confirmed, to a degree), Payton will be taking it easy for now. Learn more in the full article. |
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Posted Jun 10, 2008 at 05:47PM by Sally B.
Listed in:
News,
Games,
Metal Gear Solid: Portable Ops,
Events
Tags:
Hideo Kojima,
Konami,
Hollywood,
PlayStation Store,
Ryan Payton,
David Hayter
Ó
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It's quite sad that the Japanese won't be having a launch party in honor of Konami's opus, Metal Gear Solid 4: Guns of the Patriots, but for those who live in the US, the show must go on. Konami Online's Brandon Laurino announces the schedule of the Metal Gear Solid launch events for three locations, and you can check them out in the full article. |
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Posted Oct 17, 2007 at 06:05AM by Ryan A.
Listed in:
News,
Games,
Metal Gear Solid: Portable Ops
Tags:
Playstation Underground,
Ryan Payton,
Kojima Studios
Ó
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Kojima Studios' Ryan Payton dropped by the NeoGAF Forums to make some clarifications regarding the PlayStation Underground e-newsletter and Metal Gear Solid: Portable Ops+. If you missed our report on this, a certain MGS Portable Ops: Infinite War announcement came in with the said newsletter. Ryan Payton clarified that this is not a new title and definitely not the name of the North American version for Portable Ops+. "What the hell? 'Infinite War' was the codename I gave to the project before 'MPO+' was decided on. Funny how things find their ways to retailers," explained Payton. Metal Gear Solid: Portable Ops+ is expected to be released in North America on November 13. |
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Posted Oct 15, 2007 at 07:44PM by Ceasar S.
Listed in:
Rumors,
Games,
Metal Gear Solid: Portable Ops
Tags:
Sony,
Playstation Underground,
Ryan Payton,
Kojima Studios
Ó
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If you've received a recent copy of PlayStation Underground's e-newsletter, you might have skimmed over the list pictured above. Speculation or fluke - call it as you may, the newsletter listed four upcoming hotspot-compatible Sony PlayStation Portable games. The list included two SOCOM installments, NBA 09, and something new in the Metal Gear Solid Portable Ops scene: Infinite War. Seeing as rumors over a new Metal Gear Solid Portable Ops sequel under development was overturned by Kojima Productions' Ryan Payton, there could only be one other viable option to what Metal Gear Solid Portable Ops: Infinite War is. It's probably the North American version of Metal Gear Solid Portable Ops+, of which the original was released less than a month ago in Japan. Anyway, one would love to think that the use of "Infinite War" for a title with the "Infinity Mission" campaign is more than just a coincidence, but let's wait the details that was promised to confirm MGS fans' hopes. More on this as we get them. Truckloads of kudos goes to NarooN for showing us the light and pointing us to the PSU e-newsletter. |
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Posted Jan 27, 2007 at 12:12PM by Kristine C.
Listed in:
Games,
Metal Gear Solid: Portable Ops
Tags:
Japan,
Hideo Kojima,
Ryan Payton
Ó
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If you've ever wondered how a company such as Kojima Productions actually works, or even if you're just curious about the day-to-day lives of game-makers in general, then you might want to check out a blog that has recently been started by Ryan Payton.And who exactly is this Payton guy? Well, he just so happens to be an assistant producer at Kojima Productions, as well as the host for their English podcasts. As an AP, he is also involved with all Kojima projects. A foreigner in Japan, he has set up his blog with the intention of letting the public have a glimpse of life within the walls of the Kojima Productions offices. Of course, for fans of anything even remotely connected to the Metal Gear Solid franchise, this is a great way to get updates on upcoming titles such as MGS4, and maybe figure out Hideo Kojima's favorite ramen brand along the way. |
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Posted Jan 01, 2007 at 06:46PM by Kristine C.
Listed in:
Rumors,
Games,
Metal Gear Solid: Portable Ops
Tags:
PlayStation Magazine,
Hideo Kojima,
podcast,
Ryan Payton
Ó
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MGS fans look like they still have a whole lot to look forward to, as revealed in a recent podcast by PlayStation Magazine (different from Official PlayStation Magazine or OPM)">PlayStation Magazine (their FIRST podcast, actually). This newly-launched podcast series is hosted by Playstation Magazine's Executive director Randy Nelson and Kojima Production's Assistant Producer Ryan Payton. PSM decided to start this new endeavor with a bang by having Ryan clue everyone in on plans for an MGS: Portable Ops sequel as well as the future direction of the MGS series over the course of a 37-minute program. Though Payton will be as close as we can get to the source for now (which is pretty darned close), we can't help but get giddy over this tasty promise that they're dangling in front of everyone. Now, all we have to wait for would be word from Hideo Kojima himself before we pop the champagne. |
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Posted Nov 29, 2006 at 11:38AM by Kyle M.
Listed in:
Previews,
Games,
Metal Gear Solid: Portable Ops
Tags:
Konami,
Ryan Payton
Ó
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To supplement the new info from the interview with Ryan Payton, the associate producer of Metal Gear Solid: Portable Ops, we have here right now a barrage of screenshots courtesy of the friendly guys over at Konami. We have received no less than 35 screenshots of Konami's PSP game. These screenshots show Portable Ops from pretty much every angle possible. Luckily, the screenshots we have received are all pretty nice for PSP graphics, which just seconds the beauty shown in yesterday's video trailer. If you think that you can control the patch-wearing hero that is Big Boss, then this game is for you. Portable Ops is coming to the PSP on December 5. Until then, we'll leave you with these wonderful screenshots to tide you over. Check out the rest of the gallery after the jump! |
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Posted Nov 28, 2006 at 06:29PM by Chris L.
Listed in:
Interviews,
Games,
Metal Gear Solid: Portable Ops
Tags:
Hideo Kojima,
Konami,
Ryan Payton
Page 1
Ó
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Big Boss gives so much. He's given his life, his skills, his service, his treason, even his former Boss, his team, his death, and his very own genetic code, just to keep the Metal Gear storyline going. And when Kojima Productions decided it was time to put him in our pockets, Big Boss gives even more. And not only to the PSP, as IGN learns when talking to Metal Gear Solid Portable Ops Associate Producer Ryan Payton. Big Boss gives Subsistence to the PSP. As Ryan tells IGN, "One of the first steps in developing MPO was to place the existing MGS3: Subsistence engine on PSP -- so what you're getting here is a brand new game built off of the Subsistence infrastructure." Big Boss gives music to the PSP. Although in this case the composer's not Harry Gregson-Williams, the composers to the PS2 MGSes, but Norihiko Hibino, who's also a MGS soundtrack vet. And Japan gets more from Big Boss: the forty-four-track official soundtrack will be released in the Land of the Rising Sun. Big Boss gives team/s to the PSP. MPO has both six-player Ad-Hoc and infrastructure for players to take on the world. But before you get into the multiplayer action, you might want to do a bit of recruiting, first - remember that hotspot thing? Says Ryan, you can have up to one hundred comrades in your multiplay-FOX unit. But you'll have to get busy beating down every hotspot for the best soldiers, and tweaking your team in single-player, before opening a can of FOX-brand whoop on online opponents. Big Boss gives SO MUCH MORE after the jump! |
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